/* * Copyright (C) 2024 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.launcher3.widget.util; import static com.android.launcher3.widget.util.WidgetSizes.getWidgetSizePx; import android.content.Context; import android.util.Size; import androidx.annotation.Px; import com.android.launcher3.DeviceProfile; import com.android.launcher3.R; import com.android.launcher3.model.data.ItemInfo; /** Utility classes to evaluate widget scale during drag and drops. **/ public final class WidgetDragScaleUtils { // Widgets are 5% scaled down relative to their size to have shadow display well inside the // drop target frame (if its possible to scale it down within visible area under the finger). private static final float WIDGET_SCALE_DOWN = 0.05f; /** * Returns the scale to be applied to given dragged view to scale it down relative to the * spring loaded workspace. Applies additional scale down offset to get it a little inside * the drop target frame. If the relative scale is smaller than minimum size needed to keep the * view visible under the finger, scale down is performed only until the minimum size. */ @Px public static float getWidgetDragScalePx(Context context, DeviceProfile deviceProfile, @Px float draggedViewWidthPx, @Px float draggedViewHeightPx, ItemInfo itemInfo) { int minSize = context.getResources().getDimensionPixelSize( R.dimen.widget_drag_view_min_scale_down_size); Size widgetSizesPx = getWidgetSizePx(deviceProfile, itemInfo.spanX, itemInfo.spanY); // We add workspace spring load scale, since the widget's drop target is also scaled, so // the widget size is essentially that smaller. float desiredWidgetScale = deviceProfile.getWorkspaceSpringLoadScale(context) - WIDGET_SCALE_DOWN; float desiredWidgetWidthPx = Math.max(minSize, (desiredWidgetScale * widgetSizesPx.getWidth())); float desiredWidgetHeightPx = Math.max(minSize, desiredWidgetScale * widgetSizesPx.getHeight()); final float bitmapAspectRatio = draggedViewWidthPx / draggedViewHeightPx; final float containerAspectRatio = desiredWidgetWidthPx / desiredWidgetHeightPx; // This downscales large views to fit inside drop target frame. Smaller drawable views may // be up-scaled if they are smaller than the min size; final float scale = bitmapAspectRatio >= containerAspectRatio ? desiredWidgetWidthPx / draggedViewWidthPx : desiredWidgetHeightPx / draggedViewHeightPx; // scale in terms of dp to be applied to the drag shadow during drag and drop return (draggedViewWidthPx * scale) - draggedViewWidthPx; } }