/* * Copyright (C) 2025 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "sysdeps.h" #include "types.h" #include "usb_libusb_device.h" struct LibUsbConnection : Connection { explicit LibUsbConnection(std::unique_ptr device); ~LibUsbConnection() override; void Init(); bool Write(std::unique_ptr packet) override; // Start transmitting. Start the write thread to consume from the // write queue, Start the read thread to retrieve packets and send // them to the transport layer. bool Start() override; // Stop both read and write threads. void Stop() override; // Not supported bool DoTlsHandshake(RSA* key, std::string* auth_key) override; // Reset the device. This will cause transmission to stop. void Reset() override; uint64_t NegotiatedSpeedMbps() override; uint64_t MaxSpeedMbps() override; bool SupportsDetach() const override; // Stop transmitting and release transmission resources but don't report // an error to the transport layer. Detaching allows another ADB server // running on the same host to take over a device. bool Attach(std::string* error) override; // Opposite of Attach, re-acquire transmission resources and start // transmitting. bool Detach(std::string* error) override; bool IsDetached(); // Report an error condition to the upper layer. This will result // in transport calling Stop() and this connection be destroyed // on the fdevent thread. void OnError(const std::string& error); uint64_t GetSessionId() const; private: std::atomic detached_ = false; void HandleStop(const std::string& reason); void StartReadThread() REQUIRES(mutex_); void StartWriteThread() REQUIRES(mutex_); bool running_ GUARDED_BY(mutex_) = false; std::unique_ptr device_; std::thread read_thread_ GUARDED_BY(mutex_); std::thread write_thread_ GUARDED_BY(mutex_); // To improve throughput, we store apacket in a queue upon Write. This // queue is consumed by the write thread. std::deque> write_queue_ GUARDED_BY(mutex_); std::mutex mutex_; // Unlock the Write thread when we need to stop or when there are packets // to Write. std::condition_variable cv_write_; std::once_flag error_flag_; };