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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <poll.h>
20 #include <pthread.h>
21 #include <sched.h>
22 
23 #include <android/configuration.h>
24 #include <android/looper.h>
25 #include <android/native_activity.h>
26 
27 #ifdef __cplusplus
28 extern "C" {
29 #endif
30 
31 /**
32  * The native activity interface provided by <android/native_activity.h>
33  * is based on a set of application-provided callbacks that will be called
34  * by the Activity's main thread when certain events occur.
35  *
36  * This means that each one of this callbacks _should_ _not_ block, or they
37  * risk having the system force-close the application. This programming
38  * model is direct, lightweight, but constraining.
39  *
40  * The 'android_native_app_glue' static library is used to provide a different
41  * execution model where the application can implement its own main event
42  * loop in a different thread instead. Here's how it works:
43  *
44  * 1/ The application must provide a function named "android_main()" that
45  *    will be called when the activity is created, in a new thread that is
46  *    distinct from the activity's main thread.
47  *
48  * 2/ android_main() receives a pointer to a valid "android_app" structure
49  *    that contains references to other important objects, e.g. the
50  *    ANativeActivity obejct instance the application is running in.
51  *
52  * 3/ the "android_app" object holds an ALooper instance that already
53  *    listens to two important things:
54  *
55  *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
56  *        declarations below.
57  *
58  *      - input events coming from the AInputQueue attached to the activity.
59  *
60  *    Each of these correspond to an ALooper identifier returned by
61  *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
62  *    respectively.
63  *
64  *    Your application can use the same ALooper to listen to additional
65  *    file-descriptors.  They can either be callback based, or with return
66  *    identifiers starting with LOOPER_ID_USER.
67  *
68  * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
69  *    the returned data will point to an android_poll_source structure.  You
70  *    can call the process() function on it, and fill in android_app->onAppCmd
71  *    and android_app->onInputEvent to be called for your own processing
72  *    of the event.
73  *
74  *    Alternatively, you can call the low-level functions to read and process
75  *    the data directly...  look at the process_cmd() and process_input()
76  *    implementations in the glue to see how to do this.
77  *
78  * See the sample named "native-activity" that comes with the NDK with a
79  * full usage example.  Also look at the JavaDoc of NativeActivity.
80  */
81 
82 struct android_app;
83 
84 /**
85  * Data associated with an ALooper fd that will be returned as the "outData"
86  * when that source has data ready.
87  */
88 struct android_poll_source {
89     // The identifier of this source.  May be LOOPER_ID_MAIN or
90     // LOOPER_ID_INPUT.
91     int32_t id;
92 
93     // The android_app this ident is associated with.
94     struct android_app* app;
95 
96     // Function to call to perform the standard processing of data from
97     // this source.
98     void (*process)(struct android_app* app, struct android_poll_source* source);
99 };
100 
101 /**
102  * This is the interface for the standard glue code of a threaded
103  * application.  In this model, the application's code is running
104  * in its own thread separate from the main thread of the process.
105  * It is not required that this thread be associated with the Java
106  * VM, although it will need to be in order to make JNI calls any
107  * Java objects.
108  */
109 struct android_app {
110     // The application can place a pointer to its own state object
111     // here if it likes.
112     void* userData;
113 
114     // Fill this in with the function to process main app commands (APP_CMD_*)
115     void (*onAppCmd)(struct android_app* app, int32_t cmd);
116 
117     // Fill this in with the function to process input events.  At this point
118     // the event has already been pre-dispatched, and it will be finished upon
119     // return.  Return 1 if you have handled the event, 0 for any default
120     // dispatching.
121     int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
122 
123     // The ANativeActivity object instance that this app is running in.
124     ANativeActivity* activity;
125 
126     // The current configuration the app is running in.
127     AConfiguration* config;
128 
129     // This is the last instance's saved state, as provided at creation time.
130     // It is NULL if there was no state.  You can use this as you need; the
131     // memory will remain around until you call android_app_exec_cmd() for
132     // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
133     // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
134     // at which point they will be initialized to NULL and you can malloc your
135     // state and place the information here.  In that case the memory will be
136     // freed for you later.
137     void* savedState;
138     size_t savedStateSize;
139 
140     // The ALooper associated with the app's thread.
141     ALooper* looper;
142 
143     // When non-NULL, this is the input queue from which the app will
144     // receive user input events.
145     AInputQueue* inputQueue;
146 
147     // When non-NULL, this is the window surface that the app can draw in.
148     ANativeWindow* window;
149 
150     // Current content rectangle of the window; this is the area where the
151     // window's content should be placed to be seen by the user.
152     ARect contentRect;
153 
154     // Current state of the app's activity.  May be either APP_CMD_START,
155     // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
156     int activityState;
157 
158     // This is non-zero when the application's NativeActivity is being
159     // destroyed and waiting for the app thread to complete.
160     int destroyRequested;
161 
162     // -------------------------------------------------
163     // Below are "private" implementation of the glue code.
164 
165     pthread_mutex_t mutex;
166     pthread_cond_t cond;
167 
168     int msgread;
169     int msgwrite;
170 
171     pthread_t thread;
172 
173     struct android_poll_source cmdPollSource;
174     struct android_poll_source inputPollSource;
175 
176     int running;
177     int stateSaved;
178     int destroyed;
179     int redrawNeeded;
180     AInputQueue* pendingInputQueue;
181     ANativeWindow* pendingWindow;
182     ARect pendingContentRect;
183 };
184 
185 enum {
186     /**
187      * Looper data ID of commands coming from the app's main thread, which
188      * is returned as an identifier from ALooper_pollOnce().  The data for this
189      * identifier is a pointer to an android_poll_source structure.
190      * These can be retrieved and processed with android_app_read_cmd()
191      * and android_app_exec_cmd().
192      */
193     LOOPER_ID_MAIN = 1,
194 
195     /**
196      * Looper data ID of events coming from the AInputQueue of the
197      * application's window, which is returned as an identifier from
198      * ALooper_pollOnce().  The data for this identifier is a pointer to an
199      * android_poll_source structure.  These can be read via the inputQueue
200      * object of android_app.
201      */
202     LOOPER_ID_INPUT = 2,
203 
204     /**
205      * Start of user-defined ALooper identifiers.
206      */
207     LOOPER_ID_USER = 3,
208 };
209 
210 enum {
211     /**
212      * Command from main thread: the AInputQueue has changed.  Upon processing
213      * this command, android_app->inputQueue will be updated to the new queue
214      * (or NULL).
215      */
216     APP_CMD_INPUT_CHANGED,
217 
218     /**
219      * Command from main thread: a new ANativeWindow is ready for use.  Upon
220      * receiving this command, android_app->window will contain the new window
221      * surface.
222      */
223     APP_CMD_INIT_WINDOW,
224 
225     /**
226      * Command from main thread: the existing ANativeWindow needs to be
227      * terminated.  Upon receiving this command, android_app->window still
228      * contains the existing window; after calling android_app_exec_cmd
229      * it will be set to NULL.
230      */
231     APP_CMD_TERM_WINDOW,
232 
233     /**
234      * Command from main thread: the current ANativeWindow has been resized.
235      * Please redraw with its new size.
236      */
237     APP_CMD_WINDOW_RESIZED,
238 
239     /**
240      * Command from main thread: the system needs that the current ANativeWindow
241      * be redrawn.  You should redraw the window before handing this to
242      * android_app_exec_cmd() in order to avoid transient drawing glitches.
243      */
244     APP_CMD_WINDOW_REDRAW_NEEDED,
245 
246     /**
247      * Command from main thread: the content area of the window has changed,
248      * such as from the soft input window being shown or hidden.  You can
249      * find the new content rect in android_app::contentRect.
250      */
251     APP_CMD_CONTENT_RECT_CHANGED,
252 
253     /**
254      * Command from main thread: the app's activity window has gained
255      * input focus.
256      */
257     APP_CMD_GAINED_FOCUS,
258 
259     /**
260      * Command from main thread: the app's activity window has lost
261      * input focus.
262      */
263     APP_CMD_LOST_FOCUS,
264 
265     /**
266      * Command from main thread: the current device configuration has changed.
267      */
268     APP_CMD_CONFIG_CHANGED,
269 
270     /**
271      * Command from main thread: the system is running low on memory.
272      * Try to reduce your memory use.
273      */
274     APP_CMD_LOW_MEMORY,
275 
276     /**
277      * Command from main thread: the app's activity has been started.
278      */
279     APP_CMD_START,
280 
281     /**
282      * Command from main thread: the app's activity has been resumed.
283      */
284     APP_CMD_RESUME,
285 
286     /**
287      * Command from main thread: the app should generate a new saved state
288      * for itself, to restore from later if needed.  If you have saved state,
289      * allocate it with malloc and place it in android_app.savedState with
290      * the size in android_app.savedStateSize.  The will be freed for you
291      * later.
292      */
293     APP_CMD_SAVE_STATE,
294 
295     /**
296      * Command from main thread: the app's activity has been paused.
297      */
298     APP_CMD_PAUSE,
299 
300     /**
301      * Command from main thread: the app's activity has been stopped.
302      */
303     APP_CMD_STOP,
304 
305     /**
306      * Command from main thread: the app's activity is being destroyed,
307      * and waiting for the app thread to clean up and exit before proceeding.
308      */
309     APP_CMD_DESTROY,
310 };
311 
312 /**
313  * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
314  * app command message.
315  */
316 int8_t android_app_read_cmd(struct android_app* android_app);
317 
318 /**
319  * Call with the command returned by android_app_read_cmd() to do the
320  * initial pre-processing of the given command.  You can perform your own
321  * actions for the command after calling this function.
322  */
323 void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
324 
325 /**
326  * Call with the command returned by android_app_read_cmd() to do the
327  * final post-processing of the given command.  You must have done your own
328  * actions for the command before calling this function.
329  */
330 void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
331 
332 /**
333  * No-op function that used to be used to prevent the linker from stripping app
334  * glue code. No longer necessary, since __attribute__((visibility("default")))
335  * does this for us.
336  */
337 __attribute__((
338     deprecated("Calls to app_dummy are no longer necessary. See "
339                "https://github.com/android-ndk/ndk/issues/381."))) void
340 app_dummy();
341 
342 /**
343  * This is the function that application code must implement, representing
344  * the main entry to the app.
345  */
346 extern void android_main(struct android_app* app);
347 
348 #ifdef __cplusplus
349 }
350 #endif
351