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1 /*
2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.keyguard.ui.viewmodel
18 
19 import android.util.MathUtils
20 import com.android.systemui.dagger.SysUISingleton
21 import com.android.systemui.keyguard.domain.interactor.FromAlternateBouncerTransitionInteractor.Companion.TO_GONE_DURATION
22 import com.android.systemui.keyguard.shared.model.Edge
23 import com.android.systemui.keyguard.shared.model.KeyguardState.ALTERNATE_BOUNCER
24 import com.android.systemui.keyguard.shared.model.KeyguardState.GONE
25 import com.android.systemui.keyguard.shared.model.ScrimAlpha
26 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow
27 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition
28 import com.android.systemui.scene.shared.model.Scenes
29 import com.android.systemui.statusbar.SysuiStatusBarStateController
30 import javax.inject.Inject
31 import kotlin.time.Duration.Companion.milliseconds
32 import kotlinx.coroutines.flow.Flow
33 
34 /**
35  * Breaks down ALTERNATE_BOUNCER->GONE transition into discrete steps for corresponding views to
36  * consume.
37  */
38 @SysUISingleton
39 class AlternateBouncerToGoneTransitionViewModel
40 @Inject
41 constructor(
42     bouncerToGoneFlows: BouncerToGoneFlows,
43     animationFlow: KeyguardTransitionAnimationFlow,
44     private val statusBarStateController: SysuiStatusBarStateController,
45 ) : DeviceEntryIconTransition {
46     private val transitionAnimation =
47         animationFlow
48             .setup(
49                 duration = TO_GONE_DURATION,
50                 edge = Edge.create(from = ALTERNATE_BOUNCER, to = Scenes.Gone),
51             )
52             .setupWithoutSceneContainer(
53                 edge = Edge.create(from = ALTERNATE_BOUNCER, to = GONE),
54             )
55 
lockscreenAlphanull56     fun lockscreenAlpha(viewState: ViewStateAccessor): Flow<Float> {
57         var startAlpha = 1f
58         return transitionAnimation.sharedFlow(
59             duration = 200.milliseconds,
60             onStart = { startAlpha = viewState.alpha() },
61             onStep = { MathUtils.lerp(startAlpha, 0f, it) },
62             onFinish = { 0f },
63             onCancel = { startAlpha },
64         )
65     }
66 
notificationAlphanull67     fun notificationAlpha(viewState: ViewStateAccessor): Flow<Float> {
68         var startAlpha = 1f
69         var leaveShadeOpen = false
70 
71         return transitionAnimation.sharedFlow(
72             duration = 200.milliseconds,
73             onStart = {
74                 leaveShadeOpen = statusBarStateController.leaveOpenOnKeyguardHide()
75                 startAlpha = viewState.alpha()
76             },
77             onStep = {
78                 if (leaveShadeOpen) {
79                     1f
80                 } else {
81                     MathUtils.lerp(startAlpha, 0f, it)
82                 }
83             },
84             onFinish = { 1f },
85         )
86     }
87 
88     /** See [BouncerToGoneFlows#showAllNotifications] */
89     val showAllNotifications: Flow<Boolean> =
90         bouncerToGoneFlows.showAllNotifications(TO_GONE_DURATION, ALTERNATE_BOUNCER)
91 
92     /** Scrim alpha values */
93     val scrimAlpha: Flow<ScrimAlpha> =
94         bouncerToGoneFlows.scrimAlpha(TO_GONE_DURATION, ALTERNATE_BOUNCER)
95 
96     override val deviceEntryParentViewAlpha: Flow<Float> =
97         transitionAnimation.immediatelyTransitionTo(0f)
98 }
99