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1 /*
2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.keyguard.ui.viewmodel
18 
19 import android.util.MathUtils
20 import com.android.systemui.dagger.SysUISingleton
21 import com.android.systemui.keyguard.domain.interactor.FromAodTransitionInteractor
22 import com.android.systemui.keyguard.shared.model.Edge
23 import com.android.systemui.keyguard.shared.model.KeyguardState.AOD
24 import com.android.systemui.keyguard.shared.model.KeyguardState.GONE
25 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow
26 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition
27 import com.android.systemui.scene.shared.model.Scenes
28 import javax.inject.Inject
29 import kotlin.time.Duration.Companion.milliseconds
30 import kotlinx.coroutines.flow.Flow
31 
32 /** Breaks down AOD->GONE transition into discrete steps for corresponding views to consume. */
33 @SysUISingleton
34 class AodToGoneTransitionViewModel
35 @Inject
36 constructor(
37     animationFlow: KeyguardTransitionAnimationFlow,
38 ) : DeviceEntryIconTransition {
39 
40     private val transitionAnimation =
41         animationFlow
42             .setup(
43                 duration = FromAodTransitionInteractor.TO_GONE_DURATION,
44                 edge = Edge.create(from = AOD, to = Scenes.Gone),
45             )
46             .setupWithoutSceneContainer(
47                 edge = Edge.create(from = AOD, to = GONE),
48             )
49 
50     /**
51      * AOD -> GONE should fade out the lockscreen contents. This transition plays both during wake
52      * and unlock, and also during insecure camera launch (which is GONE -> AOD (canceled) -> GONE).
53      */
lockscreenAlphanull54     fun lockscreenAlpha(viewState: ViewStateAccessor): Flow<Float> {
55         var startAlpha = 1f
56         return transitionAnimation.sharedFlow(
57             duration = 200.milliseconds,
58             onStart = { startAlpha = viewState.alpha() },
59             onStep = { MathUtils.lerp(startAlpha, 0f, it) },
60             onFinish = { 0f },
61         )
62     }
63 
notificationAlphanull64     fun notificationAlpha(viewState: ViewStateAccessor): Flow<Float> {
65         var startAlpha = 1f
66         return transitionAnimation.sharedFlow(
67             duration = 200.milliseconds,
68             onStart = { startAlpha = viewState.alpha() },
69             onStep = { startAlpha },
70             onFinish = { 1f },
71         )
72     }
73 
74     override val deviceEntryParentViewAlpha = transitionAnimation.immediatelyTransitionTo(0f)
75 }
76