Searched defs:AttachTexture (Results 1 – 4 of 4) sorted by relevance
| /external/deqp/external/openglcts/modules/gl/ |
| D | gl4cBufferStorageTests.cpp | 908 void Framebuffer::AttachTexture(const glw::Functions &gl, glw::GLenum target, glw::GLenum attachmen… in AttachTexture() function in gl4cts::BufferStorage::Framebuffer
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| D | gl4cMultiBindTests.cpp | 595 void Framebuffer::AttachTexture(const glw::Functions &gl, glw::GLenum target, glw::GLenum attachmen… in AttachTexture() function in gl4cts::MultiBind::Framebuffer
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| D | gl4cEnhancedLayoutsTests.cpp | 2184 void Framebuffer::AttachTexture(GLenum attachment, GLuint texture_id, GLuint width, GLuint height) in AttachTexture() function in gl4cts::EnhancedLayouts::Utils::Framebuffer 2234 void Framebuffer::AttachTexture(const Functions &gl, GLenum attachment, GLuint texture_id, GLuint w… in AttachTexture() function in gl4cts::EnhancedLayouts::Utils::Framebuffer
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcRobustBufferAccessBehaviorTests.cpp | 245 void Framebuffer::AttachTexture(const glw::Functions &gl, glw::GLenum target, glw::GLenum attachmen… in AttachTexture() function in glcts::RobustBufferAccessBehavior::Framebuffer
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