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1 /*
2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.bouncer.data.repository
18 
19 import android.content.Context
20 import android.provider.Settings.Global.ONE_HANDED_KEYGUARD_SIDE
21 import com.android.systemui.authentication.shared.model.BouncerInputSide
22 import com.android.systemui.authentication.shared.model.toBouncerInputSide
23 import com.android.systemui.dagger.SysUISingleton
24 import com.android.systemui.dagger.qualifiers.Application
25 import com.android.systemui.flags.FeatureFlagsClassic
26 import com.android.systemui.flags.Flags
27 import com.android.systemui.res.R
28 import com.android.systemui.util.settings.GlobalSettings
29 import javax.inject.Inject
30 import kotlinx.coroutines.flow.MutableStateFlow
31 
32 /** Provides access to bouncer-related application state. */
33 @SysUISingleton
34 class BouncerRepository
35 @Inject
36 constructor(
37     @Application private val applicationContext: Context,
38     private val globalSettings: GlobalSettings,
39     private val flags: FeatureFlagsClassic,
40 ) {
41     val scale: MutableStateFlow<Float> = MutableStateFlow(1.0f)
42 
43     /** Whether the user switcher should be displayed within the bouncer UI on large screens. */
44     val isUserSwitcherEnabledInConfig: Boolean
45         get() =
46             applicationContext.resources.getBoolean(R.bool.config_enableBouncerUserSwitcher) &&
47                 flags.isEnabled(Flags.FULL_SCREEN_USER_SWITCHER)
48 
49     /** Whether the one handed bouncer is supported for this device. */
50     val isOneHandedBouncerSupportedInConfig: Boolean
51         get() = applicationContext.resources.getBoolean(R.bool.can_use_one_handed_bouncer)
52 
53     /**
54      * Preferred side of the screen where the input area on the bouncer should be. This is
55      * applicable for large screen devices (foldables and tablets).
56      */
57     val preferredBouncerInputSide: MutableStateFlow<BouncerInputSide?> =
58         MutableStateFlow(getPreferredInputSideSetting())
59 
60     /** X coordinate of the last recorded touch position on the lockscreen. */
61     val lastRecordedLockscreenTouchPosition = MutableStateFlow<Float?>(null)
62 
63     /** Save the preferred bouncer input side. */
setPreferredBouncerInputSidenull64     fun setPreferredBouncerInputSide(inputSide: BouncerInputSide) {
65         globalSettings.putInt(ONE_HANDED_KEYGUARD_SIDE, inputSide.settingValue)
66         // used to only trigger another emission on the flow.
67         preferredBouncerInputSide.value = inputSide
68     }
69 
70     /**
71      * Record the x coordinate of the last touch position on the lockscreen. This will be used to
72      * determine which side of the bouncer the input area should be shown.
73      */
recordLockscreenTouchPositionnull74     fun recordLockscreenTouchPosition(x: Float) {
75         lastRecordedLockscreenTouchPosition.value = x
76     }
77 
getPreferredInputSideSettingnull78     fun getPreferredInputSideSetting(): BouncerInputSide? {
79         return globalSettings.getInt(ONE_HANDED_KEYGUARD_SIDE, -1).toBouncerInputSide()
80     }
81 }
82