Searched defs:BuilderUniform (Results 1 – 1 of 1) sorted by relevance
376 struct BuilderUniform { struct402 float* data = SkTAddOffset<float>(fOwner->writableUniformData(),412 bool set(const T val[], const int count) { in set()427 SkRuntimeEffectBuilder* fOwner;428 const SkRuntimeEffect::Uniform* fVar; // nullptr if the variable was not found