1 /* 2 * Copyright (C) 2002-2003 Jason Edmeades 3 * Copyright (C) 2002-2003 Raphael Junqueira 4 * Copyright (C) 2005 Oliver Stieber 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #ifndef __WINE_D3D9TYPES_H 22 #define __WINE_D3D9TYPES_H 23 24 #ifdef __i386__ 25 #include <pshpack4.h> 26 #endif 27 28 /***************************************************************************** 29 * Direct 3D v9 #defines 30 */ 31 #define D3DCLEAR_TARGET __MSABI_LONG(0x00000001) 32 #define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002) 33 #define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004) 34 35 #define D3DCLIPPLANE0 (1 << 0) 36 #define D3DCLIPPLANE1 (1 << 1) 37 #define D3DCLIPPLANE2 (1 << 2) 38 #define D3DCLIPPLANE3 (1 << 3) 39 #define D3DCLIPPLANE4 (1 << 4) 40 #define D3DCLIPPLANE5 (1 << 5) 41 42 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu))) 43 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) 44 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) 45 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) 46 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v) 47 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) 48 49 #define D3DCS_LEFT __MSABI_LONG(0x001) 50 #define D3DCS_RIGHT __MSABI_LONG(0x002) 51 #define D3DCS_TOP __MSABI_LONG(0x004) 52 #define D3DCS_BOTTOM __MSABI_LONG(0x008) 53 #define D3DCS_FRONT __MSABI_LONG(0x010) 54 #define D3DCS_BACK __MSABI_LONG(0x020) 55 #define D3DCS_PLANE0 __MSABI_LONG(0x040) 56 #define D3DCS_PLANE1 __MSABI_LONG(0x080) 57 #define D3DCS_PLANE2 __MSABI_LONG(0x100) 58 #define D3DCS_PLANE3 __MSABI_LONG(0x200) 59 #define D3DCS_PLANE4 __MSABI_LONG(0x400) 60 #define D3DCS_PLANE5 __MSABI_LONG(0x800) 61 #define D3DCS_ALL __MSABI_LONG(0xFFF) 62 63 #define D3DFVF_TEXTUREFORMAT1 3u 64 #define D3DFVF_TEXTUREFORMAT2 0u 65 #define D3DFVF_TEXTUREFORMAT3 1u 66 #define D3DFVF_TEXTUREFORMAT4 2u 67 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) 68 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) 69 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) 70 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) 71 72 #define D3DLOCK_READONLY 0x0010 73 #define D3DLOCK_NOSYSLOCK 0x0800 74 #define D3DLOCK_NOOVERWRITE 0x1000 75 #define D3DLOCK_DISCARD 0x2000 76 #define D3DLOCK_DONOTWAIT 0x4000 77 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000 78 79 #define D3DMAXUSERCLIPPLANES 32 80 #define D3DCLIPPLANE0 (1 << 0) 81 #define D3DCLIPPLANE1 (1 << 1) 82 #define D3DCLIPPLANE2 (1 << 2) 83 #define D3DCLIPPLANE3 (1 << 3) 84 #define D3DCLIPPLANE4 (1 << 4) 85 #define D3DCLIPPLANE5 (1 << 5) 86 87 88 #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U) 89 90 /* MSDN has this in d3d9caps.h, but it should be here */ 91 #define D3DTSS_TCI_PASSTHRU 0x00000 92 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 93 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 94 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 95 #define D3DTSS_TCI_SPHEREMAP 0x40000 96 97 98 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0) 99 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) 100 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) 101 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) 102 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) 103 104 #define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001) 105 #define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002) 106 #define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008) 107 #define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010) 108 #define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020) 109 #define D3DUSAGE_POINTS __MSABI_LONG(0x00000040) 110 #define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080) 111 #define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100) 112 #define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200) 113 #define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400) 114 #define D3DUSAGE_DMAP __MSABI_LONG(0x00004000) 115 116 /* Parts added with d3d9ex */ 117 #if !defined(D3D_DISABLE_9EX) 118 #define D3DUSAGE_RESTRICTED_CONTENT __MSABI_LONG(0x00000800) 119 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER __MSABI_LONG(0x00001000) 120 #define D3DUSAGE_RESTRICT_SHARED_RESOURCE __MSABI_LONG(0x00002000) 121 #define D3DUSAGE_NONSECURE __MSABI_LONG(0x00800000) 122 #define D3DUSAGE_TEXTAPI __MSABI_LONG(0x10000000) 123 #endif /* D3D_DISABLE_9EX */ 124 125 #define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000) 126 #define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000) 127 #define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000) 128 #define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000) 129 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000) 130 #define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000) 131 #define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000) 132 133 #define D3DWRAP_U 1 134 #define D3DWRAP_V 2 135 #define D3DWRAP_W 4 136 #define D3DWRAPCOORD_0 1 137 #define D3DWRAPCOORD_1 2 138 #define D3DWRAPCOORD_2 4 139 #define D3DWRAPCOORD_3 8 140 141 #define MAX_DEVICE_IDENTIFIER_STRING 512 142 143 #define D3DFVF_RESERVED0 0x0001 144 #define D3DFVF_POSITION_MASK 0x400E 145 #define D3DFVF_XYZ 0x0002 146 #define D3DFVF_XYZRHW 0x0004 147 #define D3DFVF_XYZB1 0x0006 148 #define D3DFVF_XYZB2 0x0008 149 #define D3DFVF_XYZB3 0x000a 150 #define D3DFVF_XYZB4 0x000c 151 #define D3DFVF_XYZB5 0x000e 152 #define D3DFVF_XYZW 0x4002 153 #define D3DFVF_NORMAL 0x0010 154 #define D3DFVF_PSIZE 0x0020 155 #define D3DFVF_DIFFUSE 0x0040 156 #define D3DFVF_SPECULAR 0x0080 157 #define D3DFVF_TEXCOUNT_MASK 0x0f00 158 #define D3DFVF_TEXCOUNT_SHIFT 8 159 #define D3DFVF_TEX0 0x0000 160 #define D3DFVF_TEX1 0x0100 161 #define D3DFVF_TEX2 0x0200 162 #define D3DFVF_TEX3 0x0300 163 #define D3DFVF_TEX4 0x0400 164 #define D3DFVF_TEX5 0x0500 165 #define D3DFVF_TEX6 0x0600 166 #define D3DFVF_TEX7 0x0700 167 #define D3DFVF_TEX8 0x0800 168 #define D3DFVF_LASTBETA_UBYTE4 0x1000 169 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000 170 #define D3DFVF_RESERVED2 0x6000 171 172 #define D3DTA_SELECTMASK 0x0000000f 173 #define D3DTA_DIFFUSE 0x00000000 174 #define D3DTA_CURRENT 0x00000001 175 #define D3DTA_TEXTURE 0x00000002 176 #define D3DTA_TFACTOR 0x00000003 177 #define D3DTA_SPECULAR 0x00000004 178 #define D3DTA_TEMP 0x00000005 179 #define D3DTA_CONSTANT 0x00000006 180 #define D3DTA_COMPLEMENT 0x00000010 181 #define D3DTA_ALPHAREPLICATE 0x00000020 182 183 #define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0) 184 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1) 185 #define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2) 186 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3) 187 188 #define D3DPV_DONOTCOPYDATA (1 << 0) 189 190 #define D3DSTREAMSOURCE_INDEXEDDATA (1u << 30) 191 #define D3DSTREAMSOURCE_INSTANCEDATA (2u << 30) 192 193 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 194 195 #define MAXD3DDECLLENGTH 64 /* +end marker */ 196 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 197 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED 198 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE 199 #define MAXD3DDECLUSAGEINDEX 15 200 201 #define D3DDMAPSAMPLER 256 202 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) 203 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) 204 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) 205 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) 206 207 #ifndef MAKEFOURCC 208 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ 209 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ 210 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) 211 #endif 212 213 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */ 214 215 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */ 216 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */ 217 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */ 218 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */ 219 #ifndef D3D_DISABLE_9EX 220 #define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */ 221 #define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */ 222 #define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080 223 #define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100 224 #define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200 225 #define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400 226 #define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800 227 #endif 228 229 #define D3DPRESENT_RATE_DEFAULT 0x00000000 230 231 /**************************** 232 * Vertex Shaders Declaration 233 */ 234 235 typedef enum _D3DDECLUSAGE { 236 D3DDECLUSAGE_POSITION = 0, 237 D3DDECLUSAGE_BLENDWEIGHT = 1, 238 D3DDECLUSAGE_BLENDINDICES = 2, 239 D3DDECLUSAGE_NORMAL = 3, 240 D3DDECLUSAGE_PSIZE = 4, 241 D3DDECLUSAGE_TEXCOORD = 5, 242 D3DDECLUSAGE_TANGENT = 6, 243 D3DDECLUSAGE_BINORMAL = 7, 244 D3DDECLUSAGE_TESSFACTOR = 8, 245 D3DDECLUSAGE_POSITIONT = 9, 246 D3DDECLUSAGE_COLOR = 10, 247 D3DDECLUSAGE_FOG = 11, 248 D3DDECLUSAGE_DEPTH = 12, 249 D3DDECLUSAGE_SAMPLE = 13 250 } D3DDECLUSAGE; 251 252 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE 253 #define D3DMAXDECLUSAGEINDEX 15 254 #define D3DMAXDECLLENGTH 18 255 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD 256 257 typedef enum _D3DDECLMETHOD { 258 D3DDECLMETHOD_DEFAULT = 0, 259 D3DDECLMETHOD_PARTIALU = 1, 260 D3DDECLMETHOD_PARTIALV = 2, 261 D3DDECLMETHOD_CROSSUV = 3, 262 D3DDECLMETHOD_UV = 4, 263 D3DDECLMETHOD_LOOKUP = 5, 264 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6 265 } D3DDECLMETHOD; 266 267 268 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED 269 270 typedef enum _D3DDECLTYPE { 271 D3DDECLTYPE_FLOAT1 = 0, 272 D3DDECLTYPE_FLOAT2 = 1, 273 D3DDECLTYPE_FLOAT3 = 2, 274 D3DDECLTYPE_FLOAT4 = 3, 275 D3DDECLTYPE_D3DCOLOR = 4, 276 D3DDECLTYPE_UBYTE4 = 5, 277 D3DDECLTYPE_SHORT2 = 6, 278 D3DDECLTYPE_SHORT4 = 7, 279 /* VS 2.0 */ 280 D3DDECLTYPE_UBYTE4N = 8, 281 D3DDECLTYPE_SHORT2N = 9, 282 D3DDECLTYPE_SHORT4N = 10, 283 D3DDECLTYPE_USHORT2N = 11, 284 D3DDECLTYPE_USHORT4N = 12, 285 D3DDECLTYPE_UDEC3 = 13, 286 D3DDECLTYPE_DEC3N = 14, 287 D3DDECLTYPE_FLOAT16_2 = 15, 288 D3DDECLTYPE_FLOAT16_4 = 16, 289 D3DDECLTYPE_UNUSED = 17, 290 } D3DDECLTYPE; 291 292 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED 293 294 typedef struct _D3DVERTEXELEMENT9 { 295 WORD Stream; 296 WORD Offset; 297 BYTE Type; 298 BYTE Method; 299 BYTE Usage; 300 BYTE UsageIndex; 301 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; 302 303 304 typedef enum _D3DQUERYTYPE { 305 D3DQUERYTYPE_VCACHE = 4, 306 D3DQUERYTYPE_RESOURCEMANAGER = 5, 307 D3DQUERYTYPE_VERTEXSTATS = 6, 308 D3DQUERYTYPE_EVENT = 8, 309 D3DQUERYTYPE_OCCLUSION = 9, 310 D3DQUERYTYPE_TIMESTAMP = 10, 311 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, 312 D3DQUERYTYPE_TIMESTAMPFREQ = 12, 313 D3DQUERYTYPE_PIPELINETIMINGS = 13, 314 D3DQUERYTYPE_INTERFACETIMINGS = 14, 315 D3DQUERYTYPE_VERTEXTIMINGS = 15, 316 D3DQUERYTYPE_PIXELTIMINGS = 16, 317 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, 318 D3DQUERYTYPE_CACHEUTILIZATION = 18, 319 #ifndef D3D_DISABLE_9EX 320 D3DQUERYTYPE_MEMORYPRESSURE = 19, 321 #endif 322 } D3DQUERYTYPE; 323 324 #define D3DISSUE_BEGIN (1 << 1) 325 #define D3DISSUE_END (1 << 0) 326 #define D3DGETDATA_FLUSH (1 << 0) 327 328 329 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} 330 #define D3DDP_MAXTEXCOORD 8 331 332 333 #define D3DVSD_MAKETOKENTYPE(TokenType) \ 334 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK) 335 336 #define D3DVSD_CONST(ConstantAddress, Count) \ 337 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress)) 338 339 #define D3DVSD_END() 0xFFFFFFFF 340 341 #define D3DVSD_NOP() 0x00000000 342 343 #define D3DVSD_REG(VertexRegister, Type) \ 344 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister)) 345 346 #define D3DVSD_SKIP(Count) \ 347 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT)) 348 349 #define D3DVSD_STREAM(StreamNumber) \ 350 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber)) 351 352 #define D3DVSD_STREAM_TESS() \ 353 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK)) 354 355 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \ 356 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut)) 357 358 #define D3DVSD_TESSUV(Register) \ 359 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register)) 360 361 362 /******************************** 363 * Pixel/Vertex Shaders Functions 364 */ 365 366 /** Maximum number of supported texture coordinates sets operation */ 367 #define D3DDP_MAXTEXCOORD 8 368 369 /** opcode token mask */ 370 #define D3DSI_OPCODE_MASK 0x0000FFFF 371 #define D3DSI_INSTLENGTH_MASK 0x0F000000 372 #define D3DSI_INSTLENGTH_SHIFT 24 373 374 /** opcodes types for PS and VS */ 375 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { 376 D3DSIO_NOP = 0, 377 D3DSIO_MOV = 1, 378 D3DSIO_ADD = 2, 379 D3DSIO_SUB = 3, 380 D3DSIO_MAD = 4, 381 D3DSIO_MUL = 5, 382 D3DSIO_RCP = 6, 383 D3DSIO_RSQ = 7, 384 D3DSIO_DP3 = 8, 385 D3DSIO_DP4 = 9, 386 D3DSIO_MIN = 10, 387 D3DSIO_MAX = 11, 388 D3DSIO_SLT = 12, 389 D3DSIO_SGE = 13, 390 D3DSIO_EXP = 14, 391 D3DSIO_LOG = 15, 392 D3DSIO_LIT = 16, 393 D3DSIO_DST = 17, 394 D3DSIO_LRP = 18, 395 D3DSIO_FRC = 19, 396 D3DSIO_M4x4 = 20, 397 D3DSIO_M4x3 = 21, 398 D3DSIO_M3x4 = 22, 399 D3DSIO_M3x3 = 23, 400 D3DSIO_M3x2 = 24, 401 D3DSIO_CALL = 25, 402 D3DSIO_CALLNZ = 26, 403 D3DSIO_LOOP = 27, 404 D3DSIO_RET = 28, 405 D3DSIO_ENDLOOP = 29, 406 D3DSIO_LABEL = 30, 407 D3DSIO_DCL = 31, 408 D3DSIO_POW = 32, 409 D3DSIO_CRS = 33, 410 D3DSIO_SGN = 34, 411 D3DSIO_ABS = 35, 412 D3DSIO_NRM = 36, 413 D3DSIO_SINCOS = 37, 414 D3DSIO_REP = 38, 415 D3DSIO_ENDREP = 39, 416 D3DSIO_IF = 40, 417 D3DSIO_IFC = 41, 418 D3DSIO_ELSE = 42, 419 D3DSIO_ENDIF = 43, 420 D3DSIO_BREAK = 44, 421 D3DSIO_BREAKC = 45, 422 D3DSIO_MOVA = 46, 423 D3DSIO_DEFB = 47, 424 D3DSIO_DEFI = 48, 425 426 D3DSIO_TEXCOORD = 64, 427 D3DSIO_TEXKILL = 65, 428 D3DSIO_TEX = 66, 429 D3DSIO_TEXBEM = 67, 430 D3DSIO_TEXBEML = 68, 431 D3DSIO_TEXREG2AR = 69, 432 D3DSIO_TEXREG2GB = 70, 433 D3DSIO_TEXM3x2PAD = 71, 434 D3DSIO_TEXM3x2TEX = 72, 435 D3DSIO_TEXM3x3PAD = 73, 436 D3DSIO_TEXM3x3TEX = 74, 437 D3DSIO_TEXM3x3DIFF = 75, 438 D3DSIO_TEXM3x3SPEC = 76, 439 D3DSIO_TEXM3x3VSPEC = 77, 440 D3DSIO_EXPP = 78, 441 D3DSIO_LOGP = 79, 442 D3DSIO_CND = 80, 443 D3DSIO_DEF = 81, 444 D3DSIO_TEXREG2RGB = 82, 445 D3DSIO_TEXDP3TEX = 83, 446 D3DSIO_TEXM3x2DEPTH = 84, 447 D3DSIO_TEXDP3 = 85, 448 D3DSIO_TEXM3x3 = 86, 449 D3DSIO_TEXDEPTH = 87, 450 D3DSIO_CMP = 88, 451 D3DSIO_BEM = 89, 452 D3DSIO_DP2ADD = 90, 453 D3DSIO_DSX = 91, 454 D3DSIO_DSY = 92, 455 D3DSIO_TEXLDD = 93, 456 D3DSIO_SETP = 94, 457 D3DSIO_TEXLDL = 95, 458 D3DSIO_BREAKP = 96, 459 460 D3DSIO_PHASE = 0xFFFD, 461 D3DSIO_COMMENT = 0xFFFE, 462 D3DSIO_END = 0XFFFF, 463 464 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */ 465 } D3DSHADER_INSTRUCTION_OPCODE_TYPE; 466 467 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f 468 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f 469 470 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28) 471 472 #define D3DSI_TEXLD_PROJECT 0x00010000 473 #define D3DSI_TEXLD_BIAS 0x00020000 474 475 /** for parallelism */ 476 #define D3DSI_COISSUE 0x40000000 477 478 #define D3DSP_DCL_USAGE_SHIFT 0 479 #define D3DSP_DCL_USAGE_MASK 0x0000000f 480 481 #define D3DSP_DCL_USAGEINDEX_SHIFT 16 482 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 483 484 #define D3DSP_TEXTURETYPE_SHIFT 27 485 #define D3DSP_TEXTURETYPE_MASK 0x78000000 486 487 typedef enum _D3DSAMPLER_TEXTURE_TYPE { 488 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT, 489 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT, 490 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT, 491 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT, 492 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT, 493 494 D3DSTT_FORCE_DWORD = 0x7FFFFFFF 495 } D3DSAMPLER_TEXTURE_TYPE; 496 497 #define D3DSP_REGNUM_MASK 0x000007FF 498 499 /** destination parameter modifiers (.xyzw) */ 500 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */ 501 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */ 502 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */ 503 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */ 504 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */ 505 506 #define D3DSP_DSTMOD_SHIFT 20 507 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT) 508 509 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE { 510 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT, 511 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT, 512 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT, 513 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT, 514 515 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF 516 } D3DSHADER_PARAM_DSTMOD_TYPE; 517 518 /** destination param */ 519 #define D3DSP_DSTSHIFT_SHIFT 24 520 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT) 521 522 /** destination/source reg type */ 523 #define D3DSP_REGTYPE_SHIFT 28 524 #define D3DSP_REGTYPE_SHIFT2 8 525 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT) 526 #define D3DSP_REGTYPE_MASK2 0x00001800 527 528 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE 529 { 530 D3DSPR_TEMP = 0, 531 D3DSPR_INPUT = 1, 532 D3DSPR_CONST = 2, 533 D3DSPR_ADDR = 3, 534 D3DSPR_TEXTURE = 3, 535 D3DSPR_RASTOUT = 4, 536 D3DSPR_ATTROUT = 5, 537 D3DSPR_TEXCRDOUT = 6, 538 D3DSPR_OUTPUT = 6, 539 D3DSPR_CONSTINT = 7, 540 D3DSPR_COLOROUT = 8, 541 D3DSPR_DEPTHOUT = 9, 542 D3DSPR_SAMPLER = 10, 543 D3DSPR_CONST2 = 11, 544 D3DSPR_CONST3 = 12, 545 D3DSPR_CONST4 = 13, 546 D3DSPR_CONSTBOOL = 14, 547 D3DSPR_LOOP = 15, 548 D3DSPR_TEMPFLOAT16 = 16, 549 D3DSPR_MISCTYPE = 17, 550 D3DSPR_LABEL = 18, 551 D3DSPR_PREDICATE = 19, 552 553 D3DSPR_FORCE_DWORD = 0x7fffffff 554 } D3DSHADER_PARAM_REGISTER_TYPE; 555 556 typedef enum _D3DSHADER_MISCTYPE_OFFSETS { 557 D3DSMO_POSITION = 0, 558 D3DSMO_FACE = 1 559 } D3DSHADER_MISCTYPE_OFFSETS; 560 561 typedef enum _D3DVS_RASTOUT_OFFSETS { 562 D3DSRO_POSITION = 0, 563 D3DSRO_FOG = 1, 564 D3DSRO_POINT_SIZE = 2, 565 566 D3DSRO_FORCE_DWORD = 0x7FFFFFFF 567 } D3DVS_RASTOUT_OFFSETS; 568 569 #define D3DVS_ADDRESSMODE_SHIFT 13 570 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT) 571 572 typedef enum _D3DVS_ADDRESSMODE_TYPE { 573 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT, 574 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT, 575 576 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF 577 } D3DVS_ADDRESSMODE_TYPE; 578 579 #define D3DSHADER_ADDRESSMODE_SHIFT 13 580 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) 581 582 typedef enum _D3DSHADER_ADDRESSMODE_TYPE { 583 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT, 584 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT, 585 586 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF 587 } D3DSHADER_ADDRESSMODE_TYPE; 588 589 590 #define D3DVS_SWIZZLE_SHIFT 16 591 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT) 592 593 #define D3DSP_SWIZZLE_SHIFT 16 594 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT) 595 596 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) 597 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) 598 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) 599 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) 600 601 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) 602 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) 603 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) 604 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) 605 606 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) 607 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) 608 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) 609 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) 610 611 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) 612 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) 613 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) 614 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) 615 616 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) 617 618 #define D3DSP_NOSWIZZLE \ 619 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) 620 621 #define D3DSP_SRCMOD_SHIFT 24 622 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT) 623 624 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { 625 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, 626 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, 627 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, 628 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, 629 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, 630 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, 631 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, 632 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, 633 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, 634 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, 635 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, 636 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT, 637 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT, 638 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT, 639 640 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF 641 } D3DSHADER_PARAM_SRCMOD_TYPE; 642 643 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) 644 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) 645 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF) 646 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF) 647 648 #define D3DSI_COMMENTSIZE_SHIFT 16 649 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT) 650 651 #define D3DSHADER_COMMENT(commentSize) \ 652 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) 653 654 #define D3DPS_END() 0x0000FFFF 655 #define D3DVS_END() 0x0000FFFF 656 657 658 /***************************************************************************** 659 * Direct 3D v8 enumerated types 660 */ 661 typedef enum _D3DBACKBUFFER_TYPE { 662 D3DBACKBUFFER_TYPE_MONO = 0, 663 D3DBACKBUFFER_TYPE_LEFT = 1, 664 D3DBACKBUFFER_TYPE_RIGHT = 2, 665 666 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff 667 } D3DBACKBUFFER_TYPE; 668 669 typedef enum _D3DBASISTYPE { 670 D3DBASIS_BEZIER = 0, 671 D3DBASIS_BSPLINE = 1, 672 D3DBASIS_INTERPOLATE = 2, 673 674 D3DBASIS_FORCE_DWORD = 0x7fffffff 675 } D3DBASISTYPE; 676 677 typedef enum _D3DBLEND { 678 D3DBLEND_ZERO = 1, 679 D3DBLEND_ONE = 2, 680 D3DBLEND_SRCCOLOR = 3, 681 D3DBLEND_INVSRCCOLOR = 4, 682 D3DBLEND_SRCALPHA = 5, 683 D3DBLEND_INVSRCALPHA = 6, 684 D3DBLEND_DESTALPHA = 7, 685 D3DBLEND_INVDESTALPHA = 8, 686 D3DBLEND_DESTCOLOR = 9, 687 D3DBLEND_INVDESTCOLOR = 10, 688 D3DBLEND_SRCALPHASAT = 11, 689 D3DBLEND_BOTHSRCALPHA = 12, 690 D3DBLEND_BOTHINVSRCALPHA = 13, 691 D3DBLEND_BLENDFACTOR = 14, 692 D3DBLEND_INVBLENDFACTOR = 15, 693 #ifndef D3D_DISABLE_9EX 694 D3DBLEND_SRCCOLOR2 = 16, 695 D3DBLEND_INVSRCCOLOR2 = 17, 696 #endif 697 D3DBLEND_FORCE_DWORD = 0x7fffffff 698 } D3DBLEND; 699 700 typedef enum _D3DBLENDOP { 701 D3DBLENDOP_ADD = 1, 702 D3DBLENDOP_SUBTRACT = 2, 703 D3DBLENDOP_REVSUBTRACT = 3, 704 D3DBLENDOP_MIN = 4, 705 D3DBLENDOP_MAX = 5, 706 707 D3DBLENDOP_FORCE_DWORD = 0x7fffffff 708 } D3DBLENDOP; 709 710 typedef enum _D3DCMPFUNC { 711 D3DCMP_NEVER = 1, 712 D3DCMP_LESS = 2, 713 D3DCMP_EQUAL = 3, 714 D3DCMP_LESSEQUAL = 4, 715 D3DCMP_GREATER = 5, 716 D3DCMP_NOTEQUAL = 6, 717 D3DCMP_GREATEREQUAL = 7, 718 D3DCMP_ALWAYS = 8, 719 720 D3DCMP_FORCE_DWORD = 0x7fffffff 721 } D3DCMPFUNC; 722 723 typedef enum _D3DCUBEMAP_FACES { 724 D3DCUBEMAP_FACE_POSITIVE_X = 0, 725 D3DCUBEMAP_FACE_NEGATIVE_X = 1, 726 D3DCUBEMAP_FACE_POSITIVE_Y = 2, 727 D3DCUBEMAP_FACE_NEGATIVE_Y = 3, 728 D3DCUBEMAP_FACE_POSITIVE_Z = 4, 729 D3DCUBEMAP_FACE_NEGATIVE_Z = 5, 730 731 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff 732 } D3DCUBEMAP_FACES; 733 734 typedef enum _D3DCULL { 735 D3DCULL_NONE = 1, 736 D3DCULL_CW = 2, 737 D3DCULL_CCW = 3, 738 739 D3DCULL_FORCE_DWORD = 0x7fffffff 740 } D3DCULL; 741 742 typedef enum _D3DDEBUGMONITORTOKENS { 743 D3DDMT_ENABLE = 0, 744 D3DDMT_DISABLE = 1, 745 746 D3DDMT_FORCE_DWORD = 0x7fffffff 747 } D3DDEBUGMONITORTOKENS; 748 749 typedef enum _D3DDEGREETYPE { 750 D3DDEGREE_LINEAR = 1, 751 D3DDEGREE_QUADRATIC = 2, 752 D3DDEGREE_CUBIC = 3, 753 D3DDEGREE_QUINTIC = 5, 754 755 D3DDEGREE_FORCE_DWORD = 0x7fffffff 756 } D3DDEGREETYPE; 757 758 typedef enum _D3DDEVTYPE { 759 D3DDEVTYPE_HAL = 1, 760 D3DDEVTYPE_REF = 2, 761 D3DDEVTYPE_SW = 3, 762 D3DDEVTYPE_NULLREF = 4, 763 764 D3DDEVTYPE_FORCE_DWORD = 0xffffffff 765 } D3DDEVTYPE; 766 767 typedef enum _D3DFILLMODE { 768 D3DFILL_POINT = 1, 769 D3DFILL_WIREFRAME = 2, 770 D3DFILL_SOLID = 3, 771 772 D3DFILL_FORCE_DWORD = 0x7fffffff 773 } D3DFILLMODE; 774 775 typedef enum _D3DFOGMODE { 776 D3DFOG_NONE = 0, 777 D3DFOG_EXP = 1, 778 D3DFOG_EXP2 = 2, 779 D3DFOG_LINEAR = 3, 780 781 D3DFOG_FORCE_DWORD = 0x7fffffff 782 } D3DFOGMODE; 783 784 typedef enum _D3DFORMAT { 785 D3DFMT_UNKNOWN = 0, 786 787 D3DFMT_R8G8B8 = 20, 788 D3DFMT_A8R8G8B8 = 21, 789 D3DFMT_X8R8G8B8 = 22, 790 D3DFMT_R5G6B5 = 23, 791 D3DFMT_X1R5G5B5 = 24, 792 D3DFMT_A1R5G5B5 = 25, 793 D3DFMT_A4R4G4B4 = 26, 794 D3DFMT_R3G3B2 = 27, 795 D3DFMT_A8 = 28, 796 D3DFMT_A8R3G3B2 = 29, 797 D3DFMT_X4R4G4B4 = 30, 798 D3DFMT_A2B10G10R10 = 31, 799 D3DFMT_A8B8G8R8 = 32, 800 D3DFMT_X8B8G8R8 = 33, 801 D3DFMT_G16R16 = 34, 802 D3DFMT_A2R10G10B10 = 35, 803 D3DFMT_A16B16G16R16 = 36, 804 805 806 D3DFMT_A8P8 = 40, 807 D3DFMT_P8 = 41, 808 809 D3DFMT_L8 = 50, 810 D3DFMT_A8L8 = 51, 811 D3DFMT_A4L4 = 52, 812 813 D3DFMT_V8U8 = 60, 814 D3DFMT_L6V5U5 = 61, 815 D3DFMT_X8L8V8U8 = 62, 816 D3DFMT_Q8W8V8U8 = 63, 817 D3DFMT_V16U16 = 64, 818 D3DFMT_A2W10V10U10 = 67, 819 820 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), 821 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), 822 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), 823 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), 824 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), 825 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), 826 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), 827 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'), 828 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), 829 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), 830 831 D3DFMT_D16_LOCKABLE = 70, 832 D3DFMT_D32 = 71, 833 D3DFMT_D15S1 = 73, 834 D3DFMT_D24S8 = 75, 835 D3DFMT_D24X8 = 77, 836 D3DFMT_D24X4S4 = 79, 837 D3DFMT_D16 = 80, 838 D3DFMT_L16 = 81, 839 D3DFMT_D32F_LOCKABLE = 82, 840 D3DFMT_D24FS8 = 83, 841 #ifndef D3D_DISABLE_9EX 842 D3DFMT_D32_LOCKABLE = 84, 843 D3DFMT_S8_LOCKABLE = 85, 844 #endif 845 846 D3DFMT_VERTEXDATA = 100, 847 D3DFMT_INDEX16 = 101, 848 D3DFMT_INDEX32 = 102, 849 D3DFMT_Q16W16V16U16 = 110, 850 /* Floating point formats */ 851 D3DFMT_R16F = 111, 852 D3DFMT_G16R16F = 112, 853 D3DFMT_A16B16G16R16F = 113, 854 855 /* IEEE formats */ 856 D3DFMT_R32F = 114, 857 D3DFMT_G32R32F = 115, 858 D3DFMT_A32B32G32R32F = 116, 859 860 D3DFMT_CxV8U8 = 117, 861 #ifndef D3D_DISABLE_9EX 862 D3DFMT_A1 = 118, 863 D3DFMT_A2B10G10R10_XR_BIAS = 119, 864 D3DFMT_BINARYBUFFER = 199, 865 #endif 866 867 D3DFMT_FORCE_DWORD = 0xFFFFFFFF 868 } D3DFORMAT; 869 870 typedef enum _D3DLIGHTTYPE { 871 D3DLIGHT_POINT = 1, 872 D3DLIGHT_SPOT = 2, 873 D3DLIGHT_DIRECTIONAL = 3, 874 875 D3DLIGHT_FORCE_DWORD = 0x7fffffff 876 } D3DLIGHTTYPE; 877 878 typedef enum _D3DMATERIALCOLORSOURCE { 879 D3DMCS_MATERIAL = 0, 880 D3DMCS_COLOR1 = 1, 881 D3DMCS_COLOR2 = 2, 882 883 D3DMCS_FORCE_DWORD = 0x7fffffff 884 } D3DMATERIALCOLORSOURCE; 885 886 typedef enum _D3DMULTISAMPLE_TYPE { 887 D3DMULTISAMPLE_NONE = 0, 888 D3DMULTISAMPLE_NONMASKABLE = 1, 889 D3DMULTISAMPLE_2_SAMPLES = 2, 890 D3DMULTISAMPLE_3_SAMPLES = 3, 891 D3DMULTISAMPLE_4_SAMPLES = 4, 892 D3DMULTISAMPLE_5_SAMPLES = 5, 893 D3DMULTISAMPLE_6_SAMPLES = 6, 894 D3DMULTISAMPLE_7_SAMPLES = 7, 895 D3DMULTISAMPLE_8_SAMPLES = 8, 896 D3DMULTISAMPLE_9_SAMPLES = 9, 897 D3DMULTISAMPLE_10_SAMPLES = 10, 898 D3DMULTISAMPLE_11_SAMPLES = 11, 899 D3DMULTISAMPLE_12_SAMPLES = 12, 900 D3DMULTISAMPLE_13_SAMPLES = 13, 901 D3DMULTISAMPLE_14_SAMPLES = 14, 902 D3DMULTISAMPLE_15_SAMPLES = 15, 903 D3DMULTISAMPLE_16_SAMPLES = 16, 904 905 D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff 906 } D3DMULTISAMPLE_TYPE; 907 908 #if 0 909 typedef enum _D3DORDERTYPE { 910 D3DORDER_LINEAR = 1, 911 D3DORDER_QUADRATIC = 2, 912 D3DORDER_CUBIC = 3, 913 D3DORDER_QUINTIC = 5, 914 915 D3DORDER_FORCE_DWORD = 0x7fffffff 916 } D3DORDERTYPE; 917 #endif 918 typedef enum _D3DPATCHEDGESTYLE { 919 D3DPATCHEDGE_DISCRETE = 0, 920 D3DPATCHEDGE_CONTINUOUS = 1, 921 922 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, 923 } D3DPATCHEDGESTYLE; 924 925 typedef enum _D3DPOOL { 926 D3DPOOL_DEFAULT = 0, 927 D3DPOOL_MANAGED = 1, 928 D3DPOOL_SYSTEMMEM = 2, 929 D3DPOOL_SCRATCH = 3, 930 931 D3DPOOL_FORCE_DWORD = 0x7fffffff 932 } D3DPOOL; 933 934 typedef enum _D3DPRIMITIVETYPE { 935 D3DPT_POINTLIST = 1, 936 D3DPT_LINELIST = 2, 937 D3DPT_LINESTRIP = 3, 938 D3DPT_TRIANGLELIST = 4, 939 D3DPT_TRIANGLESTRIP = 5, 940 D3DPT_TRIANGLEFAN = 6, 941 942 D3DPT_FORCE_DWORD = 0x7fffffff 943 } D3DPRIMITIVETYPE; 944 945 typedef enum _D3DRENDERSTATETYPE { 946 D3DRS_ZENABLE = 7, 947 D3DRS_FILLMODE = 8, 948 D3DRS_SHADEMODE = 9, 949 D3DRS_ZWRITEENABLE = 14, 950 D3DRS_ALPHATESTENABLE = 15, 951 D3DRS_LASTPIXEL = 16, 952 D3DRS_SRCBLEND = 19, 953 D3DRS_DESTBLEND = 20, 954 D3DRS_CULLMODE = 22, 955 D3DRS_ZFUNC = 23, 956 D3DRS_ALPHAREF = 24, 957 D3DRS_ALPHAFUNC = 25, 958 D3DRS_DITHERENABLE = 26, 959 D3DRS_ALPHABLENDENABLE = 27, 960 D3DRS_FOGENABLE = 28, 961 D3DRS_SPECULARENABLE = 29, 962 D3DRS_FOGCOLOR = 34, 963 D3DRS_FOGTABLEMODE = 35, 964 D3DRS_FOGSTART = 36, 965 D3DRS_FOGEND = 37, 966 D3DRS_FOGDENSITY = 38, 967 D3DRS_RANGEFOGENABLE = 48, 968 D3DRS_STENCILENABLE = 52, 969 D3DRS_STENCILFAIL = 53, 970 D3DRS_STENCILZFAIL = 54, 971 D3DRS_STENCILPASS = 55, 972 D3DRS_STENCILFUNC = 56, 973 D3DRS_STENCILREF = 57, 974 D3DRS_STENCILMASK = 58, 975 D3DRS_STENCILWRITEMASK = 59, 976 D3DRS_TEXTUREFACTOR = 60, 977 D3DRS_WRAP0 = 128, 978 D3DRS_WRAP1 = 129, 979 D3DRS_WRAP2 = 130, 980 D3DRS_WRAP3 = 131, 981 D3DRS_WRAP4 = 132, 982 D3DRS_WRAP5 = 133, 983 D3DRS_WRAP6 = 134, 984 D3DRS_WRAP7 = 135, 985 D3DRS_CLIPPING = 136, 986 D3DRS_LIGHTING = 137, 987 D3DRS_AMBIENT = 139, 988 D3DRS_FOGVERTEXMODE = 140, 989 D3DRS_COLORVERTEX = 141, 990 D3DRS_LOCALVIEWER = 142, 991 D3DRS_NORMALIZENORMALS = 143, 992 D3DRS_DIFFUSEMATERIALSOURCE = 145, 993 D3DRS_SPECULARMATERIALSOURCE = 146, 994 D3DRS_AMBIENTMATERIALSOURCE = 147, 995 D3DRS_EMISSIVEMATERIALSOURCE = 148, 996 D3DRS_VERTEXBLEND = 151, 997 D3DRS_CLIPPLANEENABLE = 152, 998 D3DRS_POINTSIZE = 154, 999 D3DRS_POINTSIZE_MIN = 155, 1000 D3DRS_POINTSPRITEENABLE = 156, 1001 D3DRS_POINTSCALEENABLE = 157, 1002 D3DRS_POINTSCALE_A = 158, 1003 D3DRS_POINTSCALE_B = 159, 1004 D3DRS_POINTSCALE_C = 160, 1005 D3DRS_MULTISAMPLEANTIALIAS = 161, 1006 D3DRS_MULTISAMPLEMASK = 162, 1007 D3DRS_PATCHEDGESTYLE = 163, 1008 D3DRS_DEBUGMONITORTOKEN = 165, 1009 D3DRS_POINTSIZE_MAX = 166, 1010 D3DRS_INDEXEDVERTEXBLENDENABLE = 167, 1011 D3DRS_COLORWRITEENABLE = 168, 1012 D3DRS_TWEENFACTOR = 170, 1013 D3DRS_BLENDOP = 171, 1014 D3DRS_POSITIONDEGREE = 172, 1015 D3DRS_NORMALDEGREE = 173, 1016 D3DRS_SCISSORTESTENABLE = 174, 1017 D3DRS_SLOPESCALEDEPTHBIAS = 175, 1018 D3DRS_ANTIALIASEDLINEENABLE = 176, 1019 D3DRS_MINTESSELLATIONLEVEL = 178, 1020 D3DRS_MAXTESSELLATIONLEVEL = 179, 1021 D3DRS_ADAPTIVETESS_X = 180, 1022 D3DRS_ADAPTIVETESS_Y = 181, 1023 D3DRS_ADAPTIVETESS_Z = 182, 1024 D3DRS_ADAPTIVETESS_W = 183, 1025 D3DRS_ENABLEADAPTIVETESSELLATION= 184, 1026 D3DRS_TWOSIDEDSTENCILMODE = 185, 1027 D3DRS_CCW_STENCILFAIL = 186, 1028 D3DRS_CCW_STENCILZFAIL = 187, 1029 D3DRS_CCW_STENCILPASS = 188, 1030 D3DRS_CCW_STENCILFUNC = 189, 1031 D3DRS_COLORWRITEENABLE1 = 190, 1032 D3DRS_COLORWRITEENABLE2 = 191, 1033 D3DRS_COLORWRITEENABLE3 = 192, 1034 D3DRS_BLENDFACTOR = 193, 1035 D3DRS_SRGBWRITEENABLE = 194, 1036 D3DRS_DEPTHBIAS = 195, 1037 D3DRS_WRAP8 = 198, 1038 D3DRS_WRAP9 = 199, 1039 D3DRS_WRAP10 = 200, 1040 D3DRS_WRAP11 = 201, 1041 D3DRS_WRAP12 = 202, 1042 D3DRS_WRAP13 = 203, 1043 D3DRS_WRAP14 = 204, 1044 D3DRS_WRAP15 = 205, 1045 D3DRS_SEPARATEALPHABLENDENABLE = 206, 1046 D3DRS_SRCBLENDALPHA = 207, 1047 D3DRS_DESTBLENDALPHA = 208, 1048 D3DRS_BLENDOPALPHA = 209, 1049 1050 D3DRS_FORCE_DWORD = 0x7fffffff 1051 } D3DRENDERSTATETYPE; 1052 1053 typedef enum _D3DRESOURCETYPE { 1054 D3DRTYPE_SURFACE = 1, 1055 D3DRTYPE_VOLUME = 2, 1056 D3DRTYPE_TEXTURE = 3, 1057 D3DRTYPE_VOLUMETEXTURE = 4, 1058 D3DRTYPE_CUBETEXTURE = 5, 1059 D3DRTYPE_VERTEXBUFFER = 6, 1060 D3DRTYPE_INDEXBUFFER = 7, 1061 1062 D3DRTYPE_FORCE_DWORD = 0x7fffffff 1063 } D3DRESOURCETYPE; 1064 1065 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) 1066 1067 typedef enum _D3DSHADEMODE { 1068 D3DSHADE_FLAT = 1, 1069 D3DSHADE_GOURAUD = 2, 1070 D3DSHADE_PHONG = 3, 1071 1072 D3DSHADE_FORCE_DWORD = 0x7fffffff 1073 } D3DSHADEMODE; 1074 1075 typedef enum _D3DSTATEBLOCKTYPE { 1076 D3DSBT_ALL = 1, 1077 D3DSBT_PIXELSTATE = 2, 1078 D3DSBT_VERTEXSTATE = 3, 1079 1080 D3DSBT_FORCE_DWORD = 0xffffffff 1081 } D3DSTATEBLOCKTYPE; 1082 1083 typedef enum _D3DSTENCILOP { 1084 D3DSTENCILOP_KEEP = 1, 1085 D3DSTENCILOP_ZERO = 2, 1086 D3DSTENCILOP_REPLACE = 3, 1087 D3DSTENCILOP_INCRSAT = 4, 1088 D3DSTENCILOP_DECRSAT = 5, 1089 D3DSTENCILOP_INVERT = 6, 1090 D3DSTENCILOP_INCR = 7, 1091 D3DSTENCILOP_DECR = 8, 1092 1093 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff 1094 } D3DSTENCILOP; 1095 1096 typedef enum _D3DSWAPEFFECT { 1097 D3DSWAPEFFECT_DISCARD = 1, 1098 D3DSWAPEFFECT_FLIP = 2, 1099 D3DSWAPEFFECT_COPY = 3, 1100 #ifndef D3D_DISABLE_9EX 1101 D3DSWAPEFFECT_OVERLAY = 4, 1102 D3DSWAPEFFECT_FLIPEX = 5, 1103 #endif 1104 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF 1105 } D3DSWAPEFFECT; 1106 1107 typedef enum _D3DTEXTUREADDRESS { 1108 D3DTADDRESS_WRAP = 1, 1109 D3DTADDRESS_MIRROR = 2, 1110 D3DTADDRESS_CLAMP = 3, 1111 D3DTADDRESS_BORDER = 4, 1112 D3DTADDRESS_MIRRORONCE = 5, 1113 1114 D3DTADDRESS_FORCE_DWORD = 0x7fffffff 1115 } D3DTEXTUREADDRESS; 1116 1117 typedef enum _D3DTEXTUREFILTERTYPE { 1118 D3DTEXF_NONE = 0, 1119 D3DTEXF_POINT = 1, 1120 D3DTEXF_LINEAR = 2, 1121 D3DTEXF_ANISOTROPIC = 3, 1122 D3DTEXF_FLATCUBIC = 4, 1123 D3DTEXF_GAUSSIANCUBIC = 5, 1124 D3DTEXF_PYRAMIDALQUAD = 6, 1125 D3DTEXF_GAUSSIANQUAD = 7, 1126 #ifndef D3D_DISABLE_9EX 1127 D3DTEXF_CONVOLUTIONMONO = 8, 1128 #endif 1129 D3DTEXF_FORCE_DWORD = 0x7fffffff 1130 } D3DTEXTUREFILTERTYPE; 1131 1132 typedef enum _D3DTEXTUREOP { 1133 D3DTOP_DISABLE = 1, 1134 D3DTOP_SELECTARG1 = 2, 1135 D3DTOP_SELECTARG2 = 3, 1136 D3DTOP_MODULATE = 4, 1137 D3DTOP_MODULATE2X = 5, 1138 D3DTOP_MODULATE4X = 6, 1139 D3DTOP_ADD = 7, 1140 D3DTOP_ADDSIGNED = 8, 1141 D3DTOP_ADDSIGNED2X = 9, 1142 D3DTOP_SUBTRACT = 10, 1143 D3DTOP_ADDSMOOTH = 11, 1144 D3DTOP_BLENDDIFFUSEALPHA = 12, 1145 D3DTOP_BLENDTEXTUREALPHA = 13, 1146 D3DTOP_BLENDFACTORALPHA = 14, 1147 D3DTOP_BLENDTEXTUREALPHAPM = 15, 1148 D3DTOP_BLENDCURRENTALPHA = 16, 1149 D3DTOP_PREMODULATE = 17, 1150 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, 1151 D3DTOP_MODULATECOLOR_ADDALPHA = 19, 1152 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, 1153 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, 1154 D3DTOP_BUMPENVMAP = 22, 1155 D3DTOP_BUMPENVMAPLUMINANCE = 23, 1156 D3DTOP_DOTPRODUCT3 = 24, 1157 D3DTOP_MULTIPLYADD = 25, 1158 D3DTOP_LERP = 26, 1159 1160 D3DTOP_FORCE_DWORD = 0x7fffffff, 1161 } D3DTEXTUREOP; 1162 1163 typedef enum _D3DTEXTURESTAGESTATETYPE { 1164 D3DTSS_COLOROP = 1, 1165 D3DTSS_COLORARG1 = 2, 1166 D3DTSS_COLORARG2 = 3, 1167 D3DTSS_ALPHAOP = 4, 1168 D3DTSS_ALPHAARG1 = 5, 1169 D3DTSS_ALPHAARG2 = 6, 1170 D3DTSS_BUMPENVMAT00 = 7, 1171 D3DTSS_BUMPENVMAT01 = 8, 1172 D3DTSS_BUMPENVMAT10 = 9, 1173 D3DTSS_BUMPENVMAT11 = 10, 1174 D3DTSS_TEXCOORDINDEX = 11, 1175 D3DTSS_BUMPENVLSCALE = 22, 1176 D3DTSS_BUMPENVLOFFSET = 23, 1177 D3DTSS_TEXTURETRANSFORMFLAGS = 24, 1178 D3DTSS_COLORARG0 = 26, 1179 D3DTSS_ALPHAARG0 = 27, 1180 D3DTSS_RESULTARG = 28, 1181 D3DTSS_CONSTANT = 32, 1182 1183 D3DTSS_FORCE_DWORD = 0x7fffffff 1184 } D3DTEXTURESTAGESTATETYPE; 1185 1186 typedef enum _D3DTEXTURETRANSFORMFLAGS { 1187 D3DTTFF_DISABLE = 0, 1188 D3DTTFF_COUNT1 = 1, 1189 D3DTTFF_COUNT2 = 2, 1190 D3DTTFF_COUNT3 = 3, 1191 D3DTTFF_COUNT4 = 4, 1192 D3DTTFF_PROJECTED = 256, 1193 1194 D3DTTFF_FORCE_DWORD = 0x7fffffff 1195 } D3DTEXTURETRANSFORMFLAGS; 1196 1197 typedef enum _D3DTRANSFORMSTATETYPE { 1198 D3DTS_VIEW = 2, 1199 D3DTS_PROJECTION = 3, 1200 D3DTS_TEXTURE0 = 16, 1201 D3DTS_TEXTURE1 = 17, 1202 D3DTS_TEXTURE2 = 18, 1203 D3DTS_TEXTURE3 = 19, 1204 D3DTS_TEXTURE4 = 20, 1205 D3DTS_TEXTURE5 = 21, 1206 D3DTS_TEXTURE6 = 22, 1207 D3DTS_TEXTURE7 = 23, 1208 1209 D3DTS_FORCE_DWORD = 0x7fffffff 1210 } D3DTRANSFORMSTATETYPE; 1211 1212 typedef enum _D3DVERTEXBLENDFLAGS { 1213 D3DVBF_DISABLE = 0, 1214 D3DVBF_1WEIGHTS = 1, 1215 D3DVBF_2WEIGHTS = 2, 1216 D3DVBF_3WEIGHTS = 3, 1217 D3DVBF_TWEENING = 255, 1218 D3DVBF_0WEIGHTS = 256 1219 } D3DVERTEXBLENDFLAGS; 1220 1221 typedef enum _D3DZBUFFERTYPE { 1222 D3DZB_FALSE = 0, 1223 D3DZB_TRUE = 1, 1224 D3DZB_USEW = 2, 1225 1226 D3DZB_FORCE_DWORD = 0x7fffffff 1227 } D3DZBUFFERTYPE; 1228 1229 typedef enum _D3DSAMPLERSTATETYPE { 1230 D3DSAMP_ADDRESSU = 1, 1231 D3DSAMP_ADDRESSV = 2, 1232 D3DSAMP_ADDRESSW = 3, 1233 D3DSAMP_BORDERCOLOR = 4, 1234 D3DSAMP_MAGFILTER = 5, 1235 D3DSAMP_MINFILTER = 6, 1236 D3DSAMP_MIPFILTER = 7, 1237 D3DSAMP_MIPMAPLODBIAS = 8, 1238 D3DSAMP_MAXMIPLEVEL = 9, 1239 D3DSAMP_MAXANISOTROPY = 10, 1240 D3DSAMP_SRGBTEXTURE = 11, 1241 D3DSAMP_ELEMENTINDEX = 12, 1242 D3DSAMP_DMAPOFFSET = 13, 1243 1244 D3DSAMP_FORCE_DWORD = 0x7fffffff, 1245 } D3DSAMPLERSTATETYPE; 1246 1247 1248 /***************************************************************************** 1249 * Direct 3D v9 typedefs 1250 */ 1251 #ifndef D3DCOLOR_DEFINED 1252 typedef DWORD D3DCOLOR; 1253 #define D3DCOLOR_DEFINED 1254 #endif 1255 1256 /***************************************************************************** 1257 * Direct 3D v9 structures 1258 */ 1259 typedef struct _D3DADAPTER_IDENTIFIER9 { 1260 char Driver[MAX_DEVICE_IDENTIFIER_STRING]; 1261 char Description[MAX_DEVICE_IDENTIFIER_STRING]; 1262 char DeviceName[32]; 1263 LARGE_INTEGER DriverVersion; 1264 1265 DWORD VendorId; 1266 DWORD DeviceId; 1267 DWORD SubSysId; 1268 DWORD Revision; 1269 1270 GUID DeviceIdentifier; 1271 1272 DWORD WHQLLevel; 1273 } D3DADAPTER_IDENTIFIER9; 1274 1275 typedef struct _D3DBOX { 1276 UINT Left; 1277 UINT Top; 1278 UINT Right; 1279 UINT Bottom; 1280 UINT Front; 1281 UINT Back; 1282 } D3DBOX; 1283 1284 typedef struct _D3DCLIPSTATUS9 { 1285 DWORD ClipUnion; 1286 DWORD ClipIntersection; 1287 } D3DCLIPSTATUS9; 1288 1289 #ifndef D3DCOLORVALUE_DEFINED 1290 typedef struct _D3DCOLORVALUE { 1291 float r; 1292 float g; 1293 float b; 1294 float a; 1295 } D3DCOLORVALUE; 1296 #define D3DCOLORVALUE_DEFINED 1297 #endif 1298 1299 typedef struct _D3DDEVICE_CREATION_PARAMETERS { 1300 UINT AdapterOrdinal; 1301 D3DDEVTYPE DeviceType; 1302 HWND hFocusWindow; 1303 DWORD BehaviorFlags; 1304 } D3DDEVICE_CREATION_PARAMETERS; 1305 1306 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS { 1307 float MaxBandwidthUtilized; 1308 float FrontEndUploadMemoryUtilizedPercent; 1309 float VertexRateUtilizedPercent; 1310 float TriangleSetupRateUtilizedPercent; 1311 float FillRateUtilizedPercent; 1312 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS; 1313 1314 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION { 1315 float TextureCacheHitRate; 1316 float PostTransformVertexCacheHitRate; 1317 } D3DDEVINFO_D3D9CACHEUTILIZATION; 1318 1319 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS { 1320 float WaitingForGPUToUseApplicationResourceTimePercent; 1321 float WaitingForGPUToAcceptMoreCommandsTimePercent; 1322 float WaitingForGPUToStayWithinLatencyTimePercent; 1323 float WaitingForGPUExclusiveResourceTimePercent; 1324 float WaitingForGPUOtherTimePercent; 1325 } D3DDEVINFO_D3D9INTERFACETIMINGS; 1326 1327 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS { 1328 float VertexProcessingTimePercent; 1329 float PixelProcessingTimePercent; 1330 float OtherGPUProcessingTimePercent; 1331 float GPUIdleTimePercent; 1332 } D3DDEVINFO_D3D9PIPELINETIMINGS; 1333 1334 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS { 1335 float MemoryProcessingPercent; 1336 float ComputationProcessingPercent; 1337 } D3DDEVINFO_D3D9STAGETIMINGS; 1338 1339 1340 /* Vertex cache optimization hints. */ 1341 typedef struct D3DDEVINFO_VCACHE { 1342 /* Must be a 4 char code FOURCC (e.g. CACH) */ 1343 DWORD Pattern; 1344 /* 0 to get the longest strips, 1 vertex cache */ 1345 DWORD OptMethod; 1346 /* Cache size to use (only valid if OptMethod==1) */ 1347 DWORD CacheSize; 1348 /* internal for deciding when to restart strips, non user modifiable (only valid if OptMethod==1) */ 1349 DWORD MagicNumber; 1350 } D3DDEVINFO_VCACHE; 1351 1352 typedef struct D3DRESOURCESTATS { 1353 WINBOOL bThrashing; 1354 DWORD ApproxBytesDownloaded; 1355 DWORD NumEvicts; 1356 DWORD NumVidCreates; 1357 DWORD LastPri; 1358 DWORD NumUsed; 1359 DWORD NumUsedInVidMem; 1360 DWORD WorkingSet; 1361 DWORD WorkingSetBytes; 1362 DWORD TotalManaged; 1363 DWORD TotalBytes; 1364 } D3DRESOURCESTATS; 1365 1366 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER { 1367 D3DRESOURCESTATS stats[D3DRTYPECOUNT]; 1368 } D3DDEVINFO_D3DRESOURCEMANAGER; 1369 1370 typedef struct _D3DDEVINFO_D3DVERTEXSTATS { 1371 DWORD NumRenderedTriangles; 1372 DWORD NumExtraClippingTriangles; 1373 } D3DDEVINFO_D3DVERTEXSTATS; 1374 1375 typedef struct _D3DDISPLAYMODE { 1376 UINT Width; 1377 UINT Height; 1378 UINT RefreshRate; 1379 D3DFORMAT Format; 1380 } D3DDISPLAYMODE; 1381 1382 typedef struct _D3DGAMMARAMP { 1383 WORD red [256]; 1384 WORD green[256]; 1385 WORD blue [256]; 1386 } D3DGAMMARAMP; 1387 1388 typedef struct _D3DINDEXBUFFER_DESC { 1389 D3DFORMAT Format; 1390 D3DRESOURCETYPE Type; 1391 DWORD Usage; 1392 D3DPOOL Pool; 1393 UINT Size; 1394 } D3DINDEXBUFFER_DESC; 1395 1396 #ifndef D3DVECTOR_DEFINED 1397 typedef struct _D3DVECTOR { 1398 float x; 1399 float y; 1400 float z; 1401 } D3DVECTOR; 1402 #define D3DVECTOR_DEFINED 1403 #endif 1404 1405 typedef struct _D3DLIGHT9 { 1406 D3DLIGHTTYPE Type; 1407 D3DCOLORVALUE Diffuse; 1408 D3DCOLORVALUE Specular; 1409 D3DCOLORVALUE Ambient; 1410 D3DVECTOR Position; 1411 D3DVECTOR Direction; 1412 float Range; 1413 float Falloff; 1414 float Attenuation0; 1415 float Attenuation1; 1416 float Attenuation2; 1417 float Theta; 1418 float Phi; 1419 } D3DLIGHT9; 1420 1421 typedef struct _D3DLINEPATTERN { 1422 WORD wRepeatFactor; 1423 WORD wLinePattern; 1424 } D3DLINEPATTERN; 1425 1426 typedef struct _D3DLOCKED_BOX { 1427 INT RowPitch; 1428 INT SlicePitch; 1429 void* pBits; 1430 } D3DLOCKED_BOX; 1431 1432 typedef struct _D3DLOCKED_RECT { 1433 INT Pitch; 1434 void* pBits; 1435 } D3DLOCKED_RECT; 1436 1437 typedef struct _D3DMATERIAL9 { 1438 D3DCOLORVALUE Diffuse; 1439 D3DCOLORVALUE Ambient; 1440 D3DCOLORVALUE Specular; 1441 D3DCOLORVALUE Emissive; 1442 float Power; 1443 } D3DMATERIAL9; 1444 1445 #ifndef D3DMATRIX_DEFINED 1446 typedef struct _D3DMATRIX { 1447 union { 1448 struct { 1449 float _11, _12, _13, _14; 1450 float _21, _22, _23, _24; 1451 float _31, _32, _33, _34; 1452 float _41, _42, _43, _44; 1453 } DUMMYSTRUCTNAME; 1454 float m[4][4]; 1455 } DUMMYUNIONNAME; 1456 } D3DMATRIX; 1457 #define D3DMATRIX_DEFINED 1458 #endif 1459 1460 typedef struct _D3DPRESENT_PARAMETERS_ { 1461 UINT BackBufferWidth; 1462 UINT BackBufferHeight; 1463 D3DFORMAT BackBufferFormat; 1464 UINT BackBufferCount; 1465 1466 D3DMULTISAMPLE_TYPE MultiSampleType; 1467 DWORD MultiSampleQuality; 1468 1469 D3DSWAPEFFECT SwapEffect; 1470 HWND hDeviceWindow; 1471 WINBOOL Windowed; 1472 WINBOOL EnableAutoDepthStencil; 1473 D3DFORMAT AutoDepthStencilFormat; 1474 DWORD Flags; 1475 1476 UINT FullScreen_RefreshRateInHz; 1477 UINT PresentationInterval; 1478 1479 } D3DPRESENT_PARAMETERS; 1480 1481 typedef struct _D3DRANGE { 1482 UINT Offset; 1483 UINT Size; 1484 } D3DRANGE; 1485 1486 typedef struct _D3DRASTER_STATUS { 1487 WINBOOL InVBlank; 1488 UINT ScanLine; 1489 } D3DRASTER_STATUS; 1490 1491 #ifndef D3DRECT_DEFINED 1492 typedef struct _D3DRECT { 1493 LONG x1; 1494 LONG y1; 1495 LONG x2; 1496 LONG y2; 1497 } D3DRECT; 1498 #define D3DRECT_DEFINED 1499 #endif 1500 1501 typedef struct _D3DRECTPATCH_INFO { 1502 UINT StartVertexOffsetWidth; 1503 UINT StartVertexOffsetHeight; 1504 UINT Width; 1505 UINT Height; 1506 UINT Stride; 1507 D3DBASISTYPE Basis; 1508 D3DDEGREETYPE Degree; 1509 } D3DRECTPATCH_INFO; 1510 1511 typedef struct _D3DSURFACE_DESC { 1512 D3DFORMAT Format; 1513 D3DRESOURCETYPE Type; 1514 DWORD Usage; 1515 D3DPOOL Pool; 1516 D3DMULTISAMPLE_TYPE MultiSampleType; 1517 DWORD MultiSampleQuality; 1518 UINT Width; 1519 UINT Height; 1520 } D3DSURFACE_DESC; 1521 1522 typedef struct _D3DTRIPATCH_INFO { 1523 UINT StartVertexOffset; 1524 UINT NumVertices; 1525 D3DBASISTYPE Basis; 1526 D3DDEGREETYPE Degree; 1527 } D3DTRIPATCH_INFO; 1528 1529 typedef struct _D3DVERTEXBUFFER_DESC { 1530 D3DFORMAT Format; 1531 D3DRESOURCETYPE Type; 1532 DWORD Usage; 1533 D3DPOOL Pool; 1534 UINT Size; 1535 DWORD FVF; 1536 } D3DVERTEXBUFFER_DESC; 1537 1538 typedef struct _D3DVIEWPORT9 { 1539 DWORD X; 1540 DWORD Y; 1541 DWORD Width; 1542 DWORD Height; 1543 float MinZ; 1544 float MaxZ; 1545 } D3DVIEWPORT9; 1546 1547 typedef struct _D3DVOLUME_DESC { 1548 D3DFORMAT Format; 1549 D3DRESOURCETYPE Type; 1550 DWORD Usage; 1551 D3DPOOL Pool; 1552 1553 UINT Width; 1554 UINT Height; 1555 UINT Depth; 1556 } D3DVOLUME_DESC; 1557 1558 /* Parts added with d3d9ex */ 1559 #if !defined(D3D_DISABLE_9EX) 1560 typedef enum D3DSCANLINEORDERING 1561 { 1562 D3DSCANLINEORDERING_UNKNOWN, 1563 D3DSCANLINEORDERING_PROGRESSIVE, 1564 D3DSCANLINEORDERING_INTERLACED, 1565 } D3DSCANLINEORDERING; 1566 1567 1568 typedef struct D3DDISPLAYMODEFILTER 1569 { 1570 UINT Size; 1571 D3DFORMAT Format; 1572 D3DSCANLINEORDERING ScanLineOrdering; 1573 } D3DDISPLAYMODEFILTER; 1574 1575 typedef struct D3DDISPLAYMODEEX 1576 { 1577 UINT Size; 1578 UINT Width; 1579 UINT Height; 1580 UINT RefreshRate; 1581 D3DFORMAT Format; 1582 D3DSCANLINEORDERING ScanLineOrdering; 1583 } D3DDISPLAYMODEEX; 1584 1585 typedef enum D3DDISPLAYROTATION 1586 { 1587 D3DDISPLAYROTATION_IDENTITY = 1, 1588 D3DDISPLAYROTATION_90, 1589 D3DDISPLAYROTATION_180, 1590 D3DDISPLAYROTATION_270 1591 } D3DDISPLAYROTATION; 1592 1593 typedef struct _D3DMEMORYPRESSURE 1594 { 1595 UINT64 BytesEvictedFromProcess; 1596 UINT64 SizeOfInefficientAllocation; 1597 DWORD LevelOfEfficiency; 1598 } D3DMEMORYPRESSURE; 1599 1600 typedef enum _D3DCOMPOSERECTSOP{ 1601 D3DCOMPOSERECTS_COPY = 1, 1602 D3DCOMPOSERECTS_OR, 1603 D3DCOMPOSERECTS_AND, 1604 D3DCOMPOSERECTS_NEG, 1605 D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff 1606 } D3DCOMPOSERECTSOP; 1607 1608 typedef struct _D3DPRESENTSTATS 1609 { 1610 UINT PresentCount; 1611 UINT PresentRefreshCount; 1612 UINT SyncRefreshCount; 1613 LARGE_INTEGER SyncQPCTime; 1614 LARGE_INTEGER SyncGPUTime; 1615 } D3DPRESENTSTATS; 1616 1617 #endif /* D3D_DISABLE_9EX */ 1618 1619 typedef enum _D3DSHADER_COMPARISON 1620 { 1621 D3DSPC_RESERVED0 = 0, 1622 D3DSPC_GT, 1623 D3DSPC_EQ, 1624 D3DSPC_GE, 1625 D3DSPC_LT, 1626 D3DSPC_NE, 1627 D3DSPC_LE, 1628 D3DSPC_RESERVED1, 1629 } D3DSHADER_COMPARISON; 1630 1631 #ifdef __i386__ 1632 #include <poppack.h> 1633 #endif 1634 1635 #endif /* __WINE_D3D9TYPES_H */ 1636