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1 /*
<lambda>null2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package platform.test.screenshot
18 
19 import android.app.Activity
20 import android.app.Dialog
21 import android.graphics.Bitmap
22 import androidx.test.ext.junit.rules.ActivityScenarioRule
23 import java.util.concurrent.TimeUnit
24 import platform.test.screenshot.matchers.BitmapMatcher
25 
26 fun <A : Activity> dialogScreenshotTest(
27     activityRule: ActivityScenarioRule<A>,
28     bitmapDiffer: BitmapDiffer,
29     matcher: BitmapMatcher,
30     goldenIdentifier: String,
31     waitForIdle: () -> Unit = {},
32     dialogProvider: (A) -> Dialog,
33     frameLimit: Int = 10,
_null34     checkDialog: (Dialog) -> Boolean = { _ -> false },
35 ) {
36     var dialog: Dialog? = null
activitynull37     activityRule.scenario.onActivity { activity ->
38         dialog =
39             dialogProvider(activity).apply {
40                 val window = checkNotNull(window)
41 
42                 // Make sure that the dialog draws full screen and fits the whole display
43                 // instead of the system bars.
44                 window.setDecorFitsSystemWindows(false)
45 
46                 // Disable enter/exit animations.
47                 create()
48                 window.setWindowAnimations(0)
49 
50                 // Elevation/shadows is not deterministic when doing hardware rendering, so we
51                 // disable it for any view in the hierarchy.
52                 window.decorView.removeElevationRecursively()
53 
54                 // Show the dialog.
55                 show()
56             }
57     }
58 
59     checkNotNull(dialog)
60 
61     // We call onActivity again because it will make sure that our Activity is done measuring,
62     // laying out and drawing its content.
63     var waitForActivity = true
64     var iterCount = 0
65     while (waitForActivity && iterCount < frameLimit) {
<lambda>null66         activityRule.scenario.onActivity { waitForActivity = checkDialog(dialog!!) }
67         iterCount++
68     }
69 
70     waitForIdle()
71 
72     try {
73         val bitmap = dialog?.toBitmap() ?: error("dialog is null")
74         bitmapDiffer.assertBitmapAgainstGolden(bitmap, goldenIdentifier, matcher)
75     } finally {
76         dialog?.dismiss()
77     }
78 }
79 
toBitmapnull80 private fun Dialog.toBitmap(): Bitmap {
81     val window = checkNotNull(window)
82     return window.decorView.captureToBitmapAsync().get(10, TimeUnit.SECONDS)
83         ?: error("timeout while trying to capture view to bitmap for window")
84 }
85