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1 /*
<lambda>null2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.keyguard.ui.viewmodel
18 
19 import com.android.systemui.Flags
20 import com.android.systemui.dagger.SysUISingleton
21 import com.android.systemui.keyguard.domain.interactor.FromDozingTransitionInteractor.Companion.TO_PRIMARY_BOUNCER_DURATION
22 import com.android.systemui.keyguard.shared.model.Edge
23 import com.android.systemui.keyguard.shared.model.KeyguardState.DOZING
24 import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER
25 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow
26 import com.android.systemui.keyguard.ui.transitions.BlurConfig
27 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition
28 import com.android.systemui.keyguard.ui.transitions.PrimaryBouncerTransition
29 import com.android.systemui.scene.shared.model.Overlays
30 import javax.inject.Inject
31 import kotlinx.coroutines.flow.Flow
32 import kotlinx.coroutines.flow.emptyFlow
33 
34 /**
35  * Breaks down DOZING->PRIMARY BOUNCER transition into discrete steps for corresponding views to
36  * consume.
37  */
38 @SysUISingleton
39 class DozingToPrimaryBouncerTransitionViewModel
40 @Inject
41 constructor(private val blurConfig: BlurConfig, animationFlow: KeyguardTransitionAnimationFlow) :
42     DeviceEntryIconTransition, PrimaryBouncerTransition {
43 
44     private val transitionAnimation =
45         animationFlow
46             .setup(
47                 duration = TO_PRIMARY_BOUNCER_DURATION,
48                 edge = Edge.create(from = DOZING, to = Overlays.Bouncer),
49             )
50             .setupWithoutSceneContainer(edge = Edge.create(from = DOZING, to = PRIMARY_BOUNCER))
51 
52     override val deviceEntryParentViewAlpha: Flow<Float> =
53         transitionAnimation.immediatelyTransitionTo(0f)
54 
55     override val windowBlurRadius: Flow<Float> =
56         transitionAnimation.sharedFlow(
57             TO_PRIMARY_BOUNCER_DURATION,
58             onStep = { step ->
59                 transitionProgressToBlurRadius(
60                     starBlurRadius = blurConfig.minBlurRadiusPx,
61                     endBlurRadius = blurConfig.maxBlurRadiusPx,
62                     transitionProgress = step,
63                 )
64             },
65             onFinish = { blurConfig.maxBlurRadiusPx },
66         )
67 
68     val lockscreenAlpha: Flow<Float> =
69         if (Flags.bouncerUiRevamp()) transitionAnimation.immediatelyTransitionTo(0.0f)
70         else emptyFlow()
71 
72     val notificationAlpha: Flow<Float> = lockscreenAlpha
73 
74     override val notificationBlurRadius: Flow<Float> =
75         transitionAnimation.immediatelyTransitionTo(0f)
76 }
77