1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROPERTIES_H 18 #define ANDROID_HWUI_PROPERTIES_H 19 20 #include <cutils/compiler.h> 21 22 /** 23 * This file contains the list of system properties used to configure libhwui. 24 */ 25 26 namespace android { 27 namespace uirenderer { 28 29 /////////////////////////////////////////////////////////////////////////////// 30 // Compile-time properties 31 /////////////////////////////////////////////////////////////////////////////// 32 33 // Textures used by layers must have dimensions multiples of this number 34 #define LAYER_SIZE 64 35 36 // Defines the size in bits of the stencil buffer for the framebuffer 37 // Note: Only 1 bit is required for clipping but more bits are required 38 // to properly implement overdraw debugging 39 #define STENCIL_BUFFER_SIZE 8 40 41 /////////////////////////////////////////////////////////////////////////////// 42 // Debug properties 43 /////////////////////////////////////////////////////////////////////////////// 44 45 /** 46 * Debug level for app developers. The value is a numeric value defined 47 * by the DebugLevel enum below. 48 */ 49 #define PROPERTY_DEBUG "debug.hwui.level" 50 51 /** 52 * Debug levels. Debug levels are used as flags. 53 */ 54 enum DebugLevel { 55 kDebugDisabled = 0, 56 kDebugMemory = 1, 57 kDebugCaches = 2, 58 kDebugMoreCaches = kDebugMemory | kDebugCaches 59 }; 60 61 /** 62 * Used to enable/disable layers update debugging. The accepted values are 63 * "true" and "false". The default value is "false". 64 */ 65 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates" 66 67 /** 68 * Used to enable/disable overdraw debugging. 69 * 70 * The accepted values are 71 * "show", to show overdraw 72 * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly 73 * "count", to show an overdraw counter 74 * "false", to disable overdraw debugging 75 * 76 * The default value is "false". 77 */ 78 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw" 79 80 /** 81 * System property used to enable or disable hardware rendering profiling. 82 * The default value of this property is assumed to be false. 83 * 84 * When profiling is enabled, the adb shell dumpsys gfxinfo command will 85 * output extra information about the time taken to execute by the last 86 * frames. 87 * 88 * Possible values: 89 * "true", to enable profiling 90 * "visual_bars", to enable profiling and visualize the results on screen 91 * "false", to disable profiling 92 */ 93 #define PROPERTY_PROFILE "debug.hwui.profile" 94 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars" 95 96 /** 97 * Turn on to draw dirty regions every other frame. 98 * 99 * Possible values: 100 * "true", to enable dirty regions debugging 101 * "false", to disable dirty regions debugging 102 */ 103 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions" 104 105 /** 106 * Setting this property will enable or disable the dropping of frames with 107 * empty damage. Default is "true". 108 */ 109 #define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage" 110 111 /** 112 * Controls whether or not HWUI will use the EGL_EXT_buffer_age extension 113 * to do partial invalidates. Setting this to "false" will fall back to 114 * using BUFFER_PRESERVED instead 115 * Default is "true" 116 */ 117 #define PROPERTY_USE_BUFFER_AGE "debug.hwui.use_buffer_age" 118 119 /** 120 * Setting this to "false" will force HWUI to always do full-redraws of the surface. 121 * This will disable the use of EGL_EXT_buffer_age and BUFFER_PRESERVED. 122 * Default is "true" 123 */ 124 #define PROPERTY_ENABLE_PARTIAL_UPDATES "debug.hwui.use_partial_updates" 125 126 #define PROPERTY_FILTER_TEST_OVERHEAD "debug.hwui.filter_test_overhead" 127 128 /** 129 * Indicates whether PBOs can be used to back pixel buffers. 130 * Accepted values are "true" and "false". Default is true. 131 */ 132 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "debug.hwui.use_gpu_pixel_buffers" 133 134 /** 135 * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL 136 * or Vulkan. 137 */ 138 #define PROPERTY_RENDERER "debug.hwui.renderer" 139 140 /** 141 * Allows to collect a recording of Skia drawing commands. 142 */ 143 #define PROPERTY_CAPTURE_SKP_ENABLED "debug.hwui.capture_skp_enabled" 144 145 /** 146 * Might split Skia's GPU resource utilization into separate tracing tracks (slow). 147 * 148 * Aggregate total and purgeable numbers will still be reported under a "misc" track when this is 149 * disabled, they just won't be split into distinct categories. Results may vary depending on GPU 150 * backend/API, and the category mappings defined in ATraceMemoryDump's hardcoded sResourceMap. 151 */ 152 #define PROPERTY_TRACE_GPU_RESOURCES "debug.hwui.trace_gpu_resources" 153 154 /** 155 * Allows broad recording of Skia drawing commands. 156 * 157 * If disabled, a very minimal set of trace events *may* be recorded. 158 * If enabled, a much broader set of trace events *may* be recorded. 159 * 160 * In either case, trace events are only recorded if an appropriately configured tracing session is 161 * active. 162 * 163 * Use debug.hwui.skia_use_perfetto_track_events to determine if ATrace (default) or Perfetto is 164 * used as the tracing backend. 165 */ 166 #define PROPERTY_SKIA_TRACING_ENABLED "debug.hwui.skia_tracing_enabled" 167 168 /** 169 * Switches Skia's tracing to use Perfetto's Track Event system instead of ATrace. 170 * 171 * If disabled, ATrace will be used by default, which will record trace events from any of Skia's 172 * tracing categories if overall system tracing is active and the "gfx" and "view" ATrace categories 173 * are enabled. 174 * 175 * If enabled, then Perfetto's Track Event system will be used instead, which will only record if an 176 * active Perfetto tracing session is targeting the correct apps and Skia tracing categories with 177 * the Track Event data source enabled. This approach may be used to selectively filter out 178 * undesired Skia tracing categories, and events will contain more data fields. 179 */ 180 #define PROPERTY_SKIA_USE_PERFETTO_TRACK_EVENTS "debug.hwui.skia_use_perfetto_track_events" 181 182 /** 183 * Defines how many frames in a sequence to capture. 184 */ 185 #define PROPERTY_CAPTURE_SKP_FRAMES "debug.hwui.capture_skp_frames" 186 187 /** 188 * File name and location, where a SKP recording will be saved. 189 */ 190 #define PROPERTY_CAPTURE_SKP_FILENAME "debug.hwui.skp_filename" 191 192 /** 193 * Controls whether HWUI will send timing hints to HintManager for 194 * better CPU scheduling. Accepted values are "true" and "false". 195 */ 196 #define PROPERTY_USE_HINT_MANAGER "debug.hwui.use_hint_manager" 197 198 /** 199 * Percentage of frame time that's used for CPU work. The rest is 200 * reserved for GPU work. This is used with use_hint_manager to 201 * provide timing hints to HintManager. Accepted values are 202 * integer from 1-100. 203 */ 204 #define PROPERTY_TARGET_CPU_TIME_PERCENTAGE "debug.hwui.target_cpu_time_percent" 205 206 /** 207 * Property for whether this is running in the emulator. 208 */ 209 #define PROPERTY_IS_EMULATOR "ro.boot.qemu" 210 211 /** 212 * Turns on the Skia GPU option "reduceOpsTaskSplitting" which improves GPU 213 * efficiency but may increase VRAM consumption. Default is "true". 214 */ 215 #define PROPERTY_REDUCE_OPS_TASK_SPLITTING "renderthread.skia.reduceopstasksplitting" 216 217 /** 218 * Enable WebView Overlays feature. 219 */ 220 #define PROPERTY_WEBVIEW_OVERLAYS_ENABLED "debug.hwui.webview_overlays_enabled" 221 222 /** 223 * Property for globally GL drawing state. Can be overridden per process with 224 * setDrawingEnabled. 225 */ 226 #define PROPERTY_DRAWING_ENABLED "debug.hwui.drawing_enabled" 227 228 #define PROPERTY_MEMORY_POLICY "debug.hwui.app_memory_policy" 229 230 #define PROPERTY_8BIT_HDR_HEADROOM "debug.hwui.8bit_hdr_headroom" 231 232 /** 233 * Whether to initialize GL even when HWUI is running Vulkan. 234 */ 235 #define PROPERTY_INITIALIZE_GL_ALWAYS "debug.hwui.initialize_gl_always" 236 237 #define PROPERTY_SKIP_EGLMANAGER_TELEMETRY "debug.hwui.skip_eglmanager_telemetry" 238 239 #define PROPERTY_EARLY_PRELOAD_GL_CONTEXT "debug.hwui.early_preload_gl_context" 240 241 /////////////////////////////////////////////////////////////////////////////// 242 // Misc 243 /////////////////////////////////////////////////////////////////////////////// 244 245 // Converts a number of mega-bytes into bytes 246 #define MB(s) ((s)*1024 * 1024) 247 // Converts a number of kilo-bytes into bytes 248 #define KB(s) ((s)*1024) 249 250 enum class ProfileType { None, Console, Bars }; 251 252 enum class OverdrawColorSet { Default = 0, Deuteranomaly }; 253 254 enum class RenderPipelineType { SkiaGL, SkiaVulkan, SkiaCpu, NotInitialized = 128 }; 255 256 enum class StretchEffectBehavior { 257 ShaderHWUI, // Stretch shader in HWUI only, matrix scale in SF 258 Shader, // Stretch shader in both HWUI and SF 259 UniformScale // Uniform scale stretch everywhere 260 }; 261 262 enum class DrawingEnabled { NotInitialized, On, Off }; 263 264 /** 265 * Renderthread-only singleton which manages several static rendering properties. Most of these 266 * are driven by system properties which are queried once at initialization, and again if init() 267 * is called. 268 */ 269 class Properties { 270 public: 271 static bool load(); 272 273 static bool debugLayersUpdates; 274 static bool debugOverdraw; 275 static bool debugTraceGpuResourceCategories; 276 static bool showDirtyRegions; 277 // TODO: Remove after stabilization period 278 static bool skipEmptyFrames; 279 static bool useBufferAge; 280 static bool enablePartialUpdates; 281 static bool enableRenderEffectCache; 282 283 // TODO: Move somewhere else? 284 static constexpr float textGamma = 1.45f; 285 286 static DebugLevel debugLevel; 287 static OverdrawColorSet overdrawColorSet; 288 289 // Override the value for a subset of properties in this class 290 static void overrideProperty(const char* name, const char* value); 291 292 static float overrideLightRadius; 293 static float overrideLightPosY; 294 static float overrideLightPosZ; 295 static float overrideAmbientRatio; 296 static int overrideAmbientShadowStrength; 297 static int overrideSpotShadowStrength; 298 299 static ProfileType getProfileType(); 300 static RenderPipelineType peekRenderPipelineType(); 301 static RenderPipelineType getRenderPipelineType(); 302 303 static bool enableHighContrastText; 304 305 // Should be used only by test apps 306 static bool waitForGpuCompletion; 307 static bool forceDrawFrame; 308 309 // Should only be set by automated tests to try and filter out 310 // any overhead they add 311 static bool filterOutTestOverhead; 312 313 // Workaround a device lockup in edge cases by switching to async mode 314 // instead of the default vsync (b/38372997). Only system_server should hit this. 315 // Any existing RenderProxy & Surface combination will be unaffected, only things 316 // created after changing this. 317 static bool disableVsync; 318 319 static bool skpCaptureEnabled; 320 321 // For experimentation b/68769804 322 static bool enableRTAnimations; 323 324 // Used for testing only to change the render pipeline. 325 static void overrideRenderPipelineType(RenderPipelineType); 326 327 static bool runningInEmulator; 328 329 static bool debuggingEnabled; 330 static bool isolatedProcess; 331 332 static int contextPriority; 333 334 static float defaultSdrWhitePoint; 335 336 static bool useHintManager; 337 static int targetCpuTimePercentage; 338 339 static bool enableWebViewOverlays; 340 341 static bool isHighEndGfx; 342 static bool isLowRam; 343 static bool isSystemOrPersistent; 344 345 static float maxHdrHeadroomOn8bit; 346 347 static bool clipSurfaceViews; 348 static bool hdr10bitPlus; 349 static bool skipTelemetry; 350 static bool queryGlobalPriority; 351 352 static int timeoutMultiplier; 353 getStretchEffectBehavior()354 static StretchEffectBehavior getStretchEffectBehavior() { 355 return stretchEffectBehavior; 356 } 357 setIsHighEndGfx(bool isHighEndGfx)358 static void setIsHighEndGfx(bool isHighEndGfx) { 359 Properties::isHighEndGfx = isHighEndGfx; 360 stretchEffectBehavior = isHighEndGfx ? 361 StretchEffectBehavior::ShaderHWUI : 362 StretchEffectBehavior::UniformScale; 363 } 364 setIsLowRam(bool isLowRam)365 static void setIsLowRam(bool isLowRam) { Properties::isLowRam = isLowRam; } 366 setIsSystemOrPersistent(bool isSystemOrPersistent)367 static void setIsSystemOrPersistent(bool isSystemOrPersistent) { 368 Properties::isSystemOrPersistent = isSystemOrPersistent; 369 } 370 371 /** 372 * Used for testing. Typical configuration of stretch behavior is done 373 * through setIsHighEndGfx 374 */ setStretchEffectBehavior(StretchEffectBehavior behavior)375 static void setStretchEffectBehavior(StretchEffectBehavior behavior) { 376 stretchEffectBehavior = behavior; 377 } 378 379 // Represents if drawing is enabled. Should only be Off in headless testing environments 380 static DrawingEnabled drawingEnabled; 381 static bool isDrawingEnabled(); 382 static void setDrawingEnabled(bool enable); 383 384 static bool initializeGlAlways(); 385 static bool resampleGainmapRegions(); 386 static bool earlyPreloadGlContext(); 387 static bool calcWorkloadOrigDeadline(); 388 389 private: 390 static StretchEffectBehavior stretchEffectBehavior; 391 static ProfileType sProfileType; 392 static bool sDisableProfileBars; 393 static RenderPipelineType sRenderPipelineType; 394 }; // class Caches 395 396 } // namespace uirenderer 397 } // namespace android 398 399 #endif // ANDROID_HWUI_PROPERTIES_H 400