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1 /*
2  * Copyright (C) 2025 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.keyguard.ui.viewmodel
18 
19 import com.android.systemui.dagger.SysUISingleton
20 import com.android.systemui.keyguard.domain.interactor.FromDreamingTransitionInteractor
21 import com.android.systemui.keyguard.shared.model.Edge
22 import com.android.systemui.keyguard.shared.model.KeyguardState.DREAMING
23 import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER
24 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow
25 import com.android.systemui.keyguard.ui.transitions.BlurConfig
26 import com.android.systemui.keyguard.ui.transitions.PrimaryBouncerTransition
27 import com.android.systemui.scene.shared.model.Overlays
28 import javax.inject.Inject
29 import kotlinx.coroutines.flow.Flow
30 import kotlinx.coroutines.flow.emptyFlow
31 
32 @SysUISingleton
33 class DreamingToPrimaryBouncerTransitionViewModel
34 @Inject
35 constructor(blurConfig: BlurConfig, animationFlow: KeyguardTransitionAnimationFlow) :
36     PrimaryBouncerTransition {
37     private val transitionAnimation =
38         animationFlow
39             .setup(
40                 duration = FromDreamingTransitionInteractor.TO_PRIMARY_BOUNCER_DURATION,
41                 edge = Edge.create(from = DREAMING, to = Overlays.Bouncer),
42             )
43             .setupWithoutSceneContainer(edge = Edge.create(from = DREAMING, to = PRIMARY_BOUNCER))
44 
45     override val windowBlurRadius: Flow<Float> =
46         transitionAnimation.immediatelyTransitionTo(blurConfig.maxBlurRadiusPx)
47 
48     override val notificationBlurRadius: Flow<Float> = emptyFlow()
49 }
50