1 /* 2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.haptics.msdl 18 19 import com.google.android.msdl.data.model.FeedbackLevel 20 import com.google.android.msdl.data.model.MSDLToken 21 import com.google.android.msdl.domain.InteractionProperties 22 import com.google.android.msdl.domain.MSDLPlayer 23 import com.google.android.msdl.logging.MSDLEvent 24 25 class FakeMSDLPlayer : MSDLPlayer { 26 val tokensPlayed = mutableListOf<MSDLToken>() 27 val propertiesPlayed = mutableListOf<InteractionProperties?>() 28 private val history = arrayListOf<MSDLEvent>() 29 30 var currentFeedbackLevel = FeedbackLevel.DEFAULT 31 var latestTokenPlayed: MSDLToken? = null 32 get() = tokensPlayed.lastOrNull() 33 private set 34 35 var latestPropertiesPlayed: InteractionProperties? = null 36 get() = propertiesPlayed.lastOrNull() 37 private set 38 getSystemFeedbackLevelnull39 override fun getSystemFeedbackLevel(): FeedbackLevel = currentFeedbackLevel 40 41 override fun playToken(token: MSDLToken, properties: InteractionProperties?) { 42 tokensPlayed.add(token) 43 propertiesPlayed.add(properties) 44 history.add(MSDLEvent(token, properties)) 45 } 46 getHistorynull47 override fun getHistory(): List<MSDLEvent> = history 48 } 49