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Searched defs:GL_STENCIL_VALUE_MASK (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/include/GLES/
Dgl.h157 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
/external/mesa3d/include/GLES2/
Dgl2.h146 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
/external/angle/include/GLES2/
Dgl2.h146 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
/external/angle/include/GLES/
Dgl.h180 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
/external/cronet/tot/third_party/rust/chromium_crates_io/vendor/windows-sys-0.52.0/src/Windows/Win32/Graphics/OpenGL/
Dmod.rs1044 pub const GL_STENCIL_VALUE_MASK: u32 = 2963u32; constant
/external/cronet/stable/third_party/rust/chromium_crates_io/vendor/windows-sys-0.52.0/src/Windows/Win32/Graphics/OpenGL/
Dmod.rs1044 pub const GL_STENCIL_VALUE_MASK: u32 = 2963u32; constant
/external/mesa3d/include/GL/
Dgl.h413 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
Dglcorearb.h141 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
/external/angle/include/GLES3/
Dgl3.h146 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
Dgl31.h146 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
Dgl32.h146 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
/external/mesa3d/include/GLES3/
Dgl3.h146 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
Dgl31.h146 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
Dgl32.h146 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h175 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl156 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglew.h458 #define GL_STENCIL_VALUE_MASK 0x0B93 macro
/external/libepoxy/prebuilt-intermediates/include/epoxy/
Dgl_generated.h1357 #define GL_STENCIL_VALUE_MASK 0x0B93 macro