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1 /*
<lambda>null2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.keyguard.ui.viewmodel
18 
19 import com.android.systemui.dagger.SysUISingleton
20 import com.android.systemui.deviceentry.domain.interactor.DeviceEntryUdfpsInteractor
21 import com.android.systemui.keyguard.domain.interactor.FromGoneTransitionInteractor.Companion.TO_DOZING_DURATION
22 import com.android.systemui.keyguard.shared.model.Edge
23 import com.android.systemui.keyguard.shared.model.KeyguardState.DOZING
24 import com.android.systemui.keyguard.shared.model.KeyguardState.GONE
25 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow
26 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition
27 import com.android.systemui.scene.shared.model.Scenes
28 import javax.inject.Inject
29 import kotlin.time.Duration.Companion.milliseconds
30 import kotlinx.coroutines.flow.Flow
31 import kotlinx.coroutines.flow.emptyFlow
32 import kotlinx.coroutines.flow.flatMapLatest
33 
34 /** Breaks down GONE->DOZING transition into discrete steps for corresponding views to consume. */
35 @SysUISingleton
36 class GoneToDozingTransitionViewModel
37 @Inject
38 constructor(
39     deviceEntryUdfpsInteractor: DeviceEntryUdfpsInteractor,
40     animationFlow: KeyguardTransitionAnimationFlow,
41 ) : DeviceEntryIconTransition {
42 
43     private val transitionAnimation =
44         animationFlow
45             .setup(
46                 duration = TO_DOZING_DURATION,
47                 edge = Edge.create(from = Scenes.Gone, to = DOZING),
48             )
49             .setupWithoutSceneContainer(
50                 edge = Edge.create(from = GONE, to = DOZING),
51             )
52 
53     val lockscreenAlpha: Flow<Float> =
54         transitionAnimation.sharedFlow(
55             duration = 500.milliseconds,
56             onStep = { 0f },
57             onCancel = { 1f },
58             onFinish = { 1f },
59         )
60 
61     val notificationAlpha: Flow<Float> =
62         transitionAnimation.sharedFlow(
63             duration = 500.milliseconds,
64             onStep = { 1f - it },
65             // Needs to be 1f in order for HUNs to appear on AOD
66             onFinish = { 1f },
67         )
68 
69     val deviceEntryBackgroundViewAlpha: Flow<Float> =
70         transitionAnimation.immediatelyTransitionTo(0f)
71 
72     override val deviceEntryParentViewAlpha: Flow<Float> =
73         deviceEntryUdfpsInteractor.isUdfpsEnrolledAndEnabled.flatMapLatest {
74             isUdfpsEnrolledAndEnabled ->
75             if (isUdfpsEnrolledAndEnabled) {
76                 transitionAnimation.immediatelyTransitionTo(1f)
77             } else {
78                 emptyFlow()
79             }
80         }
81 }
82