1 /* <lambda>null2 * Copyright (C) 2023 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.keyguard.ui.binder 18 19 import com.android.systemui.keyguard.ui.view.InWindowLauncherUnlockAnimationManager 20 import com.android.systemui.keyguard.ui.viewmodel.InWindowLauncherAnimationViewModel 21 import kotlinx.coroutines.CoroutineScope 22 import com.android.app.tracing.coroutines.launchTraced as launch 23 24 /** 25 * Binds the [InWindowLauncherUnlockAnimationManager] "view", which manages the lifecycle and state 26 * of the in-window Launcher animation. 27 */ 28 object InWindowLauncherAnimationViewBinder { 29 30 @JvmStatic 31 fun bind( 32 viewModel: InWindowLauncherAnimationViewModel, 33 inWindowLauncherUnlockAnimationManager: InWindowLauncherUnlockAnimationManager, 34 scope: CoroutineScope 35 ) { 36 scope.launch { 37 viewModel.shouldPrepareForInWindowAnimation.collect { shouldPrepare -> 38 if (shouldPrepare) { 39 inWindowLauncherUnlockAnimationManager.prepareForUnlock() 40 } else { 41 // If we no longer meet the conditions to prepare for unlock, we'll need to 42 // manually set Launcher unlocked if we didn't start the unlock animation, or it 43 // will remain "prepared" (blank) forever. 44 inWindowLauncherUnlockAnimationManager.ensureUnlockedOrAnimatingUnlocked() 45 } 46 } 47 } 48 49 scope.launch { 50 viewModel.shouldStartInWindowAnimation.collect { shouldStart -> 51 if (shouldStart) { 52 inWindowLauncherUnlockAnimationManager.playUnlockAnimation(unlocked = true) 53 } else { 54 // Once the conditions to start the animation are no longer met, clear whether 55 // we started the animation, since we'll need to start it again if the 56 // conditions become true again. 57 inWindowLauncherUnlockAnimationManager.clearStartedUnlockAnimation() 58 } 59 } 60 } 61 } 62 } 63