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1 /*
2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.qs.tiles.impl.modes.domain.interactor
18 
19 import android.content.Intent
20 import android.provider.Settings
21 import android.util.Log
22 import com.android.systemui.animation.Expandable
23 import com.android.systemui.dagger.SysUISingleton
24 import com.android.systemui.dagger.qualifiers.Main
25 import com.android.systemui.qs.flags.QSComposeFragment
26 import com.android.systemui.qs.tiles.base.domain.actions.QSTileIntentUserInputHandler
27 import com.android.systemui.qs.tiles.base.domain.interactor.QSTileUserActionInteractor
28 import com.android.systemui.qs.tiles.base.domain.model.QSTileInput
29 import com.android.systemui.qs.tiles.base.shared.model.QSTileUserAction
30 import com.android.systemui.qs.tiles.impl.modes.domain.model.ModesTileModel
31 import com.android.systemui.statusbar.policy.domain.interactor.ZenModeInteractor
32 import com.android.systemui.statusbar.policy.ui.dialog.ModesDialogDelegate
33 import com.android.systemui.statusbar.policy.ui.dialog.ModesDialogEventLogger
34 import javax.inject.Inject
35 import kotlin.coroutines.CoroutineContext
36 import kotlinx.coroutines.withContext
37 
38 @SysUISingleton
39 class ModesTileUserActionInteractor
40 @Inject
41 constructor(
42     @Main private val mainContext: CoroutineContext,
43     private val qsTileIntentUserInputHandler: QSTileIntentUserInputHandler,
44     // TODO(b/353896370): The domain layer should not have to depend on the UI layer.
45     private val dialogDelegate: ModesDialogDelegate,
46     private val zenModeInteractor: ZenModeInteractor,
47     private val dialogEventLogger: ModesDialogEventLogger,
48 ) : QSTileUserActionInteractor<ModesTileModel> {
49     val longClickIntent = Intent(Settings.ACTION_ZEN_MODE_SETTINGS)
50 
handleInputnull51     override suspend fun handleInput(input: QSTileInput<ModesTileModel>) {
52         with(input) {
53             when (action) {
54                 is QSTileUserAction.Click -> {
55                     handleClick(action.expandable)
56                 }
57                 is QSTileUserAction.ToggleClick -> {
58                     handleToggleClick(input.data)
59                 }
60                 is QSTileUserAction.LongClick -> {
61                     handleLongClick(action.expandable)
62                 }
63             }
64         }
65     }
66 
handleClicknull67     suspend fun handleClick(expandable: Expandable?) {
68         // Show a dialog with the list of modes to configure.
69         dialogDelegate.showDialog(expandable)
70     }
71 
handleToggleClicknull72     suspend fun handleToggleClick(modesTileModel: ModesTileModel) {
73         if (QSComposeFragment.isUnexpectedlyInLegacyMode()) {
74             return
75         }
76 
77         // If no modes are on, turn on DND since it's the highest-priority mode. Otherwise, turn
78         // them all off.
79         // We want this toggle to work as a shortcut to DND in most cases, but it should still
80         // correctly toggle the tile state to "off" as the user would expect when more modes are on.
81         if (modesTileModel.activeModes.isEmpty()) {
82             val dnd = zenModeInteractor.dndMode.value
83             if (dnd == null) {
84                 Log.wtf(TAG, "Triggered DND but it's null!?")
85                 return
86             }
87 
88             if (zenModeInteractor.shouldAskForZenDuration(dnd)) {
89                 dialogEventLogger.logOpenDurationDialog(dnd)
90                 withContext(mainContext) {
91                     // NOTE: The dialog handles turning on the mode itself.
92                     val dialog = dialogDelegate.makeDndDurationDialog()
93                     dialog.show()
94                 }
95             } else {
96                 dialogEventLogger.logModeOn(dnd)
97                 zenModeInteractor.activateMode(dnd)
98             }
99         } else {
100             zenModeInteractor.deactivateAllModes()
101         }
102     }
103 
handleLongClicknull104     fun handleLongClick(expandable: Expandable?) {
105         qsTileIntentUserInputHandler.handle(expandable, longClickIntent)
106     }
107 
108     companion object {
109         const val TAG = "ModesTileUserActionInteractor"
110     }
111 }
112