Searched defs:PhysicalDeviceDescriptorIndexingFeatures (Results 1 – 2 of 2) sorted by relevance
28551 struct PhysicalDeviceDescriptorIndexingFeatures struct28553 using NativeType = VkPhysicalDeviceDescriptorIndexingFeatures;28555 static const bool allowDuplicate = false;28556 …R_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceDescriptorIndexingFeatures;28560 …PhysicalDeviceDescriptorIndexingFeatures(VULKAN_HPP_NAMESPACE::Bool32 shaderInputAttachmentArrayDy… in PhysicalDeviceDescriptorIndexingFeatures() function28566 …PhysicalDeviceDescriptorIndexingFeatures( VkPhysicalDeviceDescriptorIndexingFeatures const & rhs )… in PhysicalDeviceDescriptorIndexingFeatures() function28576 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceDescriptorIndexingFeatures const *>(… in operator =()28581 …NSTEXPR_14 PhysicalDeviceDescriptorIndexingFeatures & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()28587 …amicIndexing( VULKAN_HPP_NAMESPACE::Bool32 shaderInputAttachmentArrayDynamicIndexing_ ) VULKAN_HPP… in setShaderInputAttachmentArrayDynamicIndexing()28593 …DynamicIndexing( VULKAN_HPP_NAMESPACE::Bool32 shaderUniformTexelBufferArrayDynamicIndexing_ ) VULK… in setShaderUniformTexelBufferArrayDynamicIndexing()[all …]
56772 struct PhysicalDeviceDescriptorIndexingFeatures struct56774 using NativeType = VkPhysicalDeviceDescriptorIndexingFeatures;56776 static const bool allowDuplicate = false;56777 …R_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceDescriptorIndexingFeatures;56781 …PhysicalDeviceDescriptorIndexingFeatures(VULKAN_HPP_NAMESPACE::Bool32 shaderInputAttachmentArrayDy… in PhysicalDeviceDescriptorIndexingFeatures() function56787 …PhysicalDeviceDescriptorIndexingFeatures( VkPhysicalDeviceDescriptorIndexingFeatures const & rhs )… in PhysicalDeviceDescriptorIndexingFeatures() function56797 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceDescriptorIndexingFeatures const *>(… in operator =()56802 …NSTEXPR_14 PhysicalDeviceDescriptorIndexingFeatures & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()56808 …amicIndexing( VULKAN_HPP_NAMESPACE::Bool32 shaderInputAttachmentArrayDynamicIndexing_ ) VULKAN_HPP… in setShaderInputAttachmentArrayDynamicIndexing()56814 …DynamicIndexing( VULKAN_HPP_NAMESPACE::Bool32 shaderUniformTexelBufferArrayDynamicIndexing_ ) VULK… in setShaderUniformTexelBufferArrayDynamicIndexing()[all …]