Searched defs:PhysicalDeviceShaderAtomicFloatFeaturesEXT (Results 1 – 4 of 4) sorted by relevance
83014 struct PhysicalDeviceShaderAtomicFloatFeaturesEXT struct83016 using NativeType = VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;83018 static const bool allowDuplicate = false;83019 …ONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;83022 …VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloatFeaturesEXT( VULKAN_HPP_NAMESPACE::Bool32 shad… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() argument83053 …PhysicalDeviceShaderAtomicFloatFeaturesEXT( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & r… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function83063 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloatFeaturesEXT const *… in operator =()83068 …TEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()83075 …ufferFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32Atomics()83082 …rFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32AtomicAdd()[all …]
81719 struct PhysicalDeviceShaderAtomicFloatFeaturesEXT struct81721 using NativeType = VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;81723 static const bool allowDuplicate = false;81724 …ONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;81727 …VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloatFeaturesEXT( VULKAN_HPP_NAMESPACE::Bool32 shad… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function81758 …PhysicalDeviceShaderAtomicFloatFeaturesEXT( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & r… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function81768 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloatFeaturesEXT const *… in operator =()81773 …TEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()81780 …ufferFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32Atomics()81787 …rFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32AtomicAdd()[all …]
100740 struct PhysicalDeviceShaderAtomicFloatFeaturesEXT struct100742 using NativeType = VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;100744 static const bool allowDuplicate = false;100745 …ONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;100748 …VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloatFeaturesEXT( VULKAN_HPP_NAMESPACE::Bool32 shad… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function100779 …PhysicalDeviceShaderAtomicFloatFeaturesEXT( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & r… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function100789 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloatFeaturesEXT const *… in operator =()100794 …TEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()100801 …ufferFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32Atomics()100808 …rFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32AtomicAdd()[all …]
32418 pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXT { struct32434 impl ::std::default::Default for PhysicalDeviceShaderAtomicFloatFeaturesEXT { argument32455 unsafe impl TaggedStructure for PhysicalDeviceShaderAtomicFloatFeaturesEXT { implementation32459 impl PhysicalDeviceShaderAtomicFloatFeaturesEXT { implementation32476 unsafe impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderAtomicFloatFeaturesEXT {} implementation32478 unsafe impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderAtomicFloatFeaturesEXT {} implementation32572 pub fn build(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT { in build()