1 /* 2 * Copyright (C) 2025 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.keyguard.ui.viewmodel 18 19 import com.android.systemui.dagger.SysUISingleton 20 import com.android.systemui.keyguard.domain.interactor.FromPrimaryBouncerTransitionInteractor 21 import com.android.systemui.keyguard.shared.model.Edge 22 import com.android.systemui.keyguard.shared.model.KeyguardState.DREAMING 23 import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER 24 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow 25 import com.android.systemui.keyguard.ui.transitions.BlurConfig 26 import com.android.systemui.keyguard.ui.transitions.PrimaryBouncerTransition 27 import com.android.systemui.scene.shared.model.Overlays 28 import javax.inject.Inject 29 import kotlinx.coroutines.flow.Flow 30 import kotlinx.coroutines.flow.emptyFlow 31 32 @SysUISingleton 33 class PrimaryBouncerToDreamingTransitionViewModel 34 @Inject 35 constructor(blurConfig: BlurConfig, animationFlow: KeyguardTransitionAnimationFlow) : 36 PrimaryBouncerTransition { 37 private val transitionAnimation = 38 animationFlow 39 .setup( 40 duration = FromPrimaryBouncerTransitionInteractor.TO_DREAMING_DURATION, 41 edge = Edge.create(from = Overlays.Bouncer, to = DREAMING), 42 ) 43 .setupWithoutSceneContainer(edge = Edge.create(from = PRIMARY_BOUNCER, to = DREAMING)) 44 45 override val windowBlurRadius: Flow<Float> = 46 transitionAnimation.sharedFlow( <lambda>null47 onStart = { blurConfig.maxBlurRadiusPx }, <lambda>null48 onStep = { 49 transitionProgressToBlurRadius( 50 blurConfig.maxBlurRadiusPx, 51 endBlurRadius = blurConfig.minBlurRadiusPx, 52 transitionProgress = it, 53 ) 54 }, <lambda>null55 onFinish = { blurConfig.minBlurRadiusPx }, 56 ) 57 58 override val notificationBlurRadius: Flow<Float> = emptyFlow() 59 } 60