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1 /*
2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.keyguard.ui.viewmodel
18 
19 import android.util.MathUtils
20 import com.android.app.animation.Interpolators.EMPHASIZED_ACCELERATE
21 import com.android.systemui.Flags
22 import com.android.systemui.dagger.SysUISingleton
23 import com.android.systemui.keyguard.domain.interactor.FromPrimaryBouncerTransitionInteractor
24 import com.android.systemui.keyguard.shared.model.Edge
25 import com.android.systemui.keyguard.shared.model.KeyguardState.LOCKSCREEN
26 import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER
27 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow
28 import com.android.systemui.keyguard.ui.transitions.BlurConfig
29 import com.android.systemui.keyguard.ui.transitions.DeviceEntryIconTransition
30 import com.android.systemui.keyguard.ui.transitions.PrimaryBouncerTransition
31 import com.android.systemui.scene.shared.model.Overlays
32 import javax.inject.Inject
33 import kotlin.time.Duration.Companion.milliseconds
34 import kotlinx.coroutines.flow.Flow
35 
36 /**
37  * Breaks down PRIMARY BOUNCER->LOCKSCREEN transition into discrete steps for corresponding views to
38  * consume.
39  */
40 @SysUISingleton
41 class PrimaryBouncerToLockscreenTransitionViewModel
42 @Inject
43 constructor(
44     private val blurConfig: BlurConfig,
45     animationFlow: KeyguardTransitionAnimationFlow,
46     shadeDependentFlows: ShadeDependentFlows,
47 ) : DeviceEntryIconTransition, PrimaryBouncerTransition {
48     private val transitionAnimation =
49         animationFlow
50             .setup(
51                 duration = FromPrimaryBouncerTransitionInteractor.TO_LOCKSCREEN_DURATION,
52                 edge = Edge.create(from = Overlays.Bouncer, to = LOCKSCREEN),
53             )
54             .setupWithoutSceneContainer(edge = Edge.create(from = PRIMARY_BOUNCER, to = LOCKSCREEN))
55 
56     val shortcutsAlpha: Flow<Float> =
57         transitionAnimation.sharedFlow(
58             duration = 250.milliseconds,
59             interpolator = EMPHASIZED_ACCELERATE,
<lambda>null60             onStep = { it },
61         )
62 
lockscreenAlphanull63     fun lockscreenAlpha(viewState: ViewStateAccessor): Flow<Float> {
64         var currentAlpha = 0f
65         return transitionAnimation.sharedFlow(
66             duration = 250.milliseconds,
67             onStart = { currentAlpha = viewState.alpha() },
68             onStep = { MathUtils.lerp(currentAlpha, 1f, it) },
69         )
70     }
71 
72     val deviceEntryBackgroundViewAlpha: Flow<Float> =
73         transitionAnimation.immediatelyTransitionTo(1f)
74     override val deviceEntryParentViewAlpha: Flow<Float> =
75         transitionAnimation.immediatelyTransitionTo(1f)
76 
77     override val windowBlurRadius: Flow<Float> =
78         shadeDependentFlows.transitionFlow(
79             flowWhenShadeIsExpanded =
80                 if (Flags.notificationShadeBlur()) {
81                     transitionAnimation.immediatelyTransitionTo(blurConfig.maxBlurRadiusPx)
82                 } else {
83                     transitionAnimation.immediatelyTransitionTo(blurConfig.minBlurRadiusPx)
84                 },
85             flowWhenShadeIsNotExpanded =
86                 transitionAnimation.sharedFlow(
87                     duration = FromPrimaryBouncerTransitionInteractor.TO_LOCKSCREEN_DURATION,
<lambda>null88                     onStep = {
89                         transitionProgressToBlurRadius(
90                             starBlurRadius = blurConfig.maxBlurRadiusPx,
91                             endBlurRadius = blurConfig.minBlurRadiusPx,
92                             transitionProgress = it,
93                         )
94                     },
95                 ),
96         )
97 
98     override val notificationBlurRadius: Flow<Float> =
99         transitionAnimation.immediatelyTransitionTo(0.0f)
100 }
101