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1 /*
2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.keyguard.ui.viewmodel
18 
19 import com.android.systemui.Flags
20 import com.android.systemui.dagger.SysUISingleton
21 import com.android.systemui.keyguard.domain.interactor.FromPrimaryBouncerTransitionInteractor
22 import com.android.systemui.keyguard.shared.model.Edge
23 import com.android.systemui.keyguard.shared.model.KeyguardState.OCCLUDED
24 import com.android.systemui.keyguard.shared.model.KeyguardState.PRIMARY_BOUNCER
25 import com.android.systemui.keyguard.ui.KeyguardTransitionAnimationFlow
26 import com.android.systemui.keyguard.ui.transitions.BlurConfig
27 import com.android.systemui.keyguard.ui.transitions.PrimaryBouncerTransition
28 import javax.inject.Inject
29 import kotlinx.coroutines.flow.Flow
30 
31 @SysUISingleton
32 class PrimaryBouncerToOccludedTransitionViewModel
33 @Inject
34 constructor(
35     shadeDependentFlows: ShadeDependentFlows,
36     blurConfig: BlurConfig,
37     animationFlow: KeyguardTransitionAnimationFlow,
38 ) : PrimaryBouncerTransition {
39     private val transitionAnimation =
40         animationFlow
41             .setup(
42                 duration = FromPrimaryBouncerTransitionInteractor.TO_OCCLUDED_DURATION,
43                 edge = Edge.INVALID,
44             )
45             .setupWithoutSceneContainer(edge = Edge.create(PRIMARY_BOUNCER, OCCLUDED))
46 
47     override val windowBlurRadius: Flow<Float> =
48         shadeDependentFlows.transitionFlow(
49             flowWhenShadeIsExpanded =
50                 if (Flags.notificationShadeBlur()) {
51                     transitionAnimation.immediatelyTransitionTo(blurConfig.maxBlurRadiusPx)
52                 } else {
53                     transitionAnimation.immediatelyTransitionTo(blurConfig.minBlurRadiusPx)
54                 },
55             flowWhenShadeIsNotExpanded =
56                 transitionAnimation.immediatelyTransitionTo(blurConfig.minBlurRadiusPx),
57         )
58 
59     override val notificationBlurRadius: Flow<Float> =
60         transitionAnimation.immediatelyTransitionTo(0.0f)
61 }
62