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1 /*
<lambda>null2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.qs.ui.viewmodel
18 
19 import com.android.compose.animation.scene.Back
20 import com.android.compose.animation.scene.Swipe
21 import com.android.compose.animation.scene.UserAction
22 import com.android.compose.animation.scene.UserActionResult
23 import com.android.compose.animation.scene.UserActionResult.HideOverlay
24 import com.android.compose.animation.scene.UserActionResult.ReplaceByOverlay
25 import com.android.systemui.qs.panels.ui.viewmodel.EditModeViewModel
26 import com.android.systemui.scene.shared.model.Overlays
27 import com.android.systemui.scene.ui.viewmodel.SceneContainerArea
28 import com.android.systemui.scene.ui.viewmodel.UserActionsViewModel
29 import dagger.assisted.AssistedFactory
30 import dagger.assisted.AssistedInject
31 import kotlinx.coroutines.flow.map
32 
33 /** Models the UI state for the user actions for navigating to other scenes or overlays. */
34 class QuickSettingsShadeOverlayActionsViewModel
35 @AssistedInject
36 constructor(private val editModeViewModel: EditModeViewModel) : UserActionsViewModel() {
37 
38     override suspend fun hydrateActions(setActions: (Map<UserAction, UserActionResult>) -> Unit) {
39         editModeViewModel.isEditing
40             .map { isEditing ->
41                 buildMap {
42                     put(Swipe.Up, HideOverlay(Overlays.QuickSettingsShade))
43                     // When editing, back should go back to QS from edit mode (i.e. remain in the
44                     // same overlay).
45                     if (!isEditing) {
46                         put(Back, HideOverlay(Overlays.QuickSettingsShade))
47                     }
48                     put(
49                         Swipe.Down(fromSource = SceneContainerArea.TopEdgeStartHalf),
50                         ReplaceByOverlay(Overlays.NotificationsShade),
51                     )
52                 }
53             }
54             .collect { actions -> setActions(actions) }
55     }
56 
57     @AssistedFactory
58     interface Factory {
59         fun create(): QuickSettingsShadeOverlayActionsViewModel
60     }
61 }
62