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1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
2 /*
3  * Copyright (c) 2012-2024 Broadcom. All Rights Reserved. The term
4  * "Broadcom" refers to Broadcom Inc. and/or its subsidiaries.
5  *
6  * Permission is hereby granted, free of charge, to any person
7  * obtaining a copy of this software and associated documentation
8  * files (the "Software"), to deal in the Software without
9  * restriction, including without limitation the rights to use, copy,
10  * modify, merge, publish, distribute, sublicense, and/or sell copies
11  * of the Software, and to permit persons to whom the Software is
12  * furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be
15  * included in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
20  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
21  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
22  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24  * SOFTWARE.
25  *
26  */
27 
28 /*
29  * svga3d_types.h --
30  *
31  *    SVGA 3d hardware definitions for basic types
32  */
33 
34 #ifndef _SVGA3D_TYPES_H_
35 #define _SVGA3D_TYPES_H_
36 
37 #include "vm_basic_types.h"
38 
39 #define SVGA3D_INVALID_ID  ((uint32) - 1)
40 #define SVGA3D_RESERVED_ID ((uint32) - 2)
41 
42 #define SVGA3D_RESOURCE_TYPE_MIN      1
43 #define SVGA3D_RESOURCE_BUFFER        1
44 #define SVGA3D_RESOURCE_TEXTURE1D     2
45 #define SVGA3D_RESOURCE_TEXTURE2D     3
46 #define SVGA3D_RESOURCE_TEXTURE3D     4
47 #define SVGA3D_RESOURCE_TEXTURECUBE   5
48 #define SVGA3D_RESOURCE_TYPE_DX10_MAX 6
49 #define SVGA3D_RESOURCE_BUFFEREX      6
50 #define SVGA3D_RESOURCE_TYPE_MAX      7
51 typedef uint32 SVGA3dResourceType;
52 
53 typedef uint8 SVGABool8;
54 typedef uint32 SVGA3dBool;
55 typedef uint32 SVGA3dColor;
56 
57 typedef uint32 SVGA3dSurfaceId;
58 
59 #pragma pack(push, 1)
60 typedef struct {
61    uint32 numerator;
62    uint32 denominator;
63 } SVGA3dFraction64;
64 #pragma pack(pop)
65 
66 #pragma pack(push, 1)
67 typedef struct SVGA3dCopyRect {
68    uint32 x;
69    uint32 y;
70    uint32 w;
71    uint32 h;
72    uint32 srcx;
73    uint32 srcy;
74 } SVGA3dCopyRect;
75 #pragma pack(pop)
76 
77 #pragma pack(push, 1)
78 typedef struct SVGA3dCopyBox {
79    uint32 x;
80    uint32 y;
81    uint32 z;
82    uint32 w;
83    uint32 h;
84    uint32 d;
85    uint32 srcx;
86    uint32 srcy;
87    uint32 srcz;
88 } SVGA3dCopyBox;
89 #pragma pack(pop)
90 
91 #pragma pack(push, 1)
92 typedef struct SVGA3dRect {
93    uint32 x;
94    uint32 y;
95    uint32 w;
96    uint32 h;
97 } SVGA3dRect;
98 #pragma pack(pop)
99 
100 #pragma pack(push, 1)
101 typedef struct {
102    uint32 x;
103    uint32 y;
104    uint32 z;
105    uint32 w;
106    uint32 h;
107    uint32 d;
108 } SVGA3dBox;
109 #pragma pack(pop)
110 
111 #pragma pack(push, 1)
112 typedef struct {
113    int32 x;
114    int32 y;
115    int32 z;
116    int32 w;
117    int32 h;
118    int32 d;
119 } SVGA3dSignedBox;
120 #pragma pack(pop)
121 
122 #pragma pack(push, 1)
123 typedef struct {
124    uint32 x;
125    uint32 y;
126    uint32 z;
127 } SVGA3dPoint;
128 #pragma pack(pop)
129 
130 #pragma pack(push, 1)
131 typedef union {
132    struct {
133       float r;
134       float g;
135       float b;
136       float a;
137    };
138 
139    float value[4];
140 } SVGA3dRGBAFloat;
141 #pragma pack(pop)
142 
143 typedef enum SVGA3dSurfaceFormat {
144    SVGA3D_FORMAT_INVALID = 0,
145 
146    SVGA3D_X8R8G8B8 = 1,
147    SVGA3D_FORMAT_MIN = 1,
148 
149    SVGA3D_A8R8G8B8 = 2,
150 
151    SVGA3D_R5G6B5 = 3,
152    SVGA3D_X1R5G5B5 = 4,
153    SVGA3D_A1R5G5B5 = 5,
154    SVGA3D_A4R4G4B4 = 6,
155 
156    SVGA3D_Z_D32 = 7,
157    SVGA3D_Z_D16 = 8,
158    SVGA3D_Z_D24S8 = 9,
159    SVGA3D_Z_D15S1 = 10,
160 
161    SVGA3D_LUMINANCE8 = 11,
162    SVGA3D_LUMINANCE4_ALPHA4 = 12,
163    SVGA3D_LUMINANCE16 = 13,
164    SVGA3D_LUMINANCE8_ALPHA8 = 14,
165 
166    SVGA3D_DXT1 = 15,
167    SVGA3D_DXT2 = 16,
168    SVGA3D_DXT3 = 17,
169    SVGA3D_DXT4 = 18,
170    SVGA3D_DXT5 = 19,
171 
172    SVGA3D_BUMPU8V8 = 20,
173    SVGA3D_BUMPL6V5U5 = 21,
174    SVGA3D_BUMPX8L8V8U8 = 22,
175    SVGA3D_FORMAT_DEAD1 = 23,
176 
177    SVGA3D_ARGB_S10E5 = 24,
178    SVGA3D_ARGB_S23E8 = 25,
179 
180    SVGA3D_A2R10G10B10 = 26,
181 
182    SVGA3D_V8U8 = 27,
183    SVGA3D_Q8W8V8U8 = 28,
184    SVGA3D_CxV8U8 = 29,
185 
186    SVGA3D_X8L8V8U8 = 30,
187    SVGA3D_A2W10V10U10 = 31,
188 
189    SVGA3D_ALPHA8 = 32,
190 
191    SVGA3D_R_S10E5 = 33,
192    SVGA3D_R_S23E8 = 34,
193    SVGA3D_RG_S10E5 = 35,
194    SVGA3D_RG_S23E8 = 36,
195 
196    SVGA3D_BUFFER = 37,
197 
198    SVGA3D_Z_D24X8 = 38,
199 
200    SVGA3D_V16U16 = 39,
201 
202    SVGA3D_G16R16 = 40,
203    SVGA3D_A16B16G16R16 = 41,
204 
205    SVGA3D_UYVY = 42,
206    SVGA3D_YUY2 = 43,
207 
208    SVGA3D_NV12 = 44,
209 
210    SVGA3D_FORMAT_DEAD2 = 45,
211 
212    SVGA3D_R32G32B32A32_TYPELESS = 46,
213    SVGA3D_R32G32B32A32_UINT = 47,
214    SVGA3D_R32G32B32A32_SINT = 48,
215    SVGA3D_R32G32B32_TYPELESS = 49,
216    SVGA3D_R32G32B32_FLOAT = 50,
217    SVGA3D_R32G32B32_UINT = 51,
218    SVGA3D_R32G32B32_SINT = 52,
219    SVGA3D_R16G16B16A16_TYPELESS = 53,
220    SVGA3D_R16G16B16A16_UINT = 54,
221    SVGA3D_R16G16B16A16_SNORM = 55,
222    SVGA3D_R16G16B16A16_SINT = 56,
223    SVGA3D_R32G32_TYPELESS = 57,
224    SVGA3D_R32G32_UINT = 58,
225    SVGA3D_R32G32_SINT = 59,
226    SVGA3D_R32G8X24_TYPELESS = 60,
227    SVGA3D_D32_FLOAT_S8X24_UINT = 61,
228    SVGA3D_R32_FLOAT_X8X24 = 62,
229    SVGA3D_X32_G8X24_UINT = 63,
230    SVGA3D_R10G10B10A2_TYPELESS = 64,
231    SVGA3D_R10G10B10A2_UINT = 65,
232    SVGA3D_R11G11B10_FLOAT = 66,
233    SVGA3D_R8G8B8A8_TYPELESS = 67,
234    SVGA3D_R8G8B8A8_UNORM = 68,
235    SVGA3D_R8G8B8A8_UNORM_SRGB = 69,
236    SVGA3D_R8G8B8A8_UINT = 70,
237    SVGA3D_R8G8B8A8_SINT = 71,
238    SVGA3D_R16G16_TYPELESS = 72,
239    SVGA3D_R16G16_UINT = 73,
240    SVGA3D_R16G16_SINT = 74,
241    SVGA3D_R32_TYPELESS = 75,
242    SVGA3D_D32_FLOAT = 76,
243    SVGA3D_R32_UINT = 77,
244    SVGA3D_R32_SINT = 78,
245    SVGA3D_R24G8_TYPELESS = 79,
246    SVGA3D_D24_UNORM_S8_UINT = 80,
247    SVGA3D_R24_UNORM_X8 = 81,
248    SVGA3D_X24_G8_UINT = 82,
249    SVGA3D_R8G8_TYPELESS = 83,
250    SVGA3D_R8G8_UNORM = 84,
251    SVGA3D_R8G8_UINT = 85,
252    SVGA3D_R8G8_SINT = 86,
253    SVGA3D_R16_TYPELESS = 87,
254    SVGA3D_R16_UNORM = 88,
255    SVGA3D_R16_UINT = 89,
256    SVGA3D_R16_SNORM = 90,
257    SVGA3D_R16_SINT = 91,
258    SVGA3D_R8_TYPELESS = 92,
259    SVGA3D_R8_UNORM = 93,
260    SVGA3D_R8_UINT = 94,
261    SVGA3D_R8_SNORM = 95,
262    SVGA3D_R8_SINT = 96,
263    SVGA3D_P8 = 97,
264    SVGA3D_R9G9B9E5_SHAREDEXP = 98,
265    SVGA3D_R8G8_B8G8_UNORM = 99,
266    SVGA3D_G8R8_G8B8_UNORM = 100,
267    SVGA3D_BC1_TYPELESS = 101,
268    SVGA3D_BC1_UNORM_SRGB = 102,
269    SVGA3D_BC2_TYPELESS = 103,
270    SVGA3D_BC2_UNORM_SRGB = 104,
271    SVGA3D_BC3_TYPELESS = 105,
272    SVGA3D_BC3_UNORM_SRGB = 106,
273    SVGA3D_BC4_TYPELESS = 107,
274    SVGA3D_ATI1 = 108,
275    SVGA3D_BC4_SNORM = 109,
276    SVGA3D_BC5_TYPELESS = 110,
277    SVGA3D_ATI2 = 111,
278    SVGA3D_BC5_SNORM = 112,
279    SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113,
280    SVGA3D_B8G8R8A8_TYPELESS = 114,
281    SVGA3D_B8G8R8A8_UNORM_SRGB = 115,
282    SVGA3D_B8G8R8X8_TYPELESS = 116,
283    SVGA3D_B8G8R8X8_UNORM_SRGB = 117,
284 
285    SVGA3D_Z_DF16 = 118,
286    SVGA3D_Z_DF24 = 119,
287    SVGA3D_Z_D24S8_INT = 120,
288 
289    SVGA3D_YV12 = 121,
290 
291    SVGA3D_R32G32B32A32_FLOAT = 122,
292    SVGA3D_R16G16B16A16_FLOAT = 123,
293    SVGA3D_R16G16B16A16_UNORM = 124,
294    SVGA3D_R32G32_FLOAT = 125,
295    SVGA3D_R10G10B10A2_UNORM = 126,
296    SVGA3D_R8G8B8A8_SNORM = 127,
297    SVGA3D_R16G16_FLOAT = 128,
298    SVGA3D_R16G16_UNORM = 129,
299    SVGA3D_R16G16_SNORM = 130,
300    SVGA3D_R32_FLOAT = 131,
301    SVGA3D_R8G8_SNORM = 132,
302    SVGA3D_R16_FLOAT = 133,
303    SVGA3D_D16_UNORM = 134,
304    SVGA3D_A8_UNORM = 135,
305    SVGA3D_BC1_UNORM = 136,
306    SVGA3D_BC2_UNORM = 137,
307    SVGA3D_BC3_UNORM = 138,
308    SVGA3D_B5G6R5_UNORM = 139,
309    SVGA3D_B5G5R5A1_UNORM = 140,
310    SVGA3D_B8G8R8A8_UNORM = 141,
311    SVGA3D_B8G8R8X8_UNORM = 142,
312    SVGA3D_BC4_UNORM = 143,
313    SVGA3D_BC5_UNORM = 144,
314    SVGA3D_B4G4R4A4_UNORM = 145,
315 
316    SVGA3D_BC6H_TYPELESS = 146,
317    SVGA3D_BC6H_UF16 = 147,
318    SVGA3D_BC6H_SF16 = 148,
319    SVGA3D_BC7_TYPELESS = 149,
320    SVGA3D_BC7_UNORM = 150,
321    SVGA3D_BC7_UNORM_SRGB = 151,
322 
323    SVGA3D_AYUV = 152,
324 
325    SVGA3D_R11G11B10_TYPELESS = 153,
326 
327    SVGA3D_FORMAT_MAX
328 } SVGA3dSurfaceFormat;
329 
330 #define SVGA3D_SURFACE_CUBEMAP (1 << 0)
331 
332 #define SVGA3D_SURFACE_HINT_STATIC       (CONST64U(1) << 1)
333 #define SVGA3D_SURFACE_HINT_DYNAMIC      (CONST64U(1) << 2)
334 #define SVGA3D_SURFACE_HINT_INDEXBUFFER  (CONST64U(1) << 3)
335 #define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4)
336 #define SVGA3D_SURFACE_HINT_TEXTURE      (CONST64U(1) << 5)
337 #define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6)
338 #define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7)
339 #define SVGA3D_SURFACE_HINT_WRITEONLY    (CONST64U(1) << 8)
340 #define SVGA3D_SURFACE_DEAD2             (CONST64U(1) << 9)
341 #define SVGA3D_SURFACE_AUTOGENMIPMAPS    (CONST64U(1) << 10)
342 
343 #define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11)
344 
345 #define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12)
346 
347 #define SVGA3D_SURFACE_INACTIVE         (CONST64U(1) << 13)
348 #define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14)
349 #define SVGA3D_SURFACE_VOLUME           (CONST64U(1) << 15)
350 
351 #define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16)
352 
353 #define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17)
354 
355 #define SVGA3D_SURFACE_1D    (CONST64U(1) << 18)
356 #define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19)
357 
358 #define SVGA3D_SURFACE_BIND_VERTEX_BUFFER   (CONST64U(1) << 20)
359 #define SVGA3D_SURFACE_BIND_INDEX_BUFFER    (CONST64U(1) << 21)
360 #define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22)
361 #define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23)
362 #define SVGA3D_SURFACE_BIND_RENDER_TARGET   (CONST64U(1) << 24)
363 #define SVGA3D_SURFACE_BIND_DEPTH_STENCIL   (CONST64U(1) << 25)
364 #define SVGA3D_SURFACE_BIND_STREAM_OUTPUT   (CONST64U(1) << 26)
365 
366 #define SVGA3D_SURFACE_STAGING_UPLOAD       (CONST64U(1) << 27)
367 #define SVGA3D_SURFACE_STAGING_DOWNLOAD     (CONST64U(1) << 28)
368 #define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29)
369 
370 #define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30)
371 
372 #define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31)
373 
374 #define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32)
375 
376 #define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33)
377 
378 #define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34)
379 
380 #define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35)
381 
382 #define SVGA3D_SURFACE_BIND_RAW_VIEWS    (CONST64U(1) << 36)
383 #define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37)
384 
385 #define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38)
386 #define SVGA3D_SURFACE_RESOURCE_CLAMP    (CONST64U(1) << 39)
387 
388 #define SVGA3D_SURFACE_STAGING_COPY (CONST64U(1) << 40)
389 
390 #define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 44)
391 
392 typedef uint32 SVGA3dSurface1Flags;
393 typedef uint32 SVGA3dSurface2Flags;
394 typedef uint64 SVGA3dSurfaceAllFlags;
395 
396 #define SVGA3D_SURFACE_FLAGS1_MASK ((uint64)MAX_UINT32)
397 #define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK)
398 
399 #define SVGA3D_SURFACE_HB_DISALLOWED_MASK                                      \
400    (SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_SCREENTARGET |                   \
401     SVGA3D_SURFACE_ALIGN16 | SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |             \
402     SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD |        \
403     SVGA3D_SURFACE_STAGING_DOWNLOAD | SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |    \
404     SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE |         \
405     SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER |           \
406     SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS |             \
407     SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS |      \
408     SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY |              \
409     SVGA3D_SURFACE_RESTRICT_UPDATE | SVGA3D_SURFACE_BIND_TENSOR |              \
410     SVGA3D_SURFACE_LO_STAGING)
411 
412 #define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK                              \
413    (SVGA3D_SURFACE_1D | SVGA3D_SURFACE_MULTISAMPLE |                           \
414     SVGA3D_SURFACE_STAGING_COPY)
415 
416 #define SVGA3D_SURFACE_2D_DISALLOWED_MASK                                      \
417    (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |                   \
418     SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D |                                \
419     SVGA3D_SURFACE_BIND_VERTEX_BUFFER | SVGA3D_SURFACE_BIND_INDEX_BUFFER |     \
420     SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | SVGA3D_SURFACE_BIND_DEPTH_STENCIL |  \
421     SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |  \
422     SVGA3D_SURFACE_MULTISAMPLE | SVGA3D_SURFACE_BIND_UAVIEW |                  \
423     SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_RAW_VIEWS |        \
424     SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS |      \
425     SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_BIND_TENSOR)
426 
427 #define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK                                \
428    (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |                   \
429     SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | SVGA3D_SURFACE_MULTISAMPLE)
430 
431 #define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK                            \
432    (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |                   \
433     SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D |                                \
434     SVGA3D_SURFACE_BIND_VERTEX_BUFFER | SVGA3D_SURFACE_BIND_INDEX_BUFFER |     \
435     SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | SVGA3D_SURFACE_BIND_DEPTH_STENCIL |  \
436     SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_INACTIVE |              \
437     SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD |          \
438     SVGA3D_SURFACE_HINT_INDIRECT_UPDATE |                                      \
439     SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE |         \
440     SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_BIND_RAW_VIEWS |        \
441     SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS |      \
442     SVGA3D_SURFACE_RESOURCE_CLAMP | SVGA3D_SURFACE_STAGING_COPY |              \
443     SVGA3D_SURFACE_BIND_TENSOR | SVGA3D_SURFACE_LO_STAGING)
444 
445 #define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK                                  \
446    (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |                   \
447     SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | SVGA3D_SURFACE_DEAD2 |         \
448     SVGA3D_SURFACE_ARRAY | SVGA3D_SURFACE_MULTISAMPLE |                        \
449     SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_RESOURCE_CLAMP)
450 
451 #define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK                             \
452    (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_AUTOGENMIPMAPS |                   \
453     SVGA3D_SURFACE_VOLUME | SVGA3D_SURFACE_1D | SVGA3D_SURFACE_SCREENTARGET |  \
454     SVGA3D_SURFACE_MOB_PITCH | SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |           \
455     SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER |           \
456     SVGA3D_SURFACE_BIND_LOGICOPS | SVGA3D_SURFACE_BIND_RAW_VIEWS |             \
457     SVGA3D_SURFACE_BUFFER_STRUCTURED | SVGA3D_SURFACE_DRAWINDIRECT_ARGS |      \
458     SVGA3D_SURFACE_STAGING_COPY)
459 
460 #define SVGA3D_SURFACE_DX_ONLY_MASK                                            \
461    (SVGA3D_SURFACE_BIND_STREAM_OUTPUT | SVGA3D_SURFACE_STAGING_UPLOAD |        \
462     SVGA3D_SURFACE_STAGING_DOWNLOAD | SVGA3D_SURFACE_TRANSFER_FROM_BUFFER |    \
463     SVGA3D_SURFACE_TRANSFER_TO_BUFFER)
464 
465 #define SVGA3D_SURFACE_ANY_STAGING_MASK                                        \
466    (SVGA3D_SURFACE_STAGING_UPLOAD | SVGA3D_SURFACE_STAGING_DOWNLOAD |          \
467     SVGA3D_SURFACE_STAGING_COPY | SVGA3D_SURFACE_LO_STAGING)
468 
469 #define SVGA3D_SURFACE_ANY_NONHINT_STAGING_MASK                                \
470    (SVGA3D_SURFACE_ANY_STAGING_MASK & ~(SVGA3D_SURFACE_LO_STAGING))
471 
472 #define SVGA3D_SURFACE_BIND_MASK                                               \
473    (SVGA3D_SURFACE_BIND_VERTEX_BUFFER | SVGA3D_SURFACE_BIND_INDEX_BUFFER |     \
474     SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |                                      \
475     SVGA3D_SURFACE_BIND_SHADER_RESOURCE | SVGA3D_SURFACE_BIND_RENDER_TARGET |  \
476     SVGA3D_SURFACE_BIND_DEPTH_STENCIL | SVGA3D_SURFACE_BIND_STREAM_OUTPUT |    \
477     SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_BIND_LOGICOPS |                \
478     SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BIND_TENSOR)
479 
480 #define SVGA3D_SURFACE_STAGING_DISALLOWED_MASK                                 \
481    (SVGA3D_SURFACE_BIND_MASK | SVGA3D_SURFACE_AUTOGENMIPMAPS |                 \
482     SVGA3D_SURFACE_SCREENTARGET | SVGA3D_SURFACE_HINT_RENDERTARGET |           \
483     SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | SVGA3D_SURFACE_MULTISAMPLE |         \
484     SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP |         \
485     SVGA3D_SURFACE_BIND_TENSOR)
486 
487 #define SVGA3D_SURFACE_STAGING_COPY_DISALLOWED_MASK                            \
488    (SVGA3D_SURFACE_STAGING_DISALLOWED_MASK |                                   \
489     SVGA3D_SURFACE_TRANSFER_TO_BUFFER | SVGA3D_SURFACE_TRANSFER_FROM_BUFFER)
490 
491 #define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK                                \
492    (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_DEAD2 |                            \
493     SVGA3D_SURFACE_AUTOGENMIPMAPS | SVGA3D_SURFACE_VOLUME |                    \
494     SVGA3D_SURFACE_1D | SVGA3D_SURFACE_BIND_VERTEX_BUFFER |                    \
495     SVGA3D_SURFACE_BIND_INDEX_BUFFER | SVGA3D_SURFACE_BIND_CONSTANT_BUFFER |   \
496     SVGA3D_SURFACE_BIND_DEPTH_STENCIL | SVGA3D_SURFACE_BIND_STREAM_OUTPUT |    \
497     SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | SVGA3D_SURFACE_MULTISAMPLE |         \
498     SVGA3D_SURFACE_BIND_UAVIEW | SVGA3D_SURFACE_TRANSFER_TO_BUFFER |           \
499     SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BUFFER_STRUCTURED |         \
500     SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_RESOURCE_CLAMP |         \
501     SVGA3D_SURFACE_STAGING_COPY)
502 
503 #define SVGA3D_SURFACE_SM5_MASK                                                \
504    (SVGA3D_SURFACE_DRAWINDIRECT_ARGS | SVGA3D_SURFACE_BUFFER_STRUCTURED |      \
505     SVGA3D_SURFACE_BIND_RAW_VIEWS | SVGA3D_SURFACE_BIND_UAVIEW |               \
506     SVGA3D_SURFACE_RESOURCE_CLAMP)
507 
508 #define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048
509 
510 typedef enum {
511    SVGA3DFORMAT_OP_TEXTURE = 0x00000001,
512    SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002,
513    SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004,
514    SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008,
515    SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010,
516    SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040,
517    SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080,
518 
519    SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100,
520 
521    SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400,
522 
523    SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800,
524 
525    SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000,
526 
527    SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000,
528 
529    SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000,
530 
531    SVGA3DFORMAT_OP_SRGBREAD = 0x00008000,
532 
533    SVGA3DFORMAT_OP_BUMPMAP = 0x00010000,
534 
535    SVGA3DFORMAT_OP_DMAP = 0x00020000,
536 
537    SVGA3DFORMAT_OP_NOFILTER = 0x00040000,
538 
539    SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000,
540 
541    SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000,
542 
543    SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000,
544 
545    SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000,
546 
547    SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000,
548 
549    SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000
550 } SVGA3dFormatOp;
551 
552 #define SVGA3D_FORMAT_POSITIVE                                                 \
553    (SVGA3DFORMAT_OP_TEXTURE | SVGA3DFORMAT_OP_VOLUMETEXTURE |                  \
554     SVGA3DFORMAT_OP_CUBETEXTURE | SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET |     \
555     SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | SVGA3DFORMAT_OP_ZSTENCIL |      \
556     SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH |                      \
557     SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET |                     \
558     SVGA3DFORMAT_OP_DISPLAYMODE | SVGA3DFORMAT_OP_3DACCELERATION |             \
559     SVGA3DFORMAT_OP_PIXELSIZE | SVGA3DFORMAT_OP_CONVERT_TO_ARGB |              \
560     SVGA3DFORMAT_OP_OFFSCREENPLAIN | SVGA3DFORMAT_OP_SRGBREAD |                \
561     SVGA3DFORMAT_OP_BUMPMAP | SVGA3DFORMAT_OP_DMAP |                           \
562     SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | SVGA3DFORMAT_OP_SRGBWRITE |           \
563     SVGA3DFORMAT_OP_AUTOGENMIPMAP | SVGA3DFORMAT_OP_VERTEXTEXTURE)
564 
565 #define SVGA3D_FORMAT_NEGATIVE                                                 \
566    (SVGA3DFORMAT_OP_NOFILTER | SVGA3DFORMAT_OP_NOALPHABLEND |                  \
567     SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP)
568 
569 typedef union {
570    uint32 value;
571    struct {
572       uint32 texture                : 1;
573       uint32 volumeTexture          : 1;
574       uint32 cubeTexture            : 1;
575       uint32 offscreenRenderTarget  : 1;
576       uint32 sameFormatRenderTarget : 1;
577       uint32 unknown1               : 1;
578       uint32 zStencil               : 1;
579       uint32 zStencilArbitraryDepth : 1;
580       uint32 sameFormatUpToAlpha    : 1;
581       uint32 unknown2               : 1;
582       uint32 displayMode            : 1;
583       uint32 acceleration3d         : 1;
584       uint32 pixelSize              : 1;
585       uint32 convertToARGB          : 1;
586       uint32 offscreenPlain         : 1;
587       uint32 sRGBRead               : 1;
588       uint32 bumpMap                : 1;
589       uint32 dmap                   : 1;
590       uint32 noFilter               : 1;
591       uint32 memberOfGroupARGB      : 1;
592       uint32 sRGBWrite              : 1;
593       uint32 noAlphaBlend           : 1;
594       uint32 autoGenMipMap          : 1;
595       uint32 vertexTexture          : 1;
596       uint32 noTexCoordWrapNorMip   : 1;
597    };
598 } SVGA3dSurfaceFormatCaps;
599 
600 typedef enum {
601    SVGA3D_RS_INVALID = 0,
602    SVGA3D_RS_MIN = 1,
603    SVGA3D_RS_ZENABLE = 1,
604    SVGA3D_RS_ZWRITEENABLE = 2,
605    SVGA3D_RS_ALPHATESTENABLE = 3,
606    SVGA3D_RS_DITHERENABLE = 4,
607    SVGA3D_RS_BLENDENABLE = 5,
608    SVGA3D_RS_FOGENABLE = 6,
609    SVGA3D_RS_SPECULARENABLE = 7,
610    SVGA3D_RS_STENCILENABLE = 8,
611    SVGA3D_RS_LIGHTINGENABLE = 9,
612    SVGA3D_RS_NORMALIZENORMALS = 10,
613    SVGA3D_RS_POINTSPRITEENABLE = 11,
614    SVGA3D_RS_POINTSCALEENABLE = 12,
615    SVGA3D_RS_STENCILREF = 13,
616    SVGA3D_RS_STENCILMASK = 14,
617    SVGA3D_RS_STENCILWRITEMASK = 15,
618    SVGA3D_RS_FOGSTART = 16,
619    SVGA3D_RS_FOGEND = 17,
620    SVGA3D_RS_FOGDENSITY = 18,
621    SVGA3D_RS_POINTSIZE = 19,
622    SVGA3D_RS_POINTSIZEMIN = 20,
623    SVGA3D_RS_POINTSIZEMAX = 21,
624    SVGA3D_RS_POINTSCALE_A = 22,
625    SVGA3D_RS_POINTSCALE_B = 23,
626    SVGA3D_RS_POINTSCALE_C = 24,
627    SVGA3D_RS_FOGCOLOR = 25,
628    SVGA3D_RS_AMBIENT = 26,
629    SVGA3D_RS_CLIPPLANEENABLE = 27,
630    SVGA3D_RS_FOGMODE = 28,
631    SVGA3D_RS_FILLMODE = 29,
632    SVGA3D_RS_SHADEMODE = 30,
633    SVGA3D_RS_LINEPATTERN = 31,
634    SVGA3D_RS_SRCBLEND = 32,
635    SVGA3D_RS_DSTBLEND = 33,
636    SVGA3D_RS_BLENDEQUATION = 34,
637    SVGA3D_RS_CULLMODE = 35,
638    SVGA3D_RS_ZFUNC = 36,
639    SVGA3D_RS_ALPHAFUNC = 37,
640    SVGA3D_RS_STENCILFUNC = 38,
641    SVGA3D_RS_STENCILFAIL = 39,
642    SVGA3D_RS_STENCILZFAIL = 40,
643    SVGA3D_RS_STENCILPASS = 41,
644    SVGA3D_RS_ALPHAREF = 42,
645    SVGA3D_RS_FRONTWINDING = 43,
646    SVGA3D_RS_COORDINATETYPE = 44,
647    SVGA3D_RS_ZBIAS = 45,
648    SVGA3D_RS_RANGEFOGENABLE = 46,
649    SVGA3D_RS_COLORWRITEENABLE = 47,
650    SVGA3D_RS_VERTEXMATERIALENABLE = 48,
651    SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49,
652    SVGA3D_RS_SPECULARMATERIALSOURCE = 50,
653    SVGA3D_RS_AMBIENTMATERIALSOURCE = 51,
654    SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52,
655    SVGA3D_RS_TEXTUREFACTOR = 53,
656    SVGA3D_RS_LOCALVIEWER = 54,
657    SVGA3D_RS_SCISSORTESTENABLE = 55,
658    SVGA3D_RS_BLENDCOLOR = 56,
659    SVGA3D_RS_STENCILENABLE2SIDED = 57,
660    SVGA3D_RS_CCWSTENCILFUNC = 58,
661    SVGA3D_RS_CCWSTENCILFAIL = 59,
662    SVGA3D_RS_CCWSTENCILZFAIL = 60,
663    SVGA3D_RS_CCWSTENCILPASS = 61,
664    SVGA3D_RS_VERTEXBLEND = 62,
665    SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63,
666    SVGA3D_RS_DEPTHBIAS = 64,
667 
668    SVGA3D_RS_OUTPUTGAMMA = 65,
669    SVGA3D_RS_ZVISIBLE = 66,
670    SVGA3D_RS_LASTPIXEL = 67,
671    SVGA3D_RS_CLIPPING = 68,
672    SVGA3D_RS_WRAP0 = 69,
673    SVGA3D_RS_WRAP1 = 70,
674    SVGA3D_RS_WRAP2 = 71,
675    SVGA3D_RS_WRAP3 = 72,
676    SVGA3D_RS_WRAP4 = 73,
677    SVGA3D_RS_WRAP5 = 74,
678    SVGA3D_RS_WRAP6 = 75,
679    SVGA3D_RS_WRAP7 = 76,
680    SVGA3D_RS_WRAP8 = 77,
681    SVGA3D_RS_WRAP9 = 78,
682    SVGA3D_RS_WRAP10 = 79,
683    SVGA3D_RS_WRAP11 = 80,
684    SVGA3D_RS_WRAP12 = 81,
685    SVGA3D_RS_WRAP13 = 82,
686    SVGA3D_RS_WRAP14 = 83,
687    SVGA3D_RS_WRAP15 = 84,
688    SVGA3D_RS_MULTISAMPLEANTIALIAS = 85,
689    SVGA3D_RS_MULTISAMPLEMASK = 86,
690    SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87,
691    SVGA3D_RS_TWEENFACTOR = 88,
692    SVGA3D_RS_ANTIALIASEDLINEENABLE = 89,
693    SVGA3D_RS_COLORWRITEENABLE1 = 90,
694    SVGA3D_RS_COLORWRITEENABLE2 = 91,
695    SVGA3D_RS_COLORWRITEENABLE3 = 92,
696    SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93,
697    SVGA3D_RS_SRCBLENDALPHA = 94,
698    SVGA3D_RS_DSTBLENDALPHA = 95,
699    SVGA3D_RS_BLENDEQUATIONALPHA = 96,
700    SVGA3D_RS_TRANSPARENCYANTIALIAS = 97,
701    SVGA3D_RS_LINEWIDTH = 98,
702    SVGA3D_RS_MAX
703 } SVGA3dRenderStateName;
704 
705 typedef enum {
706    SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0,
707    SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1,
708    SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2,
709    SVGA3D_TRANSPARENCYANTIALIAS_MAX
710 } SVGA3dTransparencyAntialiasType;
711 
712 typedef enum {
713    SVGA3D_VERTEXMATERIAL_NONE = 0,
714    SVGA3D_VERTEXMATERIAL_DIFFUSE = 1,
715    SVGA3D_VERTEXMATERIAL_SPECULAR = 2,
716    SVGA3D_VERTEXMATERIAL_MAX = 3,
717 } SVGA3dVertexMaterial;
718 
719 typedef enum {
720    SVGA3D_FILLMODE_INVALID = 0,
721    SVGA3D_FILLMODE_MIN = 1,
722    SVGA3D_FILLMODE_POINT = 1,
723    SVGA3D_FILLMODE_LINE = 2,
724    SVGA3D_FILLMODE_FILL = 3,
725    SVGA3D_FILLMODE_MAX
726 } SVGA3dFillModeType;
727 
728 #pragma pack(push, 1)
729 typedef union {
730    struct {
731       uint16 mode;
732       uint16 face;
733    };
734    uint32 uintValue;
735 } SVGA3dFillMode;
736 #pragma pack(pop)
737 
738 typedef enum {
739    SVGA3D_SHADEMODE_INVALID = 0,
740    SVGA3D_SHADEMODE_FLAT = 1,
741    SVGA3D_SHADEMODE_SMOOTH = 2,
742    SVGA3D_SHADEMODE_PHONG = 3,
743    SVGA3D_SHADEMODE_MAX
744 } SVGA3dShadeMode;
745 
746 #pragma pack(push, 1)
747 typedef union {
748    struct {
749       uint16 repeat;
750       uint16 pattern;
751    };
752    uint32 uintValue;
753 } SVGA3dLinePattern;
754 #pragma pack(pop)
755 
756 typedef enum {
757    SVGA3D_BLENDOP_INVALID = 0,
758    SVGA3D_BLENDOP_MIN = 1,
759    SVGA3D_BLENDOP_ZERO = 1,
760    SVGA3D_BLENDOP_ONE = 2,
761    SVGA3D_BLENDOP_SRCCOLOR = 3,
762    SVGA3D_BLENDOP_INVSRCCOLOR = 4,
763    SVGA3D_BLENDOP_SRCALPHA = 5,
764    SVGA3D_BLENDOP_INVSRCALPHA = 6,
765    SVGA3D_BLENDOP_DESTALPHA = 7,
766    SVGA3D_BLENDOP_INVDESTALPHA = 8,
767    SVGA3D_BLENDOP_DESTCOLOR = 9,
768    SVGA3D_BLENDOP_INVDESTCOLOR = 10,
769    SVGA3D_BLENDOP_SRCALPHASAT = 11,
770    SVGA3D_BLENDOP_BLENDFACTOR = 12,
771    SVGA3D_BLENDOP_INVBLENDFACTOR = 13,
772    SVGA3D_BLENDOP_SRC1COLOR = 14,
773    SVGA3D_BLENDOP_INVSRC1COLOR = 15,
774    SVGA3D_BLENDOP_SRC1ALPHA = 16,
775    SVGA3D_BLENDOP_INVSRC1ALPHA = 17,
776    SVGA3D_BLENDOP_BLENDFACTORALPHA = 18,
777    SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19,
778    SVGA3D_BLENDOP_MAX
779 } SVGA3dBlendOp;
780 
781 typedef enum {
782    SVGA3D_BLENDEQ_INVALID = 0,
783    SVGA3D_BLENDEQ_MIN = 1,
784    SVGA3D_BLENDEQ_ADD = 1,
785    SVGA3D_BLENDEQ_SUBTRACT = 2,
786    SVGA3D_BLENDEQ_REVSUBTRACT = 3,
787    SVGA3D_BLENDEQ_MINIMUM = 4,
788    SVGA3D_BLENDEQ_MAXIMUM = 5,
789    SVGA3D_BLENDEQ_MAX
790 } SVGA3dBlendEquation;
791 
792 typedef enum {
793    SVGA3D_DX11_LOGICOP_MIN = 0,
794    SVGA3D_DX11_LOGICOP_CLEAR = 0,
795    SVGA3D_DX11_LOGICOP_SET = 1,
796    SVGA3D_DX11_LOGICOP_COPY = 2,
797    SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3,
798    SVGA3D_DX11_LOGICOP_NOOP = 4,
799    SVGA3D_DX11_LOGICOP_INVERT = 5,
800    SVGA3D_DX11_LOGICOP_AND = 6,
801    SVGA3D_DX11_LOGICOP_NAND = 7,
802    SVGA3D_DX11_LOGICOP_OR = 8,
803    SVGA3D_DX11_LOGICOP_NOR = 9,
804    SVGA3D_DX11_LOGICOP_XOR = 10,
805    SVGA3D_DX11_LOGICOP_EQUIV = 11,
806    SVGA3D_DX11_LOGICOP_AND_REVERSE = 12,
807    SVGA3D_DX11_LOGICOP_AND_INVERTED = 13,
808    SVGA3D_DX11_LOGICOP_OR_REVERSE = 14,
809    SVGA3D_DX11_LOGICOP_OR_INVERTED = 15,
810    SVGA3D_DX11_LOGICOP_MAX
811 } SVGA3dDX11LogicOp;
812 
813 typedef enum {
814    SVGA3D_FRONTWINDING_INVALID = 0,
815    SVGA3D_FRONTWINDING_CW = 1,
816    SVGA3D_FRONTWINDING_MIN = 1,
817    SVGA3D_FRONTWINDING_CCW = 2,
818    SVGA3D_FRONTWINDING_MAX
819 } SVGA3dFrontWinding;
820 
821 typedef enum {
822    SVGA3D_FACE_INVALID = 0,
823    SVGA3D_FACE_NONE = 1,
824    SVGA3D_FACE_MIN = 1,
825    SVGA3D_FACE_FRONT = 2,
826    SVGA3D_FACE_BACK = 3,
827    SVGA3D_FACE_FRONT_BACK = 4,
828    SVGA3D_FACE_MAX
829 } SVGA3dFace;
830 
831 typedef enum {
832    SVGA3D_CMP_INVALID = 0,
833    SVGA3D_CMP_NEVER = 1,
834    SVGA3D_CMP_LESS = 2,
835    SVGA3D_CMP_EQUAL = 3,
836    SVGA3D_CMP_LESSEQUAL = 4,
837    SVGA3D_CMP_GREATER = 5,
838    SVGA3D_CMP_NOTEQUAL = 6,
839    SVGA3D_CMP_GREATEREQUAL = 7,
840    SVGA3D_CMP_ALWAYS = 8,
841    SVGA3D_CMP_MAX
842 } SVGA3dCmpFunc;
843 
844 typedef enum {
845    SVGA3D_FOGFUNC_INVALID = 0,
846    SVGA3D_FOGFUNC_EXP = 1,
847    SVGA3D_FOGFUNC_EXP2 = 2,
848    SVGA3D_FOGFUNC_LINEAR = 3,
849    SVGA3D_FOGFUNC_PER_VERTEX = 4
850 } SVGA3dFogFunction;
851 
852 typedef enum {
853    SVGA3D_FOGTYPE_INVALID = 0,
854    SVGA3D_FOGTYPE_VERTEX = 1,
855    SVGA3D_FOGTYPE_PIXEL = 2,
856    SVGA3D_FOGTYPE_MAX = 3
857 } SVGA3dFogType;
858 
859 typedef enum {
860    SVGA3D_FOGBASE_INVALID = 0,
861    SVGA3D_FOGBASE_DEPTHBASED = 1,
862    SVGA3D_FOGBASE_RANGEBASED = 2,
863    SVGA3D_FOGBASE_MAX = 3
864 } SVGA3dFogBase;
865 
866 typedef enum {
867    SVGA3D_STENCILOP_INVALID = 0,
868    SVGA3D_STENCILOP_MIN = 1,
869    SVGA3D_STENCILOP_KEEP = 1,
870    SVGA3D_STENCILOP_ZERO = 2,
871    SVGA3D_STENCILOP_REPLACE = 3,
872    SVGA3D_STENCILOP_INCRSAT = 4,
873    SVGA3D_STENCILOP_DECRSAT = 5,
874    SVGA3D_STENCILOP_INVERT = 6,
875    SVGA3D_STENCILOP_INCR = 7,
876    SVGA3D_STENCILOP_DECR = 8,
877    SVGA3D_STENCILOP_MAX
878 } SVGA3dStencilOp;
879 
880 typedef enum {
881    SVGA3D_CLIPPLANE_0 = (1 << 0),
882    SVGA3D_CLIPPLANE_1 = (1 << 1),
883    SVGA3D_CLIPPLANE_2 = (1 << 2),
884    SVGA3D_CLIPPLANE_3 = (1 << 3),
885    SVGA3D_CLIPPLANE_4 = (1 << 4),
886    SVGA3D_CLIPPLANE_5 = (1 << 5),
887 } SVGA3dClipPlanes;
888 
889 typedef enum {
890    SVGA3D_CLEAR_COLOR = 0x1,
891    SVGA3D_CLEAR_DEPTH = 0x2,
892    SVGA3D_CLEAR_STENCIL = 0x4,
893 
894    SVGA3D_CLEAR_COLORFILL = 0x8
895 } SVGA3dClearFlag;
896 
897 typedef enum {
898    SVGA3D_RT_DEPTH = 0,
899    SVGA3D_RT_MIN = 0,
900    SVGA3D_RT_STENCIL = 1,
901    SVGA3D_RT_COLOR0 = 2,
902    SVGA3D_RT_COLOR1 = 3,
903    SVGA3D_RT_COLOR2 = 4,
904    SVGA3D_RT_COLOR3 = 5,
905    SVGA3D_RT_COLOR4 = 6,
906    SVGA3D_RT_COLOR5 = 7,
907    SVGA3D_RT_COLOR6 = 8,
908    SVGA3D_RT_COLOR7 = 9,
909    SVGA3D_RT_MAX,
910    SVGA3D_RT_INVALID = ((uint32)-1),
911 } SVGA3dRenderTargetType;
912 
913 #define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1)
914 
915 #pragma pack(push, 1)
916 typedef union {
917    struct {
918       uint32 red   : 1;
919       uint32 green : 1;
920       uint32 blue  : 1;
921       uint32 alpha : 1;
922    };
923    uint32 uintValue;
924 } SVGA3dColorMask;
925 #pragma pack(pop)
926 
927 typedef enum {
928    SVGA3D_VBLEND_DISABLE = 0,
929    SVGA3D_VBLEND_1WEIGHT = 1,
930    SVGA3D_VBLEND_2WEIGHT = 2,
931    SVGA3D_VBLEND_3WEIGHT = 3,
932    SVGA3D_VBLEND_MAX = 4,
933 } SVGA3dVertexBlendFlags;
934 
935 typedef enum {
936    SVGA3D_WRAPCOORD_0 = 1 << 0,
937    SVGA3D_WRAPCOORD_1 = 1 << 1,
938    SVGA3D_WRAPCOORD_2 = 1 << 2,
939    SVGA3D_WRAPCOORD_3 = 1 << 3,
940    SVGA3D_WRAPCOORD_ALL = 0xF,
941 } SVGA3dWrapFlags;
942 
943 typedef enum {
944    SVGA3D_TS_INVALID = 0,
945    SVGA3D_TS_MIN = 1,
946    SVGA3D_TS_BIND_TEXTURE = 1,
947    SVGA3D_TS_COLOROP = 2,
948    SVGA3D_TS_COLORARG1 = 3,
949    SVGA3D_TS_COLORARG2 = 4,
950    SVGA3D_TS_ALPHAOP = 5,
951    SVGA3D_TS_ALPHAARG1 = 6,
952    SVGA3D_TS_ALPHAARG2 = 7,
953    SVGA3D_TS_ADDRESSU = 8,
954    SVGA3D_TS_ADDRESSV = 9,
955    SVGA3D_TS_MIPFILTER = 10,
956    SVGA3D_TS_MAGFILTER = 11,
957    SVGA3D_TS_MINFILTER = 12,
958    SVGA3D_TS_BORDERCOLOR = 13,
959    SVGA3D_TS_TEXCOORDINDEX = 14,
960    SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15,
961    SVGA3D_TS_TEXCOORDGEN = 16,
962    SVGA3D_TS_BUMPENVMAT00 = 17,
963    SVGA3D_TS_BUMPENVMAT01 = 18,
964    SVGA3D_TS_BUMPENVMAT10 = 19,
965    SVGA3D_TS_BUMPENVMAT11 = 20,
966    SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21,
967    SVGA3D_TS_TEXTURE_LOD_BIAS = 22,
968    SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23,
969    SVGA3D_TS_ADDRESSW = 24,
970 
971    SVGA3D_TS_GAMMA = 25,
972    SVGA3D_TS_BUMPENVLSCALE = 26,
973    SVGA3D_TS_BUMPENVLOFFSET = 27,
974    SVGA3D_TS_COLORARG0 = 28,
975    SVGA3D_TS_ALPHAARG0 = 29,
976 
977    SVGA3D_TS_PREGB_MAX = 30,
978 
979    SVGA3D_TS_CONSTANT = 30,
980    SVGA3D_TS_COLOR_KEY_ENABLE = 31,
981    SVGA3D_TS_COLOR_KEY = 32,
982    SVGA3D_TS_MAX
983 } SVGA3dTextureStateName;
984 
985 typedef enum {
986    SVGA3D_TC_INVALID = 0,
987    SVGA3D_TC_DISABLE = 1,
988    SVGA3D_TC_SELECTARG1 = 2,
989    SVGA3D_TC_SELECTARG2 = 3,
990    SVGA3D_TC_MODULATE = 4,
991    SVGA3D_TC_ADD = 5,
992    SVGA3D_TC_ADDSIGNED = 6,
993    SVGA3D_TC_SUBTRACT = 7,
994    SVGA3D_TC_BLENDTEXTUREALPHA = 8,
995    SVGA3D_TC_BLENDDIFFUSEALPHA = 9,
996    SVGA3D_TC_BLENDCURRENTALPHA = 10,
997    SVGA3D_TC_BLENDFACTORALPHA = 11,
998    SVGA3D_TC_MODULATE2X = 12,
999    SVGA3D_TC_MODULATE4X = 13,
1000    SVGA3D_TC_DSDT = 14,
1001    SVGA3D_TC_DOTPRODUCT3 = 15,
1002    SVGA3D_TC_BLENDTEXTUREALPHAPM = 16,
1003    SVGA3D_TC_ADDSIGNED2X = 17,
1004    SVGA3D_TC_ADDSMOOTH = 18,
1005    SVGA3D_TC_PREMODULATE = 19,
1006    SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20,
1007    SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21,
1008    SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22,
1009    SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23,
1010    SVGA3D_TC_BUMPENVMAPLUMINANCE = 24,
1011    SVGA3D_TC_MULTIPLYADD = 25,
1012    SVGA3D_TC_LERP = 26,
1013    SVGA3D_TC_MAX
1014 } SVGA3dTextureCombiner;
1015 
1016 #define SVGA3D_TC_CAP_BIT(svga3d_tc_op)                                        \
1017    (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0)
1018 
1019 typedef enum {
1020    SVGA3D_TEX_ADDRESS_INVALID = 0,
1021    SVGA3D_TEX_ADDRESS_MIN = 1,
1022    SVGA3D_TEX_ADDRESS_WRAP = 1,
1023    SVGA3D_TEX_ADDRESS_MIRROR = 2,
1024    SVGA3D_TEX_ADDRESS_CLAMP = 3,
1025    SVGA3D_TEX_ADDRESS_BORDER = 4,
1026    SVGA3D_TEX_ADDRESS_MIRRORONCE = 5,
1027    SVGA3D_TEX_ADDRESS_EDGE = 6,
1028    SVGA3D_TEX_ADDRESS_MAX
1029 } SVGA3dTextureAddress;
1030 
1031 typedef enum {
1032    SVGA3D_TEX_FILTER_NONE = 0,
1033    SVGA3D_TEX_FILTER_MIN = 0,
1034    SVGA3D_TEX_FILTER_NEAREST = 1,
1035    SVGA3D_TEX_FILTER_LINEAR = 2,
1036    SVGA3D_TEX_FILTER_ANISOTROPIC = 3,
1037    SVGA3D_TEX_FILTER_FLATCUBIC = 4,
1038    SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5,
1039    SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6,
1040    SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7,
1041    SVGA3D_TEX_FILTER_MAX
1042 } SVGA3dTextureFilter;
1043 
1044 typedef enum {
1045    SVGA3D_TEX_TRANSFORM_OFF = 0,
1046    SVGA3D_TEX_TRANSFORM_S = (1 << 0),
1047    SVGA3D_TEX_TRANSFORM_T = (1 << 1),
1048    SVGA3D_TEX_TRANSFORM_R = (1 << 2),
1049    SVGA3D_TEX_TRANSFORM_Q = (1 << 3),
1050    SVGA3D_TEX_PROJECTED = (1 << 15),
1051 } SVGA3dTexTransformFlags;
1052 
1053 typedef enum {
1054    SVGA3D_TEXCOORD_GEN_OFF = 0,
1055    SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1,
1056    SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2,
1057    SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3,
1058    SVGA3D_TEXCOORD_GEN_SPHERE = 4,
1059    SVGA3D_TEXCOORD_GEN_MAX
1060 } SVGA3dTextureCoordGen;
1061 
1062 typedef enum {
1063    SVGA3D_TA_INVALID = 0,
1064    SVGA3D_TA_TFACTOR = 1,
1065    SVGA3D_TA_PREVIOUS = 2,
1066    SVGA3D_TA_DIFFUSE = 3,
1067    SVGA3D_TA_TEXTURE = 4,
1068    SVGA3D_TA_SPECULAR = 5,
1069    SVGA3D_TA_CONSTANT = 6,
1070    SVGA3D_TA_MAX
1071 } SVGA3dTextureArgData;
1072 
1073 #define SVGA3D_TM_MASK_LEN 4
1074 
1075 typedef enum {
1076    SVGA3D_TM_NONE = 0,
1077    SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN),
1078    SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN),
1079 } SVGA3dTextureArgModifier;
1080 
1081 typedef enum {
1082    SVGA3D_DECLUSAGE_POSITION = 0,
1083    SVGA3D_DECLUSAGE_BLENDWEIGHT,
1084    SVGA3D_DECLUSAGE_BLENDINDICES,
1085    SVGA3D_DECLUSAGE_NORMAL,
1086    SVGA3D_DECLUSAGE_PSIZE,
1087    SVGA3D_DECLUSAGE_TEXCOORD,
1088    SVGA3D_DECLUSAGE_TANGENT,
1089    SVGA3D_DECLUSAGE_BINORMAL,
1090    SVGA3D_DECLUSAGE_TESSFACTOR,
1091    SVGA3D_DECLUSAGE_POSITIONT,
1092    SVGA3D_DECLUSAGE_COLOR,
1093    SVGA3D_DECLUSAGE_FOG,
1094    SVGA3D_DECLUSAGE_DEPTH,
1095    SVGA3D_DECLUSAGE_SAMPLE,
1096    SVGA3D_DECLUSAGE_MAX
1097 } SVGA3dDeclUsage;
1098 
1099 typedef enum {
1100    SVGA3D_DECLMETHOD_DEFAULT = 0,
1101    SVGA3D_DECLMETHOD_PARTIALU,
1102    SVGA3D_DECLMETHOD_PARTIALV,
1103    SVGA3D_DECLMETHOD_CROSSUV,
1104    SVGA3D_DECLMETHOD_UV,
1105    SVGA3D_DECLMETHOD_LOOKUP,
1106    SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED,
1107 } SVGA3dDeclMethod;
1108 
1109 typedef enum {
1110    SVGA3D_DECLTYPE_FLOAT1 = 0,
1111    SVGA3D_DECLTYPE_FLOAT2 = 1,
1112    SVGA3D_DECLTYPE_FLOAT3 = 2,
1113    SVGA3D_DECLTYPE_FLOAT4 = 3,
1114    SVGA3D_DECLTYPE_D3DCOLOR = 4,
1115    SVGA3D_DECLTYPE_UBYTE4 = 5,
1116    SVGA3D_DECLTYPE_SHORT2 = 6,
1117    SVGA3D_DECLTYPE_SHORT4 = 7,
1118    SVGA3D_DECLTYPE_UBYTE4N = 8,
1119    SVGA3D_DECLTYPE_SHORT2N = 9,
1120    SVGA3D_DECLTYPE_SHORT4N = 10,
1121    SVGA3D_DECLTYPE_USHORT2N = 11,
1122    SVGA3D_DECLTYPE_USHORT4N = 12,
1123    SVGA3D_DECLTYPE_UDEC3 = 13,
1124    SVGA3D_DECLTYPE_DEC3N = 14,
1125    SVGA3D_DECLTYPE_FLOAT16_2 = 15,
1126    SVGA3D_DECLTYPE_FLOAT16_4 = 16,
1127    SVGA3D_DECLTYPE_MAX,
1128 } SVGA3dDeclType;
1129 
1130 typedef union {
1131    struct {
1132 
1133       uint32 count : 30;
1134 
1135       uint32 indexedData : 1;
1136 
1137       uint32 instanceData : 1;
1138    };
1139 
1140    uint32 value;
1141 } SVGA3dVertexDivisor;
1142 
1143 typedef enum {
1144 
1145    SVGA3D_PRIMITIVE_INVALID = 0,
1146    SVGA3D_PRIMITIVE_MIN = 0,
1147    SVGA3D_PRIMITIVE_TRIANGLELIST = 1,
1148    SVGA3D_PRIMITIVE_POINTLIST = 2,
1149    SVGA3D_PRIMITIVE_LINELIST = 3,
1150    SVGA3D_PRIMITIVE_LINESTRIP = 4,
1151    SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5,
1152    SVGA3D_PRIMITIVE_TRIANGLEFAN = 6,
1153    SVGA3D_PRIMITIVE_LINELIST_ADJ = 7,
1154    SVGA3D_PRIMITIVE_PREDX_MAX = 7,
1155    SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8,
1156    SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9,
1157    SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10,
1158    SVGA3D_PRIMITIVE_DX10_MAX = 11,
1159    SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11,
1160    SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12,
1161    SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13,
1162    SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14,
1163    SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15,
1164    SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16,
1165    SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17,
1166    SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18,
1167    SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19,
1168    SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20,
1169    SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21,
1170    SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22,
1171    SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23,
1172    SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24,
1173    SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25,
1174    SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26,
1175    SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27,
1176    SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28,
1177    SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29,
1178    SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30,
1179    SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31,
1180    SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32,
1181    SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33,
1182    SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34,
1183    SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35,
1184    SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36,
1185    SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37,
1186    SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38,
1187    SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39,
1188    SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40,
1189    SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41,
1190    SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42,
1191    SVGA3D_PRIMITIVE_MAX = 43
1192 } SVGA3dPrimitiveType;
1193 
1194 typedef enum {
1195    SVGA3D_COORDINATE_INVALID = 0,
1196    SVGA3D_COORDINATE_LEFTHANDED = 1,
1197    SVGA3D_COORDINATE_RIGHTHANDED = 2,
1198    SVGA3D_COORDINATE_MAX
1199 } SVGA3dCoordinateType;
1200 
1201 typedef enum {
1202    SVGA3D_TRANSFORM_INVALID = 0,
1203    SVGA3D_TRANSFORM_WORLD = 1,
1204    SVGA3D_TRANSFORM_MIN = 1,
1205    SVGA3D_TRANSFORM_VIEW = 2,
1206    SVGA3D_TRANSFORM_PROJECTION = 3,
1207    SVGA3D_TRANSFORM_TEXTURE0 = 4,
1208    SVGA3D_TRANSFORM_TEXTURE1 = 5,
1209    SVGA3D_TRANSFORM_TEXTURE2 = 6,
1210    SVGA3D_TRANSFORM_TEXTURE3 = 7,
1211    SVGA3D_TRANSFORM_TEXTURE4 = 8,
1212    SVGA3D_TRANSFORM_TEXTURE5 = 9,
1213    SVGA3D_TRANSFORM_TEXTURE6 = 10,
1214    SVGA3D_TRANSFORM_TEXTURE7 = 11,
1215    SVGA3D_TRANSFORM_WORLD1 = 12,
1216    SVGA3D_TRANSFORM_WORLD2 = 13,
1217    SVGA3D_TRANSFORM_WORLD3 = 14,
1218    SVGA3D_TRANSFORM_MAX
1219 } SVGA3dTransformType;
1220 
1221 typedef enum {
1222    SVGA3D_LIGHTTYPE_INVALID = 0,
1223    SVGA3D_LIGHTTYPE_MIN = 1,
1224    SVGA3D_LIGHTTYPE_POINT = 1,
1225    SVGA3D_LIGHTTYPE_SPOT1 = 2,
1226    SVGA3D_LIGHTTYPE_SPOT2 = 3,
1227    SVGA3D_LIGHTTYPE_DIRECTIONAL = 4,
1228    SVGA3D_LIGHTTYPE_MAX
1229 } SVGA3dLightType;
1230 
1231 typedef enum {
1232    SVGA3D_CUBEFACE_POSX = 0,
1233    SVGA3D_CUBEFACE_NEGX = 1,
1234    SVGA3D_CUBEFACE_POSY = 2,
1235    SVGA3D_CUBEFACE_NEGY = 3,
1236    SVGA3D_CUBEFACE_POSZ = 4,
1237    SVGA3D_CUBEFACE_NEGZ = 5,
1238 } SVGA3dCubeFace;
1239 
1240 typedef enum {
1241    SVGA3D_SHADERTYPE_INVALID = 0,
1242    SVGA3D_SHADERTYPE_MIN = 1,
1243    SVGA3D_SHADERTYPE_VS = 1,
1244    SVGA3D_SHADERTYPE_PS = 2,
1245    SVGA3D_SHADERTYPE_PREDX_MAX = 3,
1246    SVGA3D_SHADERTYPE_GS = 3,
1247    SVGA3D_SHADERTYPE_DX10_MAX = 4,
1248    SVGA3D_SHADERTYPE_HS = 4,
1249    SVGA3D_SHADERTYPE_DS = 5,
1250    SVGA3D_SHADERTYPE_CS = 6,
1251    SVGA3D_SHADERTYPE_MAX = 7
1252 } SVGA3dShaderType;
1253 
1254 #define SVGA3D_NUM_SHADERTYPE_PREDX                                            \
1255    (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN)
1256 
1257 #define SVGA3D_NUM_SHADERTYPE_DX10                                             \
1258    (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN)
1259 
1260 #define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN)
1261 
1262 typedef enum {
1263    SVGA3D_CONST_TYPE_MIN = 0,
1264    SVGA3D_CONST_TYPE_FLOAT = 0,
1265    SVGA3D_CONST_TYPE_INT = 1,
1266    SVGA3D_CONST_TYPE_BOOL = 2,
1267    SVGA3D_CONST_TYPE_MAX = 3,
1268 } SVGA3dShaderConstType;
1269 
1270 #define SVGA3D_CONSTREG_MAX     256
1271 #define SVGA3D_CONSTINTREG_MAX  16
1272 #define SVGA3D_CONSTBOOLREG_MAX 16
1273 
1274 typedef enum {
1275    SVGA3D_STRETCH_BLT_POINT = 0,
1276    SVGA3D_STRETCH_BLT_LINEAR = 1,
1277    SVGA3D_STRETCH_BLT_MAX
1278 } SVGA3dStretchBltMode;
1279 
1280 typedef enum {
1281    SVGA3D_QUERYTYPE_INVALID = ((uint8)-1),
1282    SVGA3D_QUERYTYPE_MIN = 0,
1283    SVGA3D_QUERYTYPE_OCCLUSION = 0,
1284    SVGA3D_QUERYTYPE_TIMESTAMP = 1,
1285    SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2,
1286    SVGA3D_QUERYTYPE_PIPELINESTATS = 3,
1287    SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4,
1288    SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5,
1289    SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6,
1290    SVGA3D_QUERYTYPE_OCCLUSION64 = 7,
1291    SVGA3D_QUERYTYPE_DX10_MAX = 8,
1292    SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8,
1293    SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9,
1294    SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10,
1295    SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11,
1296    SVGA3D_QUERYTYPE_SOP_STREAM0 = 12,
1297    SVGA3D_QUERYTYPE_SOP_STREAM1 = 13,
1298    SVGA3D_QUERYTYPE_SOP_STREAM2 = 14,
1299    SVGA3D_QUERYTYPE_SOP_STREAM3 = 15,
1300    SVGA3D_QUERYTYPE_MAX
1301 } SVGA3dQueryType;
1302 
1303 typedef uint8 SVGA3dQueryTypeUint8;
1304 
1305 #define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN)
1306 
1307 #define SVGA3D_MAX_QUERY 64
1308 
1309 #pragma pack(push, 1)
1310 typedef struct {
1311    uint32 samplesRendered;
1312 } SVGADXOcclusionQueryResult;
1313 #pragma pack(pop)
1314 
1315 #pragma pack(push, 1)
1316 typedef struct {
1317    uint32 passed;
1318 } SVGADXEventQueryResult;
1319 #pragma pack(pop)
1320 
1321 #pragma pack(push, 1)
1322 typedef struct {
1323    uint64 timestamp;
1324 } SVGADXTimestampQueryResult;
1325 #pragma pack(pop)
1326 
1327 #pragma pack(push, 1)
1328 typedef struct {
1329    uint64 realFrequency;
1330    uint32 disjoint;
1331 } SVGADXTimestampDisjointQueryResult;
1332 #pragma pack(pop)
1333 
1334 #pragma pack(push, 1)
1335 typedef struct {
1336    uint64 inputAssemblyVertices;
1337    uint64 inputAssemblyPrimitives;
1338    uint64 vertexShaderInvocations;
1339    uint64 geometryShaderInvocations;
1340    uint64 geometryShaderPrimitives;
1341    uint64 clipperInvocations;
1342    uint64 clipperPrimitives;
1343    uint64 pixelShaderInvocations;
1344    uint64 hullShaderInvocations;
1345    uint64 domainShaderInvocations;
1346    uint64 computeShaderInvocations;
1347 } SVGADXPipelineStatisticsQueryResult;
1348 #pragma pack(pop)
1349 
1350 #pragma pack(push, 1)
1351 typedef struct {
1352    uint32 anySamplesRendered;
1353 } SVGADXOcclusionPredicateQueryResult;
1354 #pragma pack(pop)
1355 
1356 #pragma pack(push, 1)
1357 typedef struct {
1358    uint64 numPrimitivesWritten;
1359    uint64 numPrimitivesRequired;
1360 } SVGADXStreamOutStatisticsQueryResult;
1361 #pragma pack(pop)
1362 
1363 #pragma pack(push, 1)
1364 typedef struct {
1365    uint32 overflowed;
1366 } SVGADXStreamOutPredicateQueryResult;
1367 #pragma pack(pop)
1368 
1369 #pragma pack(push, 1)
1370 typedef struct {
1371    uint64 samplesRendered;
1372 } SVGADXOcclusion64QueryResult;
1373 #pragma pack(pop)
1374 
1375 #pragma pack(push, 1)
1376 typedef union SVGADXQueryResultUnion {
1377    SVGADXOcclusionQueryResult occ;
1378    SVGADXEventQueryResult event;
1379    SVGADXTimestampQueryResult ts;
1380    SVGADXTimestampDisjointQueryResult tsDisjoint;
1381    SVGADXPipelineStatisticsQueryResult pipelineStats;
1382    SVGADXOcclusionPredicateQueryResult occPred;
1383    SVGADXStreamOutStatisticsQueryResult soStats;
1384    SVGADXStreamOutPredicateQueryResult soPred;
1385    SVGADXOcclusion64QueryResult occ64;
1386 } SVGADXQueryResultUnion;
1387 #pragma pack(pop)
1388 
1389 typedef enum {
1390    SVGA3D_QUERYSTATE_PENDING = 0,
1391    SVGA3D_QUERYSTATE_SUCCEEDED = 1,
1392    SVGA3D_QUERYSTATE_FAILED = 2,
1393    SVGA3D_QUERYSTATE_NEW = 3,
1394 } SVGA3dQueryState;
1395 
1396 typedef enum {
1397    SVGA3D_WRITE_HOST_VRAM = 1,
1398    SVGA3D_READ_HOST_VRAM = 2,
1399 } SVGA3dTransferType;
1400 
1401 #define SVGA3D_LOGICOP_INVALID 0
1402 #define SVGA3D_LOGICOP_COPY    1
1403 
1404 #define SVGA3D_LOGICOP_MIN  1
1405 #define SVGA3D_LOGICOP_NOT  2
1406 #define SVGA3D_LOGICOP_AND  3
1407 #define SVGA3D_LOGICOP_OR   4
1408 #define SVGA3D_LOGICOP_XOR  5
1409 #define SVGA3D_LOGICOP_NXOR 6
1410 #define SVGA3D_LOGICOP_ROP3 7
1411 
1412 #define SVGA3D_LOGICOP_MAX 8
1413 
1414 typedef uint16 SVGA3dLogicOp;
1415 
1416 #define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) - 1)
1417 #define SVGA3D_LOGICOP_ROP3_MIN     0
1418 #define SVGA3D_LOGICOP_ROP3_MAX     256
1419 
1420 typedef uint16 SVGA3dLogicOpRop3;
1421 
1422 #pragma pack(push, 1)
1423 typedef struct {
1424    union {
1425       struct {
1426          uint16 function;
1427          uint8 type;
1428          uint8 base;
1429       };
1430       uint32 uintValue;
1431    };
1432 } SVGA3dFogMode;
1433 #pragma pack(pop)
1434 
1435 #pragma pack(push, 1)
1436 typedef struct SVGA3dSurfaceImageId {
1437    uint32 sid;
1438    uint32 face;
1439    uint32 mipmap;
1440 } SVGA3dSurfaceImageId;
1441 #pragma pack(pop)
1442 
1443 #pragma pack(push, 1)
1444 typedef struct SVGA3dSubSurfaceId {
1445    uint32 sid;
1446    uint32 subResourceId;
1447 } SVGA3dSubSurfaceId;
1448 #pragma pack(pop)
1449 
1450 #pragma pack(push, 1)
1451 typedef struct {
1452    uint32 width;
1453    uint32 height;
1454    uint32 depth;
1455 } SVGA3dSize;
1456 #pragma pack(pop)
1457 
1458 typedef enum {
1459    SVGA_OTABLE_MOB = 0,
1460    SVGA_OTABLE_MIN = 0,
1461    SVGA_OTABLE_SURFACE = 1,
1462    SVGA_OTABLE_CONTEXT = 2,
1463    SVGA_OTABLE_SHADER = 3,
1464    SVGA_OTABLE_SCREENTARGET = 4,
1465 
1466    SVGA_OTABLE_DX9_MAX = 5,
1467 
1468    SVGA_OTABLE_DXCONTEXT = 5,
1469    SVGA_OTABLE_DX_MAX = 6,
1470 
1471    SVGA_OTABLE_DEVEL_MAX = 6,
1472    SVGA_OTABLE_MAX = 6,
1473 
1474    SVGA_OTABLE_RESERVED1 = 6,
1475    SVGA_OTABLE_RESERVED2 = 7,
1476    SVGA_OTABLE_BUG_1952836_MAX = 8,
1477 } SVGAOTableType;
1478 
1479 typedef enum {
1480    SVGA_COTABLE_MIN = 0,
1481    SVGA_COTABLE_RTVIEW = 0,
1482    SVGA_COTABLE_DSVIEW = 1,
1483    SVGA_COTABLE_SRVIEW = 2,
1484    SVGA_COTABLE_ELEMENTLAYOUT = 3,
1485    SVGA_COTABLE_BLENDSTATE = 4,
1486    SVGA_COTABLE_DEPTHSTENCIL = 5,
1487    SVGA_COTABLE_RASTERIZERSTATE = 6,
1488    SVGA_COTABLE_SAMPLER = 7,
1489    SVGA_COTABLE_STREAMOUTPUT = 8,
1490    SVGA_COTABLE_DXQUERY = 9,
1491    SVGA_COTABLE_DXSHADER = 10,
1492    SVGA_COTABLE_DX10_MAX = 11,
1493    SVGA_COTABLE_UAVIEW = 11,
1494    SVGA_COTABLE_MAX = 12,
1495 } SVGACOTableType;
1496 
1497 #define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2)
1498 
1499 typedef enum SVGAMobFormat {
1500    SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
1501    SVGA3D_MOBFMT_PT_0 = 0,
1502    SVGA3D_MOBFMT_MIN = 0,
1503    SVGA3D_MOBFMT_PT_1 = 1,
1504    SVGA3D_MOBFMT_PT_2 = 2,
1505    SVGA3D_MOBFMT_RANGE = 3,
1506    SVGA3D_MOBFMT_PT64_0 = 4,
1507    SVGA3D_MOBFMT_PT64_1 = 5,
1508    SVGA3D_MOBFMT_PT64_2 = 6,
1509    SVGA3D_MOBFMT_PREDX_MAX = 7,
1510    SVGA3D_MOBFMT_EMPTY = 7,
1511 
1512    SVGA3D_MOBFMT_MAX,
1513 
1514 } SVGAMobFormat;
1515 
1516 #define SVGA3D_MOB_EMPTY_BASE 1
1517 
1518 typedef enum SVGA3dMSPattern {
1519    SVGA3D_MS_PATTERN_NONE = 0,
1520    SVGA3D_MS_PATTERN_MIN = 0,
1521    SVGA3D_MS_PATTERN_STANDARD = 1,
1522    SVGA3D_MS_PATTERN_CENTER = 2,
1523    SVGA3D_MS_PATTERN_MAX = 3,
1524 } SVGA3dMSPattern;
1525 
1526 typedef enum SVGA3dMSQualityLevel {
1527    SVGA3D_MS_QUALITY_NONE = 0,
1528    SVGA3D_MS_QUALITY_MIN = 0,
1529    SVGA3D_MS_QUALITY_FULL = 1,
1530    SVGA3D_MS_QUALITY_RESOLVED = 2,
1531    SVGA3D_MS_QUALITY_MAX = 3,
1532 } SVGA3dMSQualityLevel;
1533 
1534 typedef enum SVGA3dFrameUpdateType {
1535    SVGA3D_FRAME_END = 0,
1536    SVGA3D_FRAME_MIN = 0,
1537    SVGA3D_FRAME_PARTIAL = 1,
1538    SVGA3D_FRAME_UNKNOWN = 2,
1539    SVGA3D_FRAME_MAX = 3,
1540 } SVGA3dFrameUpdateType;
1541 
1542 #endif
1543