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1 /*
2  * Copyright (C) 2023 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.shade.domain.interactor
18 
19 import com.android.systemui.shade.data.repository.ShadeAnimationRepository
20 import kotlinx.coroutines.flow.Flow
21 import kotlinx.coroutines.flow.StateFlow
22 import kotlinx.coroutines.flow.asStateFlow
23 
24 /** Business logic related to shade animations and transitions. */
25 abstract class ShadeAnimationInteractor(
26     private val shadeAnimationRepository: ShadeAnimationRepository,
27 ) {
28     val isLaunchingActivity: StateFlow<Boolean> =
29         shadeAnimationRepository.isLaunchingActivity.asStateFlow()
30 
setIsLaunchingActivitynull31     fun setIsLaunchingActivity(launching: Boolean) {
32         shadeAnimationRepository.isLaunchingActivity.value = launching
33     }
34 
35     /**
36      * Whether a short animation to close the shade or QS is running. This will be false if the user
37      * is manually closing the shade or QS but true if they lift their finger and an animation
38      * completes the close. Important: if QS is collapsing back to shade, this will be false because
39      * that is not considered "closing".
40      */
41     abstract val isAnyCloseAnimationRunning: StateFlow<Boolean>
42 
43     /** Whether a short animation to expand or collapse is running after user input has ended. */
44     abstract val isAnyFlingAnimationRunning: Flow<Boolean>
45 }
46