1 /* 2 * Copyright (C) 2024 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.systemui.shade 18 19 import android.content.Context 20 import android.graphics.PixelFormat 21 import android.os.Binder 22 import android.view.Gravity 23 import android.view.ViewGroup 24 import android.view.WindowManager.LayoutParams 25 import com.android.systemui.scene.shared.flag.SceneContainerFlag 26 27 object ShadeWindowLayoutParams { 28 /** 29 * Creates [LayoutParams] for the shade window. 30 * 31 * This is extracted to a single place as those layout params will be used by several places: 32 * - When sysui starts, and the shade is added the first time 33 * - When the shade moves to a different window (e.g. while an external display is connected) 34 */ createnull35 fun create(context: Context): LayoutParams { 36 return LayoutParams( 37 ViewGroup.LayoutParams.MATCH_PARENT, 38 ViewGroup.LayoutParams.MATCH_PARENT, 39 LayoutParams.TYPE_NOTIFICATION_SHADE, 40 LayoutParams.FLAG_NOT_FOCUSABLE or 41 LayoutParams.FLAG_TOUCHABLE_WHEN_WAKING or 42 LayoutParams.FLAG_WATCH_OUTSIDE_TOUCH or 43 LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, 44 // Now that the notification shade encompasses the sliding panel and its 45 // translucent backdrop, the entire thing is made TRANSLUCENT and is 46 // hardware-accelerated. 47 PixelFormat.TRANSLUCENT, 48 ) 49 .apply { 50 token = Binder() 51 gravity = Gravity.TOP 52 fitInsetsTypes = 0 53 title = "NotificationShade" 54 packageName = context.packageName 55 layoutInDisplayCutoutMode = LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS 56 privateFlags = privateFlags or LayoutParams.PRIVATE_FLAG_OPTIMIZE_MEASURE 57 if (SceneContainerFlag.isEnabled) { 58 // This prevents the appearance and disappearance of the software keyboard (also 59 // known as the "IME") from scrolling/panning the window to make room for the 60 // keyboard. 61 // 62 // The scene container logic does its own adjustment and animation when the IME 63 // appears or disappears. 64 softInputMode = LayoutParams.SOFT_INPUT_ADJUST_NOTHING 65 } 66 } 67 } 68 } 69