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1 /*
2  * Copyright (C) 2022 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.systemui.shade
18 
19 import com.android.systemui.log.ConstantStringsLogger
20 import com.android.systemui.log.ConstantStringsLoggerImpl
21 import com.android.systemui.log.LogBuffer
22 import com.android.systemui.log.core.LogLevel
23 import com.android.systemui.log.core.LogLevel.DEBUG
24 import com.android.systemui.log.core.LogMessage
25 import com.android.systemui.log.dagger.ShadeWindowLog
26 import javax.inject.Inject
27 
28 private const val TAG = "systemui.shadewindow"
29 
30 class ShadeWindowLogger @Inject constructor(@ShadeWindowLog private val buffer: LogBuffer) :
<lambda>null31     ConstantStringsLogger by ConstantStringsLoggerImpl(buffer, TAG) {
32 
33     fun logNewState(state: Any) {
34         buffer.log(TAG, DEBUG, { str1 = state.toString() }, { "Applying new state: $str1" })
35     }
36 
37     private inline fun log(
38         logLevel: LogLevel,
39         initializer: LogMessage.() -> Unit,
40         noinline printer: LogMessage.() -> String,
41     ) {
42         buffer.log(TAG, logLevel, initializer, printer)
43     }
44 
45     fun logApplyVisibility(visible: Boolean) {
46         buffer.log(
47             TAG,
48             DEBUG,
49             { bool1 = visible },
50             { "Updating visibility, should be visible : $bool1" },
51         )
52     }
53 
54     fun logIsExpanded(
55         isExpanded: Boolean,
56         forceWindowCollapsed: Boolean,
57         isKeyguardShowingAndNotOccluded: Boolean,
58         panelVisible: Boolean,
59         keyguardFadingAway: Boolean,
60         bouncerShowing: Boolean,
61         headsUpNotificationShowing: Boolean,
62         scrimsVisibilityNotTransparent: Boolean,
63         backgroundBlurRadius: Boolean,
64         launchingActivityFromNotification: Boolean,
65     ) {
66         buffer.log(
67             TAG,
68             DEBUG,
69             {
70                 str1 = isExpanded.toString()
71                 bool1 = forceWindowCollapsed
72                 bool2 = isKeyguardShowingAndNotOccluded
73                 bool3 = panelVisible
74                 bool4 = keyguardFadingAway
75                 int1 = if (bouncerShowing) 1 else 0
76                 int2 = if (headsUpNotificationShowing) 1 else 0
77                 long1 = if (scrimsVisibilityNotTransparent) 1 else 0
78                 long2 = if (backgroundBlurRadius) 1 else 0
79                 double1 = if (launchingActivityFromNotification) 1.0 else 0.0
80             },
81             {
82                 "Setting isExpanded to $str1: forceWindowCollapsed $bool1, " +
83                     "isKeyguardShowingAndNotOccluded $bool2, panelVisible $bool3, " +
84                     "keyguardFadingAway $bool4, bouncerShowing $int1," +
85                     "headsUpNotificationShowing $int2, scrimsVisibilityNotTransparent $long1," +
86                     "backgroundBlurRadius $long2, launchingActivityFromNotification $double1"
87             },
88         )
89     }
90 
91     fun logShadeVisibleAndFocusable(visible: Boolean) {
92         buffer.log(
93             TAG,
94             DEBUG,
95             { bool1 = visible },
96             { "Updating shade, should be visible and focusable: $bool1" },
97         )
98     }
99 
100     fun logShadeFocusable(focusable: Boolean) {
101         buffer.log(
102             TAG,
103             DEBUG,
104             { bool1 = focusable },
105             { "Updating shade, should be focusable : $bool1" },
106         )
107     }
108 
109     fun logConfigChangeWidthAdjust(originalWidth: Int, newWidth: Int) {
110         buffer.log(
111             TAG,
112             DEBUG,
113             {
114                 int1 = originalWidth
115                 int2 = newWidth
116             },
117             { "Config changed. SceneWindowRootView width updating from $int1 to $int2." },
118         )
119     }
120 }
121