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Searched defs:Shader (Results 1 – 25 of 119) sorted by relevance

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/external/skia/third_party/vello/src/
Dshaders.rs9 pub(crate) struct Shader(&'static vello_shaders::ComputeShader<'static>); struct
11 impl Shader { impl
72 pub(crate) fn shader(stage: ffi::ShaderStage) -> &'static Shader { in shader()
/external/deqp/external/openglcts/modules/gl/
Dgl4cIncompleteTextureAccessTests.cpp164 struct Shader in PrepareProgram() struct
166 glw::GLchar const *source[5]; in PrepareProgram()
167 glw::GLsizei const count; in PrepareProgram()
168 glw::GLenum const type; in PrepareProgram()
169 glw::GLuint id; in PrepareProgram()
Dgl4cES31CompatibilityTests.hpp129 static const struct Shader struct in gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest
131 const glw::GLchar *vertex[3];
132 const glw::GLchar *fragment[3];
Dgl4cDirectStateAccessVertexArraysTests.cpp312 struct Shader in BuildProgram() struct
314 glw::GLchar const *const source; in BuildProgram()
315 glw::GLenum const type; in BuildProgram()
316 glw::GLuint id; in BuildProgram()
880 struct Shader in PrepareProgram() struct
882 glw::GLchar const *const source; in PrepareProgram()
883 glw::GLenum const type; in PrepareProgram()
884 glw::GLuint id; in PrepareProgram()
1327 struct Shader in PrepareProgram() struct
1329 glw::GLchar const *const source; in PrepareProgram()
[all …]
Dgl4cContextFlushControlTests.cpp555 struct Shader in createProgram() struct
557 glw::GLchar const *const source; in createProgram()
558 glw::GLenum const type; in createProgram()
559 glw::GLuint id; in createProgram()
Dgl4cConditionalRenderInvertedTests.cpp364 struct Shader in createProgram() struct
366 glw::GLchar const *const source; in createProgram()
367 glw::GLenum const type; in createProgram()
368 glw::GLuint id; in createProgram()
Dgl4cDirectStateAccessSamplersTests.cpp608 struct Shader in prepareProgram() struct
610 glw::GLchar const *const source; in prepareProgram()
611 glw::GLenum const type; in prepareProgram()
612 glw::GLuint id; in prepareProgram()
/external/mesa3d/src/nouveau/compiler/nak/
Dopt_crs.rs38 impl Shader<'_> { implementation
Dopt_out.rs40 impl Shader<'_> { impl
Dlower_copy_swap.rs240 fn run(&mut self, s: &mut Shader) { in run()
286 impl Shader<'_> { implementation
Dopt_uniform_instrs.rs52 impl Shader<'_> { impl
Dopt_jump_thread.rs146 impl Shader<'_> { impl
Dopt_dce.rs185 impl Shader<'_> { implementation
/external/skia/platform_tools/android/apps/jetski/src/main/java/org/skia/jetski/
DShader.java10 public class Shader { class
27 Shader(long native_instance) { in Shader() method in Shader
/external/cronet/stable/third_party/quic_trace/src/tools/render/
Dshader.cc37 Shader::Shader(const char* vertex_code, const char* fragment_code) in Shader() function in quic_trace::render::Shader
40 Shader::Shader(const char* vertex_code, in Shader() function in quic_trace::render::Shader
/external/cronet/tot/third_party/quic_trace/src/tools/render/
Dshader.cc37 Shader::Shader(const char* vertex_code, const char* fragment_code) in Shader() function in quic_trace::render::Shader
40 Shader::Shader(const char* vertex_code, in Shader() function in quic_trace::render::Shader
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayETC2Support.cpp144 struct Shader in prepareProgram() struct
146 glw::GLchar const *const source; in prepareProgram()
147 glw::GLenum const type; in prepareProgram()
148 glw::GLuint id; in prepareProgram()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h144 struct Shader struct
149 Shader &operator=(Shader &&other); argument
151 ShaderDimension dimension; argument
152 d3d11::PixelShader pixelShader; argument
/external/mesa3d/src/microsoft/clc/
Dcompute_test.h54 struct Shader { struct
55 std::shared_ptr<struct clc_binary> obj;
56 std::shared_ptr<struct clc_parsed_spirv> metadata;
57 std::shared_ptr<struct clc_dxil_object> dxil;
/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_liverangeevaluator.h17 class Shader; variable
Dsfn_instrfactory.h17 class Shader; variable
/external/mesa3d/docs/gallium/cso/
Dshader.rst3 Shader title
/external/deqp-deps/amber/src/
Dshader.cc19 Shader::Shader(ShaderType type) : shader_type_(type) {} in Shader() function in amber::Shader
/external/angle/src/libANGLE/
DMemoryShaderCache.h23 class Shader; variable
/external/mesa3d/src/gallium/frontends/d3d10umd/
DState.h55 struct Shader struct
57 void *handle;
58 uint type;
59 struct pipe_shader_state state;
60 unsigned output_mapping[PIPE_MAX_SHADER_OUTPUTS];
61 bool output_resolved;

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