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Searched defs:TEXTURE_DEPTH (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFramebuffer.cpp117 #define TEXTURE_DEPTH (4) in iterate() macro
405 #define TEXTURE_DEPTH (4) in iterate() macro
917 #define TEXTURE_DEPTH (4) in iterate() macro
1187 #define TEXTURE_DEPTH (4) in iterate() macro
DesextcGeometryShaderBlitting.cpp33 #define TEXTURE_DEPTH (4) macro
DesextcGeometryShaderLayeredRendering.cpp171 #define TEXTURE_DEPTH (64) macro
/external/deqp/external/openglcts/modules/common/
DglcFramebufferCompleteness.cpp204 const GLuint TEXTURE_DEPTH = 16; variable
/external/deqp/modules/gles3/stress/
Des3sSpecialFloatTests.cpp1052 TEXTURE_DEPTH, enumerator
/external/deqp/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp49 #define TEXTURE_DEPTH (2) macro
/external/rust/android-crates-io/crates/gl/out/
Dbindings.rs1266 #[allow(dead_code, non_upper_case_globals)] pub const TEXTURE_DEPTH: types::GLenum = 0x8071; constant