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Searched defs:TEXTURE_WIDTH (Results 1 – 11 of 11) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFramebuffer.cpp119 #define TEXTURE_WIDTH (4) in iterate() macro
407 #define TEXTURE_WIDTH (4) in iterate() macro
919 #define TEXTURE_WIDTH (4) in iterate() macro
1189 #define TEXTURE_WIDTH (8) in iterate() macro
DesextcGeometryShaderNonarrayInput.cpp152 #define TEXTURE_WIDTH (4) macro
DesextcGeometryShaderBlitting.cpp35 #define TEXTURE_WIDTH (4) macro
DesextcGeometryShaderLayeredRendering.cpp174 #define TEXTURE_WIDTH (32) macro
DesextcGeometryShaderOutput.cpp194 #define TEXTURE_WIDTH (16) macro
/external/deqp/external/openglcts/modules/gles32/
Des32cCopyImageTests.cpp46 #define TEXTURE_WIDTH 16 macro
/external/deqp/external/openglcts/modules/common/
DglcFramebufferCompleteness.cpp202 const GLuint TEXTURE_WIDTH = 16; variable
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp78 static const int TEXTURE_WIDTH = 64; variable
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp78 static const int TEXTURE_WIDTH = 64; variable
/external/deqp/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp53 #define TEXTURE_WIDTH (2) macro
/external/rust/android-crates-io/crates/gl/out/
Dbindings.rs1306 #[allow(dead_code, non_upper_case_globals)] pub const TEXTURE_WIDTH: types::GLenum = 0x1000; constant