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1 /*
2  * Copyright (C) 2024 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.compose.test
18 
19 import com.android.compose.animation.scene.SceneKey
20 import com.android.compose.animation.scene.SceneTransitionLayoutImpl
21 import com.android.compose.animation.scene.content.state.TransitionState.Transition
22 import com.android.mechanics.GestureContext
23 import kotlinx.coroutines.CompletableDeferred
24 
25 /** A [Transition.ChangeScene] for tests that will be finished once [finish] is called. */
26 abstract class TestSceneTransition(
27     fromScene: SceneKey,
28     toScene: SceneKey,
29     replacedTransition: Transition?,
30 ) : Transition.ChangeScene(fromScene, toScene, replacedTransition) {
31     private val finishCompletable = CompletableDeferred<Unit>()
32 
runnull33     override suspend fun run() {
34         finishCompletable.await()
35     }
36 
37     /** Finish this transition. */
finishnull38     fun finish() {
39         finishCompletable.complete(Unit)
40     }
41 }
42 
43 /** A utility to easily create a [TestSceneTransition] in tests. */
transitionnull44 fun transition(
45     from: SceneKey,
46     to: SceneKey,
47     current: () -> SceneKey = { to },
<lambda>null48     progress: () -> Float = { 0f },
<lambda>null49     progressVelocity: () -> Float = { 0f },
<lambda>null50     previewProgress: () -> Float = { 0f },
<lambda>null51     previewProgressVelocity: () -> Float = { 0f },
<lambda>null52     isInPreviewStage: () -> Boolean = { false },
<lambda>null53     interruptionProgress: () -> Float = { 0f },
54     isInitiatedByUserInput: Boolean = false,
55     isUserInputOngoing: Boolean = false,
56     onFreezeAndAnimate: ((TestSceneTransition) -> Unit)? = null,
57     replacedTransition: Transition? = null,
58     gestureContext: GestureContext? = null,
59 ): TestSceneTransition {
60     return object : TestSceneTransition(from, to, replacedTransition) {
61         override val currentScene: SceneKey
62             get() = current()
63 
64         override val progress: Float
65             get() = progress()
66 
67         override val progressVelocity: Float
68             get() = progressVelocity()
69 
70         override val previewProgress: Float
71             get() = previewProgress()
72 
73         override val previewProgressVelocity: Float
74             get() = previewProgressVelocity()
75 
76         override val isInPreviewStage: Boolean
77             get() = isInPreviewStage()
78 
79         override val isInitiatedByUserInput: Boolean = isInitiatedByUserInput
80         override val isUserInputOngoing: Boolean = isUserInputOngoing
81         override val gestureContext: GestureContext? = gestureContext
82 
freezeAndAnimateToCurrentStatenull83         override fun freezeAndAnimateToCurrentState() {
84             if (onFreezeAndAnimate != null) {
85                 onFreezeAndAnimate(this)
86             } else {
87                 finish()
88             }
89         }
90 
interruptionProgressnull91         override fun interruptionProgress(layoutImpl: SceneTransitionLayoutImpl): Float {
92             return interruptionProgress()
93         }
94     }
95 }
96