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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2008  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * \file context.c
28  * Mesa context/visual/framebuffer management functions.
29  * \author Brian Paul
30  */
31 
32 /**
33  * \mainpage Mesa Main Module
34  *
35  * \section MainIntroduction Introduction
36  *
37  * The Mesa Main module consists of all the files in the main/ directory.
38  * Among the features of this module are:
39  * <UL>
40  * <LI> Structures to represent most GL state </LI>
41  * <LI> State set/get functions </LI>
42  * <LI> Display lists </LI>
43  * <LI> Texture unit, object and image handling </LI>
44  * <LI> Matrix and attribute stacks </LI>
45  * </UL>
46  *
47  * Other modules are responsible for API dispatch, vertex transformation,
48  * point/line/triangle setup, rasterization, vertex array caching,
49  * vertex/fragment programs/shaders, etc.
50  *
51  *
52  * \section AboutDoxygen About Doxygen
53  *
54  * If you're viewing this information as Doxygen-generated HTML you'll
55  * see the documentation index at the top of this page.
56  *
57  * The first line lists the Mesa source code modules.
58  * The second line lists the indexes available for viewing the documentation
59  * for each module.
60  *
61  * Selecting the <b>Main page</b> link will display a summary of the module
62  * (this page).
63  *
64  * Selecting <b>Data Structures</b> will list all C structures.
65  *
66  * Selecting the <b>File List</b> link will list all the source files in
67  * the module.
68  * Selecting a filename will show a list of all functions defined in that file.
69  *
70  * Selecting the <b>Data Fields</b> link will display a list of all
71  * documented structure members.
72  *
73  * Selecting the <b>Globals</b> link will display a list
74  * of all functions, structures, global variables and macros in the module.
75  *
76  */
77 
78 
79 #include "util/glheader.h"
80 
81 #include "accum.h"
82 #include "arrayobj.h"
83 #include "attrib.h"
84 #include "bbox.h"
85 #include "blend.h"
86 #include "buffers.h"
87 #include "bufferobj.h"
88 #include "conservativeraster.h"
89 #include "context.h"
90 #include "debug.h"
91 #include "debug_output.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "draw_validate.h"
95 #include "eval.h"
96 #include "extensions.h"
97 #include "fbobject.h"
98 #include "feedback.h"
99 #include "fog.h"
100 #include "formats.h"
101 #include "framebuffer.h"
102 #include "glthread.h"
103 #include "hint.h"
104 #include "hash.h"
105 #include "light.h"
106 #include "lines.h"
107 #include "macros.h"
108 #include "matrix.h"
109 #include "multisample.h"
110 #include "performance_monitor.h"
111 #include "performance_query.h"
112 #include "pipelineobj.h"
113 #include "pixel.h"
114 #include "pixelstore.h"
115 #include "points.h"
116 #include "polygon.h"
117 #include "queryobj.h"
118 #include "syncobj.h"
119 #include "rastpos.h"
120 #include "remap.h"
121 #include "scissor.h"
122 #include "shared.h"
123 #include "shaderobj.h"
124 #include "shaderimage.h"
125 #include "state.h"
126 #include "util/u_debug.h"
127 #include "util/disk_cache.h"
128 #include "util/strtod.h"
129 #include "util/u_call_once.h"
130 #include "stencil.h"
131 #include "shaderimage.h"
132 #include "texcompress_s3tc.h"
133 #include "texstate.h"
134 #include "transformfeedback.h"
135 #include "mtypes.h"
136 #include "varray.h"
137 #include "version.h"
138 #include "viewport.h"
139 #include "texturebindless.h"
140 #include "program/program.h"
141 #include "math/m_matrix.h"
142 #include "main/dispatch.h" /* for _gloffset_COUNT */
143 #include "macros.h"
144 #include "git_sha1.h"
145 
146 #include "compiler/glsl_types.h"
147 #include "compiler/glsl/builtin_functions.h"
148 #include "compiler/glsl/glsl_parser_extras.h"
149 #include <stdbool.h>
150 #include "util/u_memory.h"
151 #include "api_exec_decl.h"
152 
153 #include "state_tracker/st_cb_texture.h"
154 #include "state_tracker/st_cb_flush.h"
155 
156 #ifndef MESA_VERBOSE
157 int MESA_VERBOSE = 0;
158 #endif
159 
160 #ifndef MESA_DEBUG_FLAGS
161 int MESA_DEBUG_FLAGS = 0;
162 #endif
163 
164 
165 /* ubyte -> float conversion */
166 GLfloat _mesa_ubyte_to_float_color_tab[256];
167 
168 
169 /**********************************************************************/
170 /** \name Context allocation, initialization, destroying
171  *
172  * The purpose of the most initialization functions here is to provide the
173  * default state values according to the OpenGL specification.
174  */
175 /**********************************************************************/
176 /*@{*/
177 
178 
179 /**
180  * Calls all the various one-time-fini functions in Mesa
181  */
182 
183 static void
one_time_fini(void)184 one_time_fini(void)
185 {
186    glsl_type_singleton_decref();
187 }
188 
189 /**
190  * Calls all the various one-time-init functions in Mesa
191  */
192 
193 static void
one_time_init(const char * extensions_override)194 one_time_init(const char *extensions_override)
195 {
196    GLuint i;
197 
198    STATIC_ASSERT(sizeof(GLbyte) == 1);
199    STATIC_ASSERT(sizeof(GLubyte) == 1);
200    STATIC_ASSERT(sizeof(GLshort) == 2);
201    STATIC_ASSERT(sizeof(GLushort) == 2);
202    STATIC_ASSERT(sizeof(GLint) == 4);
203    STATIC_ASSERT(sizeof(GLuint) == 4);
204 
205    const char *env_const = os_get_option("MESA_EXTENSION_OVERRIDE");
206    if (env_const) {
207       if (extensions_override &&
208           strcmp(extensions_override, env_const)) {
209          printf("Warning: MESA_EXTENSION_OVERRIDE used instead of driconf setting\n");
210       }
211       extensions_override = env_const;
212    }
213 
214    _mesa_one_time_init_extension_overrides(extensions_override);
215 
216 
217    for (i = 0; i < 256; i++) {
218       _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
219    }
220 
221    atexit(one_time_fini);
222 
223 #if MESA_DEBUG
224    if (MESA_VERBOSE != 0) {
225       _mesa_debug(NULL, "Mesa " PACKAGE_VERSION " DEBUG build" MESA_GIT_SHA1 "\n");
226    }
227 #endif
228 
229    /* Take a glsl type reference for the duration of libGL's life to avoid
230     * unecessary creation/destruction of glsl types.
231     */
232    glsl_type_singleton_init_or_ref();
233 
234    _mesa_init_remap_table();
235 }
236 
237 /**
238  * Calls all the various one-time-init functions in Mesa.
239  *
240  * While holding a global mutex lock, calls several initialization functions,
241  * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
242  * defined.
243  */
244 void
_mesa_initialize(const char * extensions_override)245 _mesa_initialize(const char *extensions_override)
246 {
247    static util_once_flag once = UTIL_ONCE_FLAG_INIT;
248    util_call_once_data(&once,
249       (util_call_once_data_func)one_time_init, extensions_override);
250 }
251 
252 
253 /**
254  * Initialize fields of gl_current_attrib (aka ctx->Current.*)
255  */
256 static void
_mesa_init_current(struct gl_context * ctx)257 _mesa_init_current(struct gl_context *ctx)
258 {
259    GLuint i;
260 
261    /* Init all to (0,0,0,1) */
262    for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
263       ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
264    }
265 
266    /* redo special cases: */
267    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
268    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
269    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
270    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
271    ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
272 }
273 
274 
275 /**
276  * Init vertex/fragment/geometry program limits.
277  * Important: drivers should override these with actual limits.
278  */
279 static void
init_program_limits(struct gl_constants * consts,gl_shader_stage stage,struct gl_program_constants * prog)280 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
281                     struct gl_program_constants *prog)
282 {
283    prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
284    prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
285    prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
286    prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
287    prog->MaxTemps = MAX_PROGRAM_TEMPS;
288    prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
289    prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
290    prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
291    prog->MaxAddressRegs = 0; /* only meaningful for vertex/fragment shaders */
292 
293    switch (stage) {
294    case MESA_SHADER_VERTEX:
295       prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
296       prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
297       prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
298       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
299       prog->MaxInputComponents = 0; /* value not used */
300       prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
301       break;
302    case MESA_SHADER_FRAGMENT:
303       prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
304       prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
305       prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
306       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
307       prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
308       prog->MaxOutputComponents = 0; /* value not used */
309       break;
310    case MESA_SHADER_TESS_CTRL:
311    case MESA_SHADER_TESS_EVAL:
312    case MESA_SHADER_GEOMETRY:
313       prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
314       prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
315       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
316       prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
317       prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
318       break;
319    case MESA_SHADER_COMPUTE:
320       prog->MaxParameters = 0; /* not meaningful for compute shaders */
321       prog->MaxAttribs = 0; /* not meaningful for compute shaders */
322       prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
323       prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
324       prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
325       break;
326    default:
327       assert(0 && "Bad shader stage in init_program_limits()");
328    }
329 
330    /* Set GLSL datatype range/precision info assuming IEEE float values.
331     * Drivers should override these defaults as needed.
332     */
333    prog->MediumFloat.RangeMin = 127;
334    prog->MediumFloat.RangeMax = 127;
335    prog->MediumFloat.Precision = 23;
336    prog->LowFloat = prog->HighFloat = prog->MediumFloat;
337 
338    /* Assume ints are stored as floats for now, since this is the least-common
339     * denominator.  The OpenGL ES spec implies (page 132) that the precision
340     * of integer types should be 0.  Practically speaking, IEEE
341     * single-precision floating point values can only store integers in the
342     * range [-0x01000000, 0x01000000] without loss of precision.
343     */
344    prog->MediumInt.RangeMin = 24;
345    prog->MediumInt.RangeMax = 24;
346    prog->MediumInt.Precision = 0;
347    prog->LowInt = prog->HighInt = prog->MediumInt;
348 
349    prog->MaxUniformBlocks = 12;
350    prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
351                                          consts->MaxUniformBlockSize / 4 *
352                                          prog->MaxUniformBlocks);
353 
354    prog->MaxAtomicBuffers = 0;
355    prog->MaxAtomicCounters = 0;
356 
357    prog->MaxShaderStorageBlocks = 8;
358 }
359 
360 
361 /**
362  * Initialize fields of gl_constants (aka ctx->Const.*).
363  * Use defaults from config.h.  The device drivers will often override
364  * some of these values (such as number of texture units).
365  */
366 void
_mesa_init_constants(struct gl_constants * consts,gl_api api)367 _mesa_init_constants(struct gl_constants *consts, gl_api api)
368 {
369    int i;
370    assert(consts);
371 
372    /* Constants, may be overriden (usually only reduced) by device drivers */
373    consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
374    consts->MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
375    consts->Max3DTextureLevels = MAX_TEXTURE_LEVELS;
376    consts->MaxCubeTextureLevels = MAX_TEXTURE_LEVELS;
377    consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
378    consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
379    consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
380    consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
381    consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
382                                      consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
383    consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
384    consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
385    consts->MaxTextureBufferSize = 65536;
386    consts->TextureBufferOffsetAlignment = 1;
387    consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
388    consts->SubPixelBits = SUB_PIXEL_BITS;
389    consts->MinPointSize = MIN_POINT_SIZE;
390    consts->MaxPointSize = MAX_POINT_SIZE;
391    consts->MinPointSizeAA = MIN_POINT_SIZE;
392    consts->MaxPointSizeAA = MAX_POINT_SIZE;
393    consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
394    consts->MinLineWidth = MIN_LINE_WIDTH;
395    consts->MaxLineWidth = MAX_LINE_WIDTH;
396    consts->MinLineWidthAA = MIN_LINE_WIDTH;
397    consts->MaxLineWidthAA = MAX_LINE_WIDTH;
398    consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
399    consts->MaxClipPlanes = 6;
400    consts->MaxLights = MAX_LIGHTS;
401    consts->MaxShininess = 128.0;
402    consts->MaxSpotExponent = 128.0;
403    consts->MaxViewportWidth = 16384;
404    consts->MaxViewportHeight = 16384;
405    consts->MinMapBufferAlignment = 64;
406 
407    /* Driver must override these values if ARB_viewport_array is supported. */
408    consts->MaxViewports = 1;
409    consts->ViewportSubpixelBits = 0;
410    consts->ViewportBounds.Min = 0;
411    consts->ViewportBounds.Max = 0;
412 
413    /** GL_ARB_uniform_buffer_object */
414    consts->MaxCombinedUniformBlocks = 36;
415    consts->MaxUniformBufferBindings = 36;
416    consts->MaxUniformBlockSize = 16384;
417    consts->UniformBufferOffsetAlignment = 1;
418 
419    /** GL_ARB_shader_storage_buffer_object */
420    consts->MaxCombinedShaderStorageBlocks = 8;
421    consts->MaxShaderStorageBufferBindings = 8;
422    consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
423    consts->ShaderStorageBufferOffsetAlignment = 256;
424 
425    /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
426    consts->MaxUserAssignableUniformLocations =
427       4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
428 
429    for (i = 0; i < MESA_SHADER_STAGES; i++)
430       init_program_limits(consts, i, &consts->Program[i]);
431 
432    consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
433    consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
434 
435    /* Set the absolute minimum possible GLSL version.  API_OPENGL_CORE can
436     * mean an OpenGL 3.0 forward-compatible context, so that implies a minimum
437     * possible version of 1.30.  Otherwise, the minimum possible version 1.20.
438     * Since Mesa unconditionally advertises GL_ARB_shading_language_100 and
439     * GL_ARB_shader_objects, every driver has GLSL 1.20... even if they don't
440     * advertise any extensions to enable any shader stages (e.g.,
441     * GL_ARB_vertex_shader).
442     */
443    consts->GLSLVersion = api == API_OPENGL_CORE ? 130 : 120;
444    consts->GLSLVersionCompat = consts->GLSLVersion;
445 
446    consts->GLSLLowerConstArrays = true;
447 
448    /* GL_ARB_draw_buffers */
449    consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
450 
451    consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
452    consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
453 
454    consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
455    consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
456    consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
457    consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
458    consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
459    consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
460    consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS;
461 
462 #if MESA_DEBUG
463    consts->GenerateTemporaryNames = true;
464 #else
465    consts->GenerateTemporaryNames = false;
466 #endif
467 
468    /* GL_ARB_framebuffer_object */
469    consts->MaxSamples = 0;
470 
471    /* GLSL default if NativeIntegers == FALSE */
472    consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
473 
474    /* GL_ARB_sync */
475    consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL;
476 
477    /* GL_EXT_provoking_vertex */
478    consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
479 
480    /** GL_ARB_viewport_array */
481    consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
482 
483    /* GL_EXT_transform_feedback */
484    consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
485    consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
486    consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
487    consts->MaxVertexStreams = 1;
488 
489    /* GL 3.2  */
490    consts->ProfileMask = api == API_OPENGL_CORE
491                           ? GL_CONTEXT_CORE_PROFILE_BIT
492                           : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
493 
494    /* GL 4.4 */
495    consts->MaxVertexAttribStride = 2048;
496 
497    /** GL_EXT_gpu_shader4 */
498    consts->MinProgramTexelOffset = -8;
499    consts->MaxProgramTexelOffset = 7;
500 
501    /* GL_ARB_texture_gather */
502    consts->MinProgramTextureGatherOffset = -8;
503    consts->MaxProgramTextureGatherOffset = 7;
504 
505    /* GL_ARB_robustness */
506    consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
507 
508    /* GL_KHR_robustness */
509    consts->RobustAccess = GL_FALSE;
510 
511    /* ES 3.0 or ARB_ES3_compatibility */
512    consts->MaxElementIndex = 0xffffffffu;
513 
514    /* GL_ARB_texture_multisample */
515    consts->MaxColorTextureSamples = 1;
516    consts->MaxDepthTextureSamples = 1;
517    consts->MaxIntegerSamples = 1;
518 
519    /* GL_ARB_shader_atomic_counters */
520    consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
521    consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
522    consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
523    consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
524 
525    /* GL_ARB_vertex_attrib_binding */
526    consts->MaxVertexAttribRelativeOffset = 2047;
527    consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
528 
529    /* GL_ARB_compute_shader */
530    consts->MaxComputeWorkGroupCount[0] = 65535;
531    consts->MaxComputeWorkGroupCount[1] = 65535;
532    consts->MaxComputeWorkGroupCount[2] = 65535;
533    consts->MaxComputeWorkGroupSize[0] = 1024;
534    consts->MaxComputeWorkGroupSize[1] = 1024;
535    consts->MaxComputeWorkGroupSize[2] = 64;
536    /* Enables compute support for GLES 3.1 if >= 128 */
537    consts->MaxComputeWorkGroupInvocations = 0;
538 
539    /** GL_ARB_gpu_shader5 */
540    consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
541    consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
542 
543    /** GL_KHR_context_flush_control */
544    consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
545 
546    /** GL_ARB_tessellation_shader */
547    consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
548    consts->MaxPatchVertices = MAX_PATCH_VERTICES;
549    consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
550    consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
551    consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
552    consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
553    consts->PrimitiveRestartForPatches = false;
554 
555    /** GL_ARB_compute_variable_group_size */
556    consts->MaxComputeVariableGroupSize[0] = 512;
557    consts->MaxComputeVariableGroupSize[1] = 512;
558    consts->MaxComputeVariableGroupSize[2] = 64;
559    consts->MaxComputeVariableGroupInvocations = 512;
560 
561    /** GL_NV_conservative_raster */
562    consts->MaxSubpixelPrecisionBiasBits = 0;
563 
564    /** GL_NV_conservative_raster_dilate */
565    consts->ConservativeRasterDilateRange[0] = 0.0;
566    consts->ConservativeRasterDilateRange[1] = 0.0;
567    consts->ConservativeRasterDilateGranularity = 0.0;
568 
569    consts->glBeginEndBufferSize = 512 * 1024;
570 }
571 
572 
573 /**
574  * Do some sanity checks on the limits/constants for the given context.
575  * Only called the first time a context is bound.
576  */
577 static void
check_context_limits(struct gl_context * ctx)578 check_context_limits(struct gl_context *ctx)
579 {
580    (void) ctx;
581 
582    /* check that we don't exceed the size of various bitfields */
583    assert(VARYING_SLOT_MAX <=
584           (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
585    assert(VARYING_SLOT_MAX <=
586           (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
587 
588    /* shader-related checks */
589    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
590    assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
591 
592    /* Texture unit checks */
593    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
594    assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
595    assert(ctx->Const.MaxTextureCoordUnits > 0);
596    assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
597    assert(ctx->Const.MaxTextureUnits > 0);
598    assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
599    assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
600    assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
601                                              ctx->Const.MaxTextureCoordUnits));
602    assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
603    assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
604    assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
605    /* number of coord units cannot be greater than number of image units */
606    assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
607 
608 
609    /* Texture size checks */
610    assert(ctx->Const.MaxTextureSize <= (1 << (MAX_TEXTURE_LEVELS - 1)));
611    assert(ctx->Const.Max3DTextureLevels <= MAX_TEXTURE_LEVELS);
612    assert(ctx->Const.MaxCubeTextureLevels <= MAX_TEXTURE_LEVELS);
613    assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
614 
615    /* Max texture size should be <= max viewport size (render to texture) */
616    assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportWidth);
617    assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportHeight);
618 
619    assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
620 
621    /* if this fails, add more enum values to gl_buffer_index */
622    assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
623 
624    /* XXX probably add more tests */
625 }
626 
627 
628 /**
629  * Initialize the attribute groups in a GL context.
630  *
631  * \param ctx GL context.
632  *
633  * Initializes all the attributes, calling the respective <tt>init*</tt>
634  * functions for the more complex data structures.
635  */
636 static GLboolean
init_attrib_groups(struct gl_context * ctx)637 init_attrib_groups(struct gl_context *ctx)
638 {
639    assert(ctx);
640 
641    /* Constants */
642    _mesa_init_constants(&ctx->Const, ctx->API);
643 
644    /* Extensions */
645    _mesa_init_extensions(&ctx->Extensions);
646 
647    /* Attribute Groups */
648    _mesa_init_accum( ctx );
649    _mesa_init_attrib( ctx );
650    _mesa_init_bbox( ctx );
651    _mesa_init_buffer_objects( ctx );
652    _mesa_init_color( ctx );
653    _mesa_init_conservative_raster( ctx );
654    _mesa_init_current( ctx );
655    _mesa_init_depth( ctx );
656    _mesa_init_debug( ctx );
657    _mesa_init_debug_output( ctx );
658    _mesa_init_display_list( ctx );
659    _mesa_init_eval( ctx );
660    _mesa_init_feedback( ctx );
661    _mesa_init_fog( ctx );
662    _mesa_init_hint( ctx );
663    _mesa_init_image_units( ctx );
664    _mesa_init_line( ctx );
665    _mesa_init_lighting( ctx );
666    _mesa_init_matrix( ctx );
667    _mesa_init_multisample( ctx );
668    _mesa_init_performance_monitors( ctx );
669    _mesa_init_performance_queries( ctx );
670    _mesa_init_pipeline( ctx );
671    _mesa_init_pixel( ctx );
672    _mesa_init_pixelstore( ctx );
673    _mesa_init_point( ctx );
674    _mesa_init_polygon( ctx );
675    _mesa_init_varray( ctx ); /* should be before _mesa_init_program */
676    _mesa_init_program( ctx );
677    _mesa_init_queryobj( ctx );
678    _mesa_init_sync( ctx );
679    _mesa_init_rastpos( ctx );
680    _mesa_init_scissor( ctx );
681    _mesa_init_shader_state( ctx );
682    _mesa_init_stencil( ctx );
683    _mesa_init_transform( ctx );
684    _mesa_init_transform_feedback( ctx );
685    _mesa_init_viewport( ctx );
686    _mesa_init_resident_handles( ctx );
687 
688    if (!_mesa_init_texture( ctx ))
689       return GL_FALSE;
690 
691    /* Miscellaneous */
692    ctx->TileRasterOrderIncreasingX = GL_TRUE;
693    ctx->TileRasterOrderIncreasingY = GL_TRUE;
694    ctx->NewState = _NEW_ALL;
695    ctx->NewDriverState = ST_ALL_STATES_MASK;
696    ctx->ErrorValue = GL_NO_ERROR;
697    ctx->ShareGroupReset = false;
698    ctx->IntelBlackholeRender = debug_get_bool_option("INTEL_BLACKHOLE_DEFAULT", false);
699 
700    return GL_TRUE;
701 }
702 
703 
704 /**
705  * Update default objects in a GL context with respect to shared state.
706  *
707  * \param ctx GL context.
708  *
709  * Removes references to old default objects, (texture objects, program
710  * objects, etc.) and changes to reference those from the current shared
711  * state.
712  */
713 static GLboolean
update_default_objects(struct gl_context * ctx)714 update_default_objects(struct gl_context *ctx)
715 {
716    assert(ctx);
717 
718    _mesa_update_default_objects_program(ctx);
719    _mesa_update_default_objects_texture(ctx);
720    _mesa_update_default_objects_buffer_objects(ctx);
721 
722    return GL_TRUE;
723 }
724 
725 
726 /* XXX this is temporary and should be removed at some point in the
727  * future when there's a reasonable expectation that the libGL library
728  * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
729  * functions which were added in Mesa 10.6.
730  */
731 #if !defined(_WIN32)
732 /* Avoid libGL / driver ABI break */
733 #define USE_GLAPI_NOP_FEATURES 0
734 #else
735 #define USE_GLAPI_NOP_FEATURES 1
736 #endif
737 
738 
739 /**
740  * This function is called by the glapi no-op functions.  For each OpenGL
741  * function/entrypoint there's a simple no-op function.  These "no-op"
742  * functions call this function.
743  *
744  * If there's a current OpenGL context for the calling thread, we record a
745  * GL_INVALID_OPERATION error.  This can happen either because the app's
746  * calling an unsupported extension function, or calling an illegal function
747  * (such as glClear between glBegin/glEnd).
748  *
749  * If there's no current OpenGL context for the calling thread, we can
750  * print a message to stderr.
751  *
752  * \param name  the name of the OpenGL function
753  */
754 #if USE_GLAPI_NOP_FEATURES
755 static void
nop_handler(const char * name)756 nop_handler(const char *name)
757 {
758    GET_CURRENT_CONTEXT(ctx);
759    if (ctx) {
760       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
761    }
762 #ifndef NDEBUG
763    else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
764       fprintf(stderr,
765               "GL User Error: gl%s called without a rendering context\n",
766               name);
767       fflush(stderr);
768    }
769 #endif
770 }
771 #endif
772 
773 
774 /**
775  * Special no-op glFlush, see below.
776  */
777 #if defined(_WIN32)
778 static void GLAPIENTRY
nop_glFlush(void)779 nop_glFlush(void)
780 {
781    /* don't record an error like we do in nop_handler() */
782 }
783 #endif
784 
785 
786 #if !USE_GLAPI_NOP_FEATURES
787 static int
generic_nop(void)788 generic_nop(void)
789 {
790    GET_CURRENT_CONTEXT(ctx);
791    _mesa_error(ctx, GL_INVALID_OPERATION,
792                "unsupported function called "
793                "(unsupported extension or deprecated function?)");
794    return 0;
795 }
796 #endif
797 
798 
799 static int
glthread_nop(void)800 glthread_nop(void)
801 {
802    /* This writes the error into the glthread command buffer if glthread is
803     * enabled.
804     */
805    CALL_InternalSetError(GET_DISPATCH(), (GL_INVALID_OPERATION));
806    return 0;
807 }
808 
809 
810 /**
811  * Create a new API dispatch table in which all entries point to the
812  * generic_nop() function.  This will not work on Windows because of
813  * the __stdcall convention which requires the callee to clean up the
814  * call stack.  That's impossible with one generic no-op function.
815  */
816 struct _glapi_table *
_mesa_new_nop_table(unsigned numEntries,bool glthread)817 _mesa_new_nop_table(unsigned numEntries, bool glthread)
818 {
819    struct _glapi_table *table;
820 
821 #if !USE_GLAPI_NOP_FEATURES
822    table = malloc(numEntries * sizeof(_glapi_proc));
823    if (table) {
824       _glapi_proc *entry = (_glapi_proc *) table;
825       unsigned i;
826       for (i = 0; i < numEntries; i++) {
827          entry[i] = (_glapi_proc) generic_nop;
828       }
829    }
830 #else
831    table = _glapi_new_nop_table(numEntries);
832 #endif
833 
834    if (glthread) {
835       _glapi_proc *entry = (_glapi_proc *) table;
836       for (unsigned i = 0; i < numEntries; i++)
837          entry[i] = (_glapi_proc)glthread_nop;
838    }
839 
840    return table;
841 }
842 
843 
844 /**
845  * Allocate and initialize a new dispatch table.  The table will be
846  * populated with pointers to "no-op" functions.  In turn, the no-op
847  * functions will call nop_handler() above.
848  */
849 struct _glapi_table *
_mesa_alloc_dispatch_table(bool glthread)850 _mesa_alloc_dispatch_table(bool glthread)
851 {
852    /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
853     * In practice, this'll be the same for stand-alone Mesa.  But for DRI
854     * Mesa we do this to accommodate different versions of libGL and various
855     * DRI drivers.
856     */
857    int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
858 
859    struct _glapi_table *table = _mesa_new_nop_table(numEntries, glthread);
860 
861 #if defined(_WIN32)
862    if (table) {
863       /* This is a special case for Windows in the event that
864        * wglGetProcAddress is called between glBegin/End().
865        *
866        * The MS opengl32.dll library apparently calls glFlush from
867        * wglGetProcAddress().  If we're inside glBegin/End(), glFlush
868        * will dispatch to _mesa_generic_nop() and we'll generate a
869        * GL_INVALID_OPERATION error.
870        *
871        * The specific case which hits this is piglit's primitive-restart
872        * test which calls glPrimitiveRestartNV() inside glBegin/End.  The
873        * first time we call glPrimitiveRestartNV() Piglit's API dispatch
874        * code will try to resolve the function by calling wglGetProcAddress.
875        * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
876        * will fail causing the test to fail.  By suppressing the error, the
877        * assertion passes and the test continues.
878        */
879       SET_Flush(table, nop_glFlush);
880    }
881 #endif
882 
883 #if USE_GLAPI_NOP_FEATURES
884    _glapi_set_nop_handler(nop_handler);
885 #endif
886 
887    return table;
888 }
889 
890 /**
891  * Allocate dispatch tables and set all functions to nop.
892  * It also makes the OutsideBeginEnd dispatch table current within gl_dispatch.
893  *
894  * \param glthread Whether to set nop dispatch for glthread or regular dispatch
895  */
896 bool
_mesa_alloc_dispatch_tables(gl_api api,struct gl_dispatch * d,bool glthread)897 _mesa_alloc_dispatch_tables(gl_api api, struct gl_dispatch *d, bool glthread)
898 {
899    d->OutsideBeginEnd = _mesa_alloc_dispatch_table(glthread);
900    if (!d->OutsideBeginEnd)
901       return false;
902 
903    if (api == API_OPENGL_COMPAT) {
904       d->BeginEnd = _mesa_alloc_dispatch_table(glthread);
905       d->Save = _mesa_alloc_dispatch_table(glthread);
906       if (!d->BeginEnd || !d->Save)
907          return false;
908    }
909 
910    d->Current = d->Exec = d->OutsideBeginEnd;
911    return true;
912 }
913 
914 static void
_mesa_free_dispatch_tables(struct gl_dispatch * d)915 _mesa_free_dispatch_tables(struct gl_dispatch *d)
916 {
917    free(d->OutsideBeginEnd);
918    free(d->BeginEnd);
919    free(d->HWSelectModeBeginEnd);
920    free(d->Save);
921    free(d->ContextLost);
922 }
923 
924 bool
_mesa_initialize_dispatch_tables(struct gl_context * ctx)925 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
926 {
927    if (!_mesa_alloc_dispatch_tables(ctx->API, &ctx->Dispatch, false))
928       return false;
929 
930    /* Do the code-generated initialization of dispatch tables. */
931    _mesa_init_dispatch(ctx);
932    vbo_init_dispatch_begin_end(ctx);
933 
934    if (_mesa_is_desktop_gl_compat(ctx)) {
935       _mesa_init_dispatch_save(ctx);
936       _mesa_init_dispatch_save_begin_end(ctx);
937    }
938 
939    /* This binds the dispatch table to the context, but MakeCurrent will
940     * bind it for the user. If glthread is enabled, it will override it.
941     */
942    ctx->GLApi = ctx->Dispatch.Current;
943    return true;
944 }
945 
946 /**
947  * Initialize a struct gl_context struct (rendering context).
948  *
949  * This includes allocating all the other structs and arrays which hang off of
950  * the context by pointers.
951  * Note that the driver needs to pass in its dd_function_table here since
952  * we need to at least call st_NewTextureObject to create the
953  * default texture objects.
954  *
955  * Called by _mesa_create_context().
956  *
957  * Performs the imports and exports callback tables initialization, and
958  * miscellaneous one-time initializations. If no shared context is supplied one
959  * is allocated, and increase its reference count.  Setups the GL API dispatch
960  * tables.  Initialize the TNL module. Sets the maximum Z buffer depth.
961  * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
962  * for debug flags.
963  *
964  * \param ctx the context to initialize
965  * \param api the GL API type to create the context for
966  * \param visual describes the visual attributes for this context or NULL to
967  *               create a configless context
968  * \param share_list points to context to share textures, display lists,
969  *        etc with, or NULL
970  * \param driverFunctions table of device driver functions for this context
971  *        to use
972  */
973 GLboolean
_mesa_initialize_context(struct gl_context * ctx,gl_api api,bool no_error,const struct gl_config * visual,struct gl_context * share_list,const struct dd_function_table * driverFunctions,const struct st_config_options * options)974 _mesa_initialize_context(struct gl_context *ctx,
975                          gl_api api,
976                          bool no_error,
977                          const struct gl_config *visual,
978                          struct gl_context *share_list,
979                          const struct dd_function_table *driverFunctions,
980                          const struct st_config_options *options)
981 {
982    struct gl_shared_state *shared;
983    int i;
984 
985    switch (api) {
986    case API_OPENGL_COMPAT:
987    case API_OPENGL_CORE:
988       if (!HAVE_OPENGL)
989          return GL_FALSE;
990       break;
991    case API_OPENGLES2:
992       if (!HAVE_OPENGL_ES_2)
993          return GL_FALSE;
994       break;
995    case API_OPENGLES:
996       if (!HAVE_OPENGL_ES_1)
997          return GL_FALSE;
998       break;
999    default:
1000       return GL_FALSE;
1001    }
1002 
1003    ctx->API = api;
1004    ctx->DrawBuffer = NULL;
1005    ctx->ReadBuffer = NULL;
1006    ctx->WinSysDrawBuffer = NULL;
1007    ctx->WinSysReadBuffer = NULL;
1008 
1009    if (visual) {
1010       ctx->Visual = *visual;
1011       ctx->HasConfig = GL_TRUE;
1012    }
1013    else {
1014       memset(&ctx->Visual, 0, sizeof ctx->Visual);
1015       ctx->HasConfig = GL_FALSE;
1016    }
1017 
1018    _mesa_override_gl_version(ctx);
1019 
1020    /* misc one-time initializations */
1021    _mesa_initialize(NULL);
1022 
1023    /* Plug in driver functions and context pointer here.
1024     * This is important because when we call alloc_shared_state() below
1025     * we'll call ctx->Driver.NewTextureObject() to create the default
1026     * textures.
1027     */
1028    ctx->Driver = *driverFunctions;
1029 
1030    if (share_list) {
1031       /* share state with another context */
1032       shared = share_list->Shared;
1033    }
1034    else {
1035       /* allocate new, unshared state */
1036       shared = _mesa_alloc_shared_state(ctx, options);
1037       if (!shared)
1038          return GL_FALSE;
1039    }
1040 
1041    /* all supported by default */
1042    ctx->Const.DriverSupportedPrimMask = 0xffffffff;
1043 
1044    _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1045 
1046    if (!init_attrib_groups( ctx ))
1047       goto fail;
1048 
1049    if (no_error)
1050       ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
1051 
1052    _mesa_reset_vertex_processing_mode(ctx);
1053 
1054    /* Mesa core handles all the formats that mesa core knows about.
1055     * Drivers will want to override this list with just the formats
1056     * they can handle.
1057     */
1058    memset(&ctx->TextureFormatSupported, GL_TRUE,
1059           sizeof(ctx->TextureFormatSupported));
1060 
1061    switch (ctx->API) {
1062    case API_OPENGL_COMPAT:
1063    case API_OPENGL_CORE:
1064    case API_OPENGLES2:
1065       break;
1066    case API_OPENGLES:
1067       /**
1068        * GL_OES_texture_cube_map says
1069        * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1070        */
1071       for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) {
1072          struct gl_fixedfunc_texture_unit *texUnit =
1073             &ctx->Texture.FixedFuncUnit[i];
1074 
1075          texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1076          texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1077          texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1078          texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1079          texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1080          texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1081       }
1082       break;
1083    }
1084    ctx->VertexProgram.PointSizeEnabled = _mesa_is_gles2(ctx);
1085    ctx->PointSizeIsSet = GL_TRUE;
1086 
1087    ctx->FirstTimeCurrent = GL_TRUE;
1088 
1089    return GL_TRUE;
1090 
1091 fail:
1092    _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1093    return GL_FALSE;
1094 }
1095 
1096 
1097 /**
1098  * Free the data associated with the given context.
1099  *
1100  * But doesn't free the struct gl_context struct itself.
1101  *
1102  * \sa _mesa_initialize_context() and init_attrib_groups().
1103  */
1104 void
_mesa_free_context_data(struct gl_context * ctx,bool destroy_debug_output)1105 _mesa_free_context_data(struct gl_context *ctx, bool destroy_debug_output)
1106 {
1107    if (!_mesa_get_current_context()){
1108       /* No current context, but we may need one in order to delete
1109        * texture objs, etc.  So temporarily bind the context now.
1110        */
1111       _mesa_make_current(ctx, NULL, NULL);
1112    }
1113 
1114    /* unreference WinSysDraw/Read buffers */
1115    _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1116    _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1117    _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1118    _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1119 
1120    _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
1121    _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
1122    _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1123 
1124    _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
1125    _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
1126    _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
1127 
1128    _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
1129    _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
1130    _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1131 
1132    _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
1133 
1134    _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1135    _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1136    _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
1137 
1138    _mesa_free_attrib_data(ctx);
1139    _mesa_free_eval_data( ctx );
1140    _mesa_free_feedback(ctx);
1141    _mesa_free_texture_data( ctx );
1142    _mesa_free_image_textures(ctx);
1143    _mesa_free_matrix_data( ctx );
1144    _mesa_free_pipeline_data(ctx);
1145    _mesa_free_program_data(ctx);
1146    _mesa_free_shader_state(ctx);
1147    _mesa_free_queryobj_data(ctx);
1148    _mesa_free_sync_data(ctx);
1149    _mesa_free_varray_data(ctx);
1150    _mesa_free_transform_feedback(ctx);
1151    _mesa_free_performance_monitors(ctx);
1152    _mesa_free_performance_queries(ctx);
1153    _mesa_free_perfomance_monitor_groups(ctx);
1154    _mesa_free_resident_handles(ctx);
1155 
1156    _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1157    _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1158    _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1159    _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1160 
1161    /* This must be called after all buffers are unbound because global buffer
1162     * references that this context holds will be removed.
1163     */
1164    _mesa_free_buffer_objects(ctx);
1165 
1166    /* free dispatch tables */
1167    _mesa_free_dispatch_tables(&ctx->Dispatch);
1168    free(ctx->MarshalExec);
1169 
1170    /* Shared context state (display lists, textures, etc) */
1171    _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1172 
1173    if (destroy_debug_output)
1174       _mesa_destroy_debug_output(ctx);
1175 
1176    free((void *)ctx->Extensions.String);
1177 
1178    free(ctx->VersionString);
1179 
1180    ralloc_free(ctx->SoftFP64);
1181 
1182    /* unbind the context if it's currently bound */
1183    if (ctx == _mesa_get_current_context()) {
1184       _mesa_make_current(NULL, NULL, NULL);
1185    }
1186 
1187    /* Do this after unbinding context to ensure any thread is finished. */
1188    if (ctx->shader_builtin_ref) {
1189       _mesa_glsl_builtin_functions_decref();
1190       ctx->shader_builtin_ref = false;
1191    }
1192 
1193    free(ctx->Const.SpirVExtensions);
1194    free(ctx->tmp_draws);
1195 }
1196 
1197 
1198 /**
1199  * Copy attribute groups from one context to another.
1200  *
1201  * \param src source context
1202  * \param dst destination context
1203  * \param mask bitwise OR of GL_*_BIT flags
1204  *
1205  * According to the bits specified in \p mask, copies the corresponding
1206  * attributes from \p src into \p dst.  For many of the attributes a simple \c
1207  * memcpy is not enough due to the existence of internal pointers in their data
1208  * structures.
1209  */
1210 void
_mesa_copy_context(const struct gl_context * src,struct gl_context * dst,GLuint mask)1211 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1212                     GLuint mask )
1213 {
1214    if (mask & GL_ACCUM_BUFFER_BIT) {
1215       /* OK to memcpy */
1216       dst->Accum = src->Accum;
1217    }
1218    if (mask & GL_COLOR_BUFFER_BIT) {
1219       /* OK to memcpy */
1220       dst->Color = src->Color;
1221    }
1222    if (mask & GL_CURRENT_BIT) {
1223       /* OK to memcpy */
1224       dst->Current = src->Current;
1225    }
1226    if (mask & GL_DEPTH_BUFFER_BIT) {
1227       /* OK to memcpy */
1228       dst->Depth = src->Depth;
1229    }
1230    if (mask & GL_ENABLE_BIT) {
1231       /* no op */
1232    }
1233    if (mask & GL_EVAL_BIT) {
1234       /* OK to memcpy */
1235       dst->Eval = src->Eval;
1236    }
1237    if (mask & GL_FOG_BIT) {
1238       /* OK to memcpy */
1239       dst->Fog = src->Fog;
1240    }
1241    if (mask & GL_HINT_BIT) {
1242       /* OK to memcpy */
1243       dst->Hint = src->Hint;
1244    }
1245    if (mask & GL_LIGHTING_BIT) {
1246       /* OK to memcpy */
1247       dst->Light = src->Light;
1248    }
1249    if (mask & GL_LINE_BIT) {
1250       /* OK to memcpy */
1251       dst->Line = src->Line;
1252    }
1253    if (mask & GL_LIST_BIT) {
1254       /* OK to memcpy */
1255       dst->List = src->List;
1256    }
1257    if (mask & GL_PIXEL_MODE_BIT) {
1258       /* OK to memcpy */
1259       dst->Pixel = src->Pixel;
1260    }
1261    if (mask & GL_POINT_BIT) {
1262       /* OK to memcpy */
1263       dst->Point = src->Point;
1264    }
1265    if (mask & GL_POLYGON_BIT) {
1266       /* OK to memcpy */
1267       dst->Polygon = src->Polygon;
1268    }
1269    if (mask & GL_POLYGON_STIPPLE_BIT) {
1270       /* Use loop instead of memcpy due to problem with Portland Group's
1271        * C compiler.  Reported by John Stone.
1272        */
1273       GLuint i;
1274       for (i = 0; i < 32; i++) {
1275          dst->PolygonStipple[i] = src->PolygonStipple[i];
1276       }
1277    }
1278    if (mask & GL_SCISSOR_BIT) {
1279       /* OK to memcpy */
1280       dst->Scissor = src->Scissor;
1281    }
1282    if (mask & GL_STENCIL_BUFFER_BIT) {
1283       /* OK to memcpy */
1284       dst->Stencil = src->Stencil;
1285    }
1286    if (mask & GL_TEXTURE_BIT) {
1287       /* Cannot memcpy because of pointers */
1288       _mesa_copy_texture_state(src, dst);
1289    }
1290    if (mask & GL_TRANSFORM_BIT) {
1291       /* OK to memcpy */
1292       dst->Transform = src->Transform;
1293    }
1294    if (mask & GL_VIEWPORT_BIT) {
1295       unsigned i;
1296       for (i = 0; i < src->Const.MaxViewports; i++) {
1297          /* OK to memcpy */
1298          dst->ViewportArray[i] = src->ViewportArray[i];
1299       }
1300    }
1301 
1302    /* XXX FIXME:  Call callbacks?
1303     */
1304    dst->NewState = _NEW_ALL;
1305    dst->NewDriverState = ST_ALL_STATES_MASK;
1306 }
1307 
1308 
1309 /**
1310  * Check if the given context can render into the given framebuffer
1311  * by checking visual attributes.
1312  *
1313  * \return GL_TRUE if compatible, GL_FALSE otherwise.
1314  */
1315 static GLboolean
check_compatible(const struct gl_context * ctx,const struct gl_framebuffer * buffer)1316 check_compatible(const struct gl_context *ctx,
1317                  const struct gl_framebuffer *buffer)
1318 {
1319    const struct gl_config *ctxvis = &ctx->Visual;
1320    const struct gl_config *bufvis = &buffer->Visual;
1321 
1322    if (buffer == _mesa_get_incomplete_framebuffer())
1323       return GL_TRUE;
1324 
1325 #define check_component(foo)           \
1326    if (ctxvis->foo && bufvis->foo &&   \
1327        ctxvis->foo != bufvis->foo)     \
1328       return GL_FALSE
1329 
1330    check_component(redShift);
1331    check_component(greenShift);
1332    check_component(blueShift);
1333    check_component(redBits);
1334    check_component(greenBits);
1335    check_component(blueBits);
1336    check_component(depthBits);
1337    check_component(stencilBits);
1338 
1339 #undef check_component
1340 
1341    return GL_TRUE;
1342 }
1343 
1344 
1345 /**
1346  * Check if the viewport/scissor size has not yet been initialized.
1347  * Initialize the size if the given width and height are non-zero.
1348  */
1349 static void
check_init_viewport(struct gl_context * ctx,GLuint width,GLuint height)1350 check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1351 {
1352    if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1353       unsigned i;
1354 
1355       /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1356        * potential infinite recursion.
1357        */
1358       ctx->ViewportInitialized = GL_TRUE;
1359 
1360       /* Note: ctx->Const.MaxViewports may not have been set by the driver
1361        * yet, so just initialize all of them.
1362        */
1363       for (i = 0; i < MAX_VIEWPORTS; i++) {
1364          _mesa_set_viewport(ctx, i, 0, 0, width, height);
1365          _mesa_set_scissor(ctx, i, 0, 0, width, height);
1366       }
1367    }
1368 }
1369 
1370 
1371 static void
handle_first_current(struct gl_context * ctx)1372 handle_first_current(struct gl_context *ctx)
1373 {
1374    if (ctx->Version == 0 || !ctx->DrawBuffer) {
1375       /* probably in the process of tearing down the context */
1376       return;
1377    }
1378 
1379    check_context_limits(ctx);
1380 
1381    _mesa_update_vertex_processing_mode(ctx);
1382 
1383    /* According to GL_MESA_configless_context the default value of
1384     * glDrawBuffers depends on the config of the first surface it is bound to.
1385     * For GLES it is always GL_BACK which has a magic interpretation.
1386     */
1387    if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1388       if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1389          GLenum16 buffer;
1390 
1391          if (ctx->DrawBuffer->Visual.doubleBufferMode)
1392             buffer = GL_BACK;
1393          else
1394             buffer = GL_FRONT;
1395 
1396          _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1397                            NULL /* destMask */);
1398       }
1399 
1400       if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1401          gl_buffer_index bufferIndex;
1402          GLenum buffer;
1403 
1404          if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1405             buffer = GL_BACK;
1406             bufferIndex = BUFFER_BACK_LEFT;
1407          }
1408          else {
1409             buffer = GL_FRONT;
1410             bufferIndex = BUFFER_FRONT_LEFT;
1411          }
1412 
1413          _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1414       }
1415    }
1416 
1417    /* Determine if generic vertex attribute 0 aliases the conventional
1418     * glVertex position.
1419     */
1420    {
1421       const bool is_forward_compatible_context =
1422          ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
1423 
1424       /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
1425        * 2.0.  Note that we cannot just check for API_OPENGL_COMPAT here because
1426        * that will erroneously allow this usage in a 3.0 forward-compatible
1427        * context too.
1428        */
1429       ctx->_AttribZeroAliasesVertex = (_mesa_is_gles1(ctx)
1430                                        || (_mesa_is_desktop_gl_compat(ctx)
1431                                            && !is_forward_compatible_context));
1432    }
1433 
1434    /* We can use this to help debug user's problems.  Tell them to set
1435     * the MESA_INFO env variable before running their app.  Then the
1436     * first time each context is made current we'll print some useful
1437     * information.
1438     */
1439    if (getenv("MESA_INFO")) {
1440       _mesa_print_info(ctx);
1441    }
1442 }
1443 
1444 /**
1445  * Bind the given context to the given drawBuffer and readBuffer and
1446  * make it the current context for the calling thread.
1447  * We'll render into the drawBuffer and read pixels from the
1448  * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1449  *
1450  * We check that the context's and framebuffer's visuals are compatible
1451  * and return immediately if they're not.
1452  *
1453  * \param newCtx  the new GL context. If NULL then there will be no current GL
1454  *                context.
1455  * \param drawBuffer  the drawing framebuffer
1456  * \param readBuffer  the reading framebuffer
1457  */
1458 GLboolean
_mesa_make_current(struct gl_context * newCtx,struct gl_framebuffer * drawBuffer,struct gl_framebuffer * readBuffer)1459 _mesa_make_current( struct gl_context *newCtx,
1460                     struct gl_framebuffer *drawBuffer,
1461                     struct gl_framebuffer *readBuffer )
1462 {
1463    GET_CURRENT_CONTEXT(curCtx);
1464 
1465    if (MESA_VERBOSE & VERBOSE_API)
1466       _mesa_debug(newCtx, "_mesa_make_current()\n");
1467 
1468    /* Check that the context's and framebuffer's visuals are compatible.
1469     */
1470    if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1471       if (!check_compatible(newCtx, drawBuffer)) {
1472          _mesa_warning(newCtx,
1473               "MakeCurrent: incompatible visuals for context and drawbuffer");
1474          return GL_FALSE;
1475       }
1476    }
1477    if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1478       if (!check_compatible(newCtx, readBuffer)) {
1479          _mesa_warning(newCtx,
1480               "MakeCurrent: incompatible visuals for context and readbuffer");
1481          return GL_FALSE;
1482       }
1483    }
1484 
1485    if (curCtx &&
1486        /* make sure this context is valid for flushing */
1487        curCtx != newCtx &&
1488        curCtx->Const.ContextReleaseBehavior ==
1489        GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
1490       FLUSH_VERTICES(curCtx, 0, 0);
1491       if (curCtx->st){
1492          st_glFlush(curCtx, 0);
1493       }
1494    }
1495 
1496    if (!newCtx) {
1497       _glapi_set_dispatch(NULL);  /* none current */
1498       /* We need old ctx to correctly release Draw/ReadBuffer
1499        * and avoid a surface leak in st_renderbuffer_delete.
1500        * Therefore, first drop buffers then set new ctx to NULL.
1501        */
1502       if (curCtx) {
1503          _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
1504          _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
1505       }
1506       _glapi_set_context(NULL);
1507       assert(_mesa_get_current_context() == NULL);
1508    }
1509    else {
1510       _glapi_set_context((void *) newCtx);
1511       assert(_mesa_get_current_context() == newCtx);
1512       _glapi_set_dispatch(newCtx->GLApi);
1513 
1514       if (drawBuffer && readBuffer) {
1515          assert(_mesa_is_winsys_fbo(drawBuffer));
1516          assert(_mesa_is_winsys_fbo(readBuffer));
1517          _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1518          _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1519 
1520          /*
1521           * Only set the context's Draw/ReadBuffer fields if they're NULL
1522           * or not bound to a user-created FBO.
1523           */
1524          if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1525             _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1526             /* Update the FBO's list of drawbuffers/renderbuffers.
1527              * For winsys FBOs this comes from the GL state (which may have
1528              * changed since the last time this FBO was bound).
1529              */
1530             _mesa_update_draw_buffers(newCtx);
1531             _mesa_update_allow_draw_out_of_order(newCtx);
1532             _mesa_update_valid_to_render_state(newCtx);
1533          }
1534          if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1535             _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1536             /* In _mesa_initialize_window_framebuffer, for single-buffered
1537              * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
1538              * GLES contexts. When calling read_buffer, we verify we are reading
1539              * from GL_BACK in is_legal_es3_readbuffer_enum.  But the default is
1540              * incorrect, and certain dEQP tests check this.  So fix it here.
1541              */
1542             if (_mesa_is_gles(newCtx) &&
1543                !newCtx->ReadBuffer->Visual.doubleBufferMode)
1544                if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
1545                   newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
1546          }
1547 
1548          /* XXX only set this flag if we're really changing the draw/read
1549           * framebuffer bindings.
1550           */
1551          newCtx->NewState |= _NEW_BUFFERS;
1552 
1553          check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
1554       }
1555 
1556       if (newCtx->FirstTimeCurrent) {
1557          handle_first_current(newCtx);
1558          newCtx->FirstTimeCurrent = GL_FALSE;
1559       }
1560    }
1561 
1562    return GL_TRUE;
1563 }
1564 
1565 
1566 /**
1567  * Make context 'ctx' share the display lists, textures and programs
1568  * that are associated with 'ctxToShare'.
1569  * Any display lists, textures or programs associated with 'ctx' will
1570  * be deleted if nobody else is sharing them.
1571  */
1572 GLboolean
_mesa_share_state(struct gl_context * ctx,struct gl_context * ctxToShare)1573 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1574 {
1575    if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1576       struct gl_shared_state *oldShared = NULL;
1577 
1578       /* save ref to old state to prevent it from being deleted immediately */
1579       _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1580 
1581       /* update ctx's Shared pointer */
1582       _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1583 
1584       update_default_objects(ctx);
1585 
1586       /* release the old shared state */
1587       _mesa_reference_shared_state(ctx, &oldShared, NULL);
1588 
1589       return GL_TRUE;
1590    }
1591    else {
1592       return GL_FALSE;
1593    }
1594 }
1595 
1596 
1597 
1598 /**
1599  * \return pointer to the current GL context for this thread.
1600  *
1601  * Calls _glapi_get_context(). This isn't the fastest way to get the current
1602  * context.  If you need speed, see the #GET_CURRENT_CONTEXT macro in
1603  * context.h.
1604  */
1605 struct gl_context *
_mesa_get_current_context(void)1606 _mesa_get_current_context( void )
1607 {
1608    return (struct gl_context *) _glapi_get_context();
1609 }
1610 
1611 /*@}*/
1612 
1613 
1614 /**********************************************************************/
1615 /** \name Miscellaneous functions                                     */
1616 /**********************************************************************/
1617 /*@{*/
1618 /**
1619  * Flush commands.
1620  */
1621 void
_mesa_flush(struct gl_context * ctx)1622 _mesa_flush(struct gl_context *ctx)
1623 {
1624    bool async = !ctx->Shared->HasExternallySharedImages;
1625    FLUSH_VERTICES(ctx, 0, 0);
1626 
1627    st_glFlush(ctx, async ? PIPE_FLUSH_ASYNC : 0);
1628 }
1629 
1630 
1631 
1632 /**
1633  * Flush commands and wait for completion.
1634  *
1635  * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1636  * dd_function_table::Finish driver callback, if not NULL.
1637  */
1638 void GLAPIENTRY
_mesa_Finish(void)1639 _mesa_Finish(void)
1640 {
1641    GET_CURRENT_CONTEXT(ctx);
1642    ASSERT_OUTSIDE_BEGIN_END(ctx);
1643 
1644    FLUSH_VERTICES(ctx, 0, 0);
1645 
1646    st_glFinish(ctx);
1647 }
1648 
1649 
1650 /**
1651  * Execute glFlush().
1652  *
1653  * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1654  * dd_function_table::Flush driver callback, if not NULL.
1655  */
1656 void GLAPIENTRY
_mesa_Flush(void)1657 _mesa_Flush(void)
1658 {
1659    GET_CURRENT_CONTEXT(ctx);
1660    ASSERT_OUTSIDE_BEGIN_END(ctx);
1661    _mesa_flush(ctx);
1662 }
1663 
1664 
1665 /*@}*/
1666