Searched defs:abld (Results 1 – 9 of 9) sorted by relevance
45 const fs_builder abld = fs_builder(&s).at_end().annotate("thread end"); in brw_emit_gs_thread_end() local108 const fs_builder abld = bld.annotate("initialize control data bits"); in run_gs() local
73 const fs_builder abld = bld.exec_all().group(1, 0); in run_cs() local
205 const fs_builder abld = bld.annotate("URB write"); in emit_urb_writes() local
305 const fs_builder abld = in emit_system_values_block() local2396 const fs_builder abld = ntb.bld.annotate("end primitive"); in emit_gs_end_primitive() local2439 const fs_builder abld = bld.annotate("urb per slot offset"); in gs_urb_per_slot_dword_index() local2503 const fs_builder abld = bld.annotate("emit control data bits"); in emit_gs_control_data_bits() local2578 const fs_builder abld = ntb.bld.annotate("set stream control data bits"); in set_gs_stream_control_data_bits() local2629 const fs_builder abld = in emit_gs_vertex() local3920 const fs_builder abld = bld.annotate("compute sample position"); in emit_samplepos_setup() local3982 const fs_builder abld = bld.annotate("compute sample id"); in emit_sampleid_setup() local4070 const fs_builder abld = bld.annotate("compute gl_SampleMaskIn"); in emit_samplemaskin_setup() local4106 const fs_builder abld = bld.annotate("compute fragment shading rate"); in emit_shading_rate_setup() local[all …]
72 const fs_builder abld = bld.annotate( in brw_do_emit_fb_writes() local188 fs_builder abld = bld.annotate("compute pixel centers"); in brw_emit_interpolation_setup() local
769 const fs_builder abld = in brw_lower_load_subgroup_invocation() local
99 fs_builder abld = fs_builder(this).at_end().annotate("compute pixel centers"); in emit_interpolation_setup_gfx4() local158 fs_builder abld = bld.annotate("compute pixel centers"); in emit_interpolation_setup_gfx6() local413 const fs_builder abld = bld.annotate("Alpha test"); in emit_alpha_test() local491 const fs_builder abld = bld.annotate( in do_emit_fb_writes() local734 const fs_builder abld = bld.annotate("URB write"); in emit_urb_writes() local
253 const fs_builder abld = in emit_system_values_block() local331 const fs_builder abld = bld.annotate("gl_SubgroupInvocation", NULL); in fs_nir_emit_system_values() local2106 const fs_builder abld = ntb.bld.annotate("end primitive"); in emit_gs_end_primitive() local2129 const fs_builder abld = bld.annotate("emit control data bits"); in emit_gs_control_data_bits() local2248 const fs_builder abld = ntb.bld.annotate("set stream control data bits", NULL); in set_gs_stream_control_data_bits() local2302 const fs_builder abld = in emit_gs_vertex() local3432 const fs_builder abld = bld.annotate("compute sample position"); in emit_samplepos_setup() local3495 const fs_builder abld = bld.annotate("compute sample id"); in emit_sampleid_setup() local3628 const fs_builder abld = bld.annotate("compute gl_SampleMaskIn"); in emit_samplemaskin_setup() local7023 fs_builder abld = ubld.annotate("shader floats control execution mode"); in emit_shader_float_controls_execution_mode() local
1211 const fs_builder abld = fs_builder(this).at_end().annotate("thread end"); in emit_gs_thread_end() local6211 const fs_builder abld = bld.annotate("initialize control data bits"); in run_gs() local6325 const fs_builder abld = bld.exec_all().group(1, 0); in run_cs() local