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Searched defs:activeShaders (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dspv_utils.cpp695 const gl::ShaderBitSet activeShaders{gl::ShaderType::Fragment}; in AssignInputAttachmentBindings() local
749 const gl::ShaderBitSet activeShaders = in AssignInterfaceBlockBindings() local
781 const gl::ShaderBitSet activeShaders = programExecutable.getLinkedShaderStages(); in AssignAtomicCounterBufferBindings() local
807 const gl::ShaderBitSet activeShaders = in AssignImageBindings() local
864 const gl::ShaderBitSet activeShaders = in AssignTextureBindings() local
Dvk_utils.cpp1578 VkShaderStageFlags GetShaderStageFlags(gl::ShaderBitSet activeShaders) in GetShaderStageFlags()
/external/angle/src/libANGLE/
DVaryingPacking.cpp1035 ShaderBitSet activeShaders = activeShadersMask; in collectAndPackUserVaryings() local
DProgramExecutable.cpp174 ShaderBitSet activeShaders, in AddUniforms()