Searched defs:ambientShadowAlpha (Results 1 – 12 of 12) sorted by relevance
/frameworks/base/packages/SystemUI/shared/src/com/android/systemui/shared/shadow/ |
D | DoubleShadowTextView.kt | 71 val ambientShadowAlpha = in updateShadowDrawables() constant
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D | DoubleShadowTextClock.kt | 107 val ambientShadowAlpha = in initializeAttributes() constant
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/frameworks/base/libs/hwui/ |
D | Lighting.h | 33 uint8_t ambientShadowAlpha; member
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/frameworks/libs/systemui/iconloaderlib/src/com/android/launcher3/icons/ |
D | ShadowGenerator.java | 108 public int ambientShadowAlpha = AMBIENT_SHADOW_ALPHA; field in ShadowGenerator.Builder
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/frameworks/base/core/java/android/view/ |
D | ThreadedRenderer.java | 342 float ambientShadowAlpha = a.getFloat(R.styleable.Lighting_ambientShadowAlpha, 0); in ThreadedRenderer() local 852 final float ambientShadowAlpha = a.getFloat(R.styleable.Lighting_ambientShadowAlpha, 0); in SimpleRenderer() local
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/frameworks/base/libs/hwui/jni/ |
D | android_graphics_HardwareBufferRenderer.cpp | 132 jfloat ambientShadowAlpha, in android_graphics_HardwareBufferRenderer_setLightAlpha()
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D | android_graphics_HardwareRenderer.cpp | 241 jfloat ambientShadowAlpha, jfloat spotShadowAlpha) { in android_view_ThreadedRenderer_setLightAlpha()
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/frameworks/base/graphics/java/android/graphics/ |
D | HardwareBufferRenderer.java | 369 private static native void nSetLightAlpha(long nativeProxy, float ambientShadowAlpha, in nSetLightAlpha()
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D | HardwareRenderer.java | 1531 private static native void nSetLightAlpha(long nativeProxy, float ambientShadowAlpha, in nSetLightAlpha()
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/frameworks/base/libs/hwui/renderthread/ |
D | RenderProxy.cpp | 143 void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setLightAlpha()
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D | CanvasContext.cpp | 320 void CanvasContext::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { in setLightAlpha()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | WindowManagerService.java | 1477 float ambientShadowAlpha = a.getFloat(R.styleable.Lighting_ambientShadowAlpha, 0); in setGlobalShadowSettings() local
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