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1 /*
2  * Copyright 2020 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkCanvas.h"
9 #include "include/core/SkM44.h"
10 #include "include/core/SkMatrix.h"
11 #include "include/core/SkPaint.h"
12 #include "include/core/SkPicture.h"
13 #include "include/core/SkPictureRecorder.h"
14 #include "include/core/SkRect.h"
15 #include "include/core/SkRefCnt.h"
16 #include "include/core/SkSamplingOptions.h"
17 #include "include/core/SkScalar.h"
18 #include "include/core/SkShader.h"
19 #include "include/core/SkSize.h"
20 #include "include/core/SkString.h"
21 #include "include/core/SkTileMode.h"
22 #include "include/effects/SkRuntimeEffect.h"
23 #include "include/private/base/SkAssert.h"
24 #include "modules/jsonreader/SkJSONReader.h"
25 #include "modules/skottie/src/Adapter.h"
26 #include "modules/skottie/src/SkottieJson.h"
27 #include "modules/skottie/src/SkottiePriv.h"
28 #include "modules/skottie/src/SkottieValue.h"
29 #include "modules/skottie/src/effects/Effects.h"
30 #include "modules/sksg/include/SkSGNode.h"
31 #include "modules/sksg/include/SkSGRenderNode.h"
32 #include "src/core/SkColorData.h"
33 
34 #include <algorithm>
35 #include <cmath>
36 #include <cstdio>
37 #include <utility>
38 #include <vector>
39 
40 struct SkPoint;
41 
42 namespace sksg {
43 class InvalidationController;
44 }
45 
46 namespace skottie::internal {
47 namespace {
48 
49 // AE's displacement map effect [1] is somewhat similar to SVG's feDisplacementMap [2].  Main
50 // differences:
51 //
52 //   - more selector options: full/half/off, luminance, hue/saturation/lightness
53 //   - the scale factor is anisotropic (independent x/y values)
54 //   - displacement coverage is restricted to non-transparent source for some selectors
55 //     (specifically: r, g, b, h, s, l).
56 //
57 // [1] https://helpx.adobe.com/after-effects/using/distort-effects.html#displacement_map_effect
58 // [2] https://www.w3.org/TR/SVG11/filters.html#feDisplacementMapElement
59 
60 // |selector_matrix| and |selector_offset| are set up to select and scale the x/y displacement
61 // in R/G, and the x/y coverage modulation in B/A.
62 static constexpr char gDisplacementSkSL[] =
63     "uniform shader child;"
64     "uniform shader displ;"
65 
66     "uniform half4x4 selector_matrix;"
67     "uniform half4   selector_offset;"
68 
69     "half4 main(float2 xy) {"
70         "half4 d = displ.eval(xy);"
71 
72         "d = selector_matrix*unpremul(d) + selector_offset;"
73 
74         "return child.eval(xy + d.xy*d.zw);"
75    "}"
76 ;
77 
displacement_effect_singleton()78 static sk_sp<SkRuntimeEffect> displacement_effect_singleton() {
79     static const SkRuntimeEffect* effect =
80             SkRuntimeEffect::MakeForShader(SkString(gDisplacementSkSL)).effect.release();
81     if (0 && !effect) {
82         auto err = SkRuntimeEffect::MakeForShader(SkString(gDisplacementSkSL)).errorText;
83         printf("!!! %s\n", err.c_str());
84     }
85     SkASSERT(effect);
86 
87     return sk_ref_sp(effect);
88 }
89 
90 class DisplacementNode final : public sksg::CustomRenderNode {
91 public:
~DisplacementNode()92     ~DisplacementNode() override {
93         this->unobserveInval(fDisplSource);
94     }
95 
Make(sk_sp<RenderNode> child,const SkSize & child_size,sk_sp<RenderNode> displ,const SkSize & displ_size)96     static sk_sp<DisplacementNode> Make(sk_sp<RenderNode> child,
97                                         const SkSize& child_size,
98                                         sk_sp<RenderNode> displ,
99                                         const SkSize& displ_size) {
100         if (!child || !displ) {
101             return nullptr;
102         }
103 
104         return sk_sp<DisplacementNode>(new DisplacementNode(std::move(child), child_size,
105                                                             std::move(displ), displ_size));
106     }
107 
108     enum class Pos : unsigned {
109         kCenter,
110         kStretch,
111         kTile,
112 
113         kLast = kTile,
114     };
115 
116     enum class Selector : unsigned {
117         kR,
118         kG,
119         kB,
120         kA,
121         kLuminance,
122         kHue,
123         kLightness,
124         kSaturation,
125         kFull,
126         kHalf,
127         kOff,
128 
129         kLast = kOff,
130     };
131 
132     SG_ATTRIBUTE(Scale        , SkV2      , fScale         )
133     SG_ATTRIBUTE(ChildTileMode, SkTileMode, fChildTileMode )
134     SG_ATTRIBUTE(Pos          , Pos       , fPos           )
135     SG_ATTRIBUTE(XSelector    , Selector  , fXSelector     )
136     SG_ATTRIBUTE(YSelector    , Selector  , fYSelector     )
137     SG_ATTRIBUTE(ExpandBounds , bool      , fExpandBounds  )
138 
139 private:
DisplacementNode(sk_sp<RenderNode> child,const SkSize & child_size,sk_sp<RenderNode> displ,const SkSize & displ_size)140     DisplacementNode(sk_sp<RenderNode> child, const SkSize& child_size,
141                      sk_sp<RenderNode> displ, const SkSize& displ_size)
142         : INHERITED({std::move(child)})
143         , fDisplSource(std::move(displ))
144         , fDisplSize(displ_size)
145         , fChildSize(child_size)
146     {
147         this->observeInval(fDisplSource);
148     }
149 
150     struct SelectorCoeffs {
151         float dr, dg, db, da, d_offset,  // displacement contribution
152               c_scale, c_offset;         // coverage as a function of alpha
153     };
154 
Coeffs(Selector sel)155     static SelectorCoeffs Coeffs(Selector sel) {
156         // D = displacement input
157         // C = displacement coverage
158         static constexpr SelectorCoeffs gCoeffs[] = {
159             { 1,0,0,0,0,   1,0 },   // kR: D = r, C = a
160             { 0,1,0,0,0,   1,0 },   // kG: D = g, C = a
161             { 0,0,1,0,0,   1,0 },   // kB: D = b, C = a
162             { 0,0,0,1,0,   0,1 },   // kA: D = a, C = 1.0
163             { SK_LUM_COEFF_R,SK_LUM_COEFF_G, SK_LUM_COEFF_B,0,0,   1,0},
164                                     // kLuminance: D = lum(rgb), C = a
165             { 1,0,0,0,0,   0,1 },   // kH: D = h, C = 1.0   (HSLA)
166             { 0,1,0,0,0,   0,1 },   // kL: D = l, C = 1.0   (HSLA)
167             { 0,0,1,0,0,   0,1 },   // kS: D = s, C = 1.0   (HSLA)
168             { 0,0,0,0,1,   0,1 },   // kFull: D = 1.0, C = 1.0
169             { 0,0,0,0,.5f, 0,1 },   // kHalf: D = 0.5, C = 1.0
170             { 0,0,0,0,0,   0,1 },   // kOff:  D = 0.0, C = 1.0
171         };
172 
173         const auto i = static_cast<size_t>(sel);
174         SkASSERT(i < std::size(gCoeffs));
175 
176         return gCoeffs[i];
177     }
178 
IsConst(Selector s)179     static bool IsConst(Selector s) {
180         return s == Selector::kFull
181             || s == Selector::kHalf
182             || s == Selector::kOff;
183     }
184 
buildEffectShader(sksg::InvalidationController * ic,const SkMatrix & ctm)185     sk_sp<SkShader> buildEffectShader(sksg::InvalidationController* ic, const SkMatrix& ctm) {
186         // AE quirk: combining two const/generated modes does not displace - we need at
187         // least one non-const selector to trigger the effect.  *shrug*
188         if ((IsConst(fXSelector) && IsConst(fYSelector)) ||
189             (SkScalarNearlyZero(fScale.x) && SkScalarNearlyZero(fScale.y))) {
190             return nullptr;
191         }
192 
193         auto get_content_picture = [](const sk_sp<sksg::RenderNode>& node,
194                                       sksg::InvalidationController* ic, const SkMatrix& ctm) {
195             if (!node) {
196                 return sk_sp<SkPicture>(nullptr);
197             }
198 
199             const auto bounds = node->revalidate(ic, ctm);
200 
201             SkPictureRecorder recorder;
202             node->render(recorder.beginRecording(bounds));
203             return recorder.finishRecordingAsPicture();
204         };
205 
206         const auto child_content = get_content_picture(this->children()[0], ic, ctm),
207                    displ_content = get_content_picture(fDisplSource, ic, ctm);
208         if (!child_content || !displ_content) {
209             return nullptr;
210         }
211 
212         const auto child_tile = SkRect::MakeSize(fChildSize);
213         auto child_shader = child_content->makeShader(fChildTileMode,
214                                                       fChildTileMode,
215                                                       SkFilterMode::kLinear,
216                                                       nullptr,
217                                                       &child_tile);
218 
219         const auto displ_tile   = SkRect::MakeSize(fDisplSize);
220         const auto displ_mode   = this->displacementTileMode();
221         const auto displ_matrix = this->displacementMatrix();
222         auto displ_shader = displ_content->makeShader(displ_mode,
223                                                       displ_mode,
224                                                       SkFilterMode::kLinear,
225                                                       &displ_matrix,
226                                                       &displ_tile);
227 
228         SkRuntimeShaderBuilder builder(displacement_effect_singleton());
229         builder.child("child") = std::move(child_shader);
230         builder.child("displ") = std::move(displ_shader);
231 
232         const auto xc = Coeffs(fXSelector),
233                    yc = Coeffs(fYSelector);
234 
235         const auto s = fScale * 2;
236 
237         const float selector_m[] = {
238             xc.dr*s.x, yc.dr*s.y,          0,          0,
239             xc.dg*s.x, yc.dg*s.y,          0,          0,
240             xc.db*s.x, yc.db*s.y,          0,          0,
241             xc.da*s.x, yc.da*s.y, xc.c_scale, yc.c_scale,
242 
243             //  │          │               │           └────  A -> vertical modulation
244             //  │          │               └────────────────  B -> horizontal modulation
245             //  │          └────────────────────────────────  G -> vertical displacement
246             //  └───────────────────────────────────────────  R -> horizontal displacement
247         };
248         const float selector_o[] = {
249             (xc.d_offset - .5f) * s.x,
250             (yc.d_offset - .5f) * s.y,
251                           xc.c_offset,
252                           yc.c_offset,
253         };
254 
255         builder.uniform("selector_matrix") = selector_m;
256         builder.uniform("selector_offset") = selector_o;
257 
258         // TODO: RGB->HSL stage
259         return builder.makeShader();
260     }
261 
onRevalidate(sksg::InvalidationController * ic,const SkMatrix & ctm)262     SkRect onRevalidate(sksg::InvalidationController* ic, const SkMatrix& ctm) override {
263         fEffectShader = this->buildEffectShader(ic, ctm);
264 
265         auto bounds = this->children()[0]->revalidate(ic, ctm);
266         if (fExpandBounds) {
267             // Expand the bounds to accommodate max displacement (which is |fScale|).
268             bounds.outset(std::abs(fScale.x), std::abs(fScale.y));
269         }
270 
271         return bounds;
272     }
273 
onRender(SkCanvas * canvas,const RenderContext * ctx) const274     void onRender(SkCanvas* canvas, const RenderContext* ctx) const override {
275         if (!fEffectShader) {
276             // no displacement effect - just render the content
277             this->children()[0]->render(canvas, ctx);
278             return;
279         }
280 
281         auto local_ctx = ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(),
282                                                                        canvas->getTotalMatrix(),
283                                                                        true);
284         SkPaint shader_paint;
285         shader_paint.setShader(fEffectShader);
286 
287         canvas->drawRect(this->bounds(), shader_paint);
288     }
289 
displacementTileMode() const290     SkTileMode displacementTileMode() const {
291         return fPos == Pos::kTile
292                 ? SkTileMode::kRepeat
293                 : SkTileMode::kClamp;
294     }
295 
displacementMatrix() const296     SkMatrix displacementMatrix() const {
297         switch (fPos) {
298             case Pos::kCenter:  return SkMatrix::Translate(
299                                     (fChildSize.fWidth  - fDisplSize.fWidth ) / 2,
300                                     (fChildSize.fHeight - fDisplSize.fHeight) / 2);
301             case Pos::kStretch: return SkMatrix::Scale(
302                                     fChildSize.fWidth  / fDisplSize.fWidth,
303                                     fChildSize.fHeight / fDisplSize.fHeight);
304             case Pos::kTile:    return SkMatrix::I();
305         }
306         SkUNREACHABLE;
307     }
308 
onNodeAt(const SkPoint &) const309     const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing
310 
311     const sk_sp<sksg::RenderNode> fDisplSource;
312     const SkSize                  fDisplSize,
313                                   fChildSize;
314 
315     // Cached top-level shader
316     sk_sp<SkShader>        fEffectShader;
317 
318     SkV2                   fScale          = { 0, 0 };
319     SkTileMode             fChildTileMode  = SkTileMode::kDecal;
320     Pos                    fPos            = Pos::kCenter;
321     Selector               fXSelector      = Selector::kR,
322                            fYSelector      = Selector::kR;
323     bool                   fExpandBounds   = false;
324 
325     using INHERITED = sksg::CustomRenderNode;
326 };
327 
328 class DisplacementMapAdapter final : public DiscardableAdapterBase<DisplacementMapAdapter,
329                                                                    DisplacementNode> {
330 public:
DisplacementMapAdapter(const skjson::ArrayValue & jprops,const AnimationBuilder * abuilder,sk_sp<DisplacementNode> node)331     DisplacementMapAdapter(const skjson::ArrayValue& jprops,
332                            const AnimationBuilder* abuilder,
333                            sk_sp<DisplacementNode> node)
334         : INHERITED(std::move(node)) {
335         EffectBinder(jprops, *abuilder, this)
336                 .bind(kUseForHorizontal_Index, fHorizontalSelector)
337                 .bind(kMaxHorizontal_Index   , fMaxHorizontal     )
338                 .bind(kUseForVertical_Index  , fVerticalSelector  )
339                 .bind(kMaxVertical_Index     , fMaxVertical       )
340                 .bind(kMapBehavior_Index     , fMapBehavior       )
341                 .bind(kEdgeBehavior_Index    , fEdgeBehavior      )
342                 .bind(kExpandOutput_Index    , fExpandOutput      );
343     }
344 
GetDisplacementSource(const skjson::ArrayValue & jprops,const EffectBuilder * ebuilder)345     static EffectBuilder::LayerContent GetDisplacementSource(
346             const skjson::ArrayValue& jprops,
347             const EffectBuilder* ebuilder) {
348 
349         if (const skjson::ObjectValue* jv = EffectBuilder::GetPropValue(jprops, kMapLayer_Index)) {
350             return ebuilder->getLayerContent(ParseDefault((*jv)["k"], -1));
351         }
352 
353         return { nullptr, {0,0} };
354     }
355 
356 private:
357     enum : size_t {
358         kMapLayer_Index         = 0,
359         kUseForHorizontal_Index = 1,
360         kMaxHorizontal_Index    = 2,
361         kUseForVertical_Index   = 3,
362         kMaxVertical_Index      = 4,
363         kMapBehavior_Index      = 5,
364         kEdgeBehavior_Index     = 6,
365         kExpandOutput_Index     = 7,
366     };
367 
368     template <typename E>
ToEnum(float v)369     E ToEnum(float v) {
370         // map one-based float "enums" to real enum types
371         const auto uv = std::min(static_cast<unsigned>(v) - 1,
372                                  static_cast<unsigned>(E::kLast));
373 
374         return static_cast<E>(uv);
375     }
376 
onSync()377     void onSync() override {
378         if (!this->node()) {
379             return;
380         }
381 
382         this->node()->setScale({fMaxHorizontal, fMaxVertical});
383         this->node()->setChildTileMode(fEdgeBehavior != 0 ? SkTileMode::kRepeat
384                                                           : SkTileMode::kDecal);
385 
386         this->node()->setPos(ToEnum<DisplacementNode::Pos>(fMapBehavior));
387         this->node()->setXSelector(ToEnum<DisplacementNode::Selector>(fHorizontalSelector));
388         this->node()->setYSelector(ToEnum<DisplacementNode::Selector>(fVerticalSelector));
389         this->node()->setExpandBounds(fExpandOutput != 0);
390     }
391 
392     ScalarValue  fHorizontalSelector = 0,
393                  fVerticalSelector   = 0,
394                  fMaxHorizontal      = 0,
395                  fMaxVertical        = 0,
396                  fMapBehavior        = 0,
397                  fEdgeBehavior       = 0,
398                  fExpandOutput       = 0;
399 
400     using INHERITED = DiscardableAdapterBase<DisplacementMapAdapter, DisplacementNode>;
401 };
402 
403 } // namespace
404 
attachDisplacementMapEffect(const skjson::ArrayValue & jprops,sk_sp<sksg::RenderNode> layer) const405 sk_sp<sksg::RenderNode> EffectBuilder::attachDisplacementMapEffect(
406         const skjson::ArrayValue& jprops, sk_sp<sksg::RenderNode> layer) const {
407     const LayerContent displ = DisplacementMapAdapter::GetDisplacementSource(jprops, this);
408 
409     auto displ_node = DisplacementNode::Make(layer,
410                                              fLayerSize,
411                                              std::move(displ.fContent),
412                                              displ.fSize);
413 
414     if (!displ_node) {
415         return layer;
416     }
417 
418     return fBuilder->attachDiscardableAdapter<DisplacementMapAdapter>(jprops,
419                                                                       fBuilder,
420                                                                       std::move(displ_node));
421 }
422 
423 } // namespace skottie::internal
424