Searched defs:attachedShaders (Results 1 – 4 of 4) sorted by relevance
250 GLuint attachedShaders[kMaxShaderCount] = {0u}; in GetProgramShader() local
181 const gl::ShaderMap<SharedCompiledShaderStateD3D> &attachedShaders, in ProgramD3DMetadata()
1976 gl::ShaderBitSet attachedShaders; in defineUniformsAndAssignRegisters() local
2049 GLuint attachedShaders[2] = {0u}; in TEST_P() local