Searched defs:attribValue (Results 1 – 8 of 8) sorted by relevance
133 int attribValue = 0; in getAttribValue() local
111 EGLint attribValue = kSentinelAttribValue; in TEST_P() local183 EGLint attribValue = kSentinelAttribValue; in TEST_P() local
203 int attribValue = 0; in ReadMandatoryNodeIntAttribute() local216 int64_t attribValue = defaultValue; in ReadOptionalNodeInt64Attribute() local244 uint32_t attribValue = defaultVal; in ReadOptionalNodeUint32Attribute() local273 float attribValue = defaultValue; in ReadOptionalNodeFloatAttribute() local284 std::string attribValue = ""; in ReadOptionalNodeStringAttribute() local
210 const tcu::Vec4 attribValue = in shadeVertices() local
721 void calcShaderColorCoord(tcu::Vec2 &coord, tcu::Vec3 &color, const tcu::Vector<T, 4> &attribValue,… in calcShaderColorCoord()
1571 void calcShaderColorCoord(tcu::Vec2 &coord, tcu::Vec3 &color, const tcu::Vector<T, 4> &attribValue,… in calcShaderColorCoord()3711 …rr::GenericVec4 attribValue = RandomArrayGenerator::generateAttributeValue(seed, attribSpec.inputT… in iterate() local
148 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf() local168 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribIi() local188 StateQueryMemoryWriteGuard<GLuint[4]> attribValue; in verifyCurrentVertexAttribIui() local208 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribConversion() local885 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in test() local
127 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf() local147 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribConversion() local755 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in test() local