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Searched defs:bindTexture (Results 1 – 13 of 13) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DOpenGLSystem.java53 public static final void bindTexture(int target, int texture) { in bindTexture() method in OpenGLSystem
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp92 void TextureManager::bindTexture(int unit, const glu::Texture2D *tex2D) in bindTexture() function in deqp::gls::TextureManager
97 void TextureManager::bindTexture(int unit, const glu::TextureCube *texCube) in bindTexture() function in deqp::gls::TextureManager
/external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/library/common/src/main/java/com/google/android/exoplayer2/util/
DGlUtil.java437 /* package */ static void bindTexture(int textureTarget, int texId) { in bindTexture() method in GlUtil
/external/deqp/external/openglcts/modules/common/
DglcFramebufferCompleteness.cpp81 void TestContext::bindTexture(GLenum target, GLuint texId) in bindTexture() function in glcts::__anon7de50bae0111::TestContext
DglcCompressedFormatTests.cpp446 void ApiTestContext::bindTexture(GLenum target, GLuint texId) in bindTexture() function in glcts::__anon8e6d32480111::ApiTestContext
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js90 'bindTexture': {2: { 0:true }}, property
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp521 void StateManagerGL::bindTexture(gl::TextureType type, GLuint texture) in bindTexture() function in rx::StateManagerGL
DDispatchTableGL_autogen.h81 PFNGLBINDTEXTUREPROC bindTexture = nullptr; variable
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp170 void GLContext::bindTexture(uint32_t target, uint32_t texture) in bindTexture() function in sglr::GLContext
DsglrReferenceContext.cpp648 void ReferenceContext::bindTexture(uint32_t target, uint32_t texture) in bindTexture() function in sglr::ReferenceContext
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl29 glBindTextureFunc bindTexture; variable
/external/skia/src/gpu/ganesh/gl/
DGrGLGpu.cpp2840 void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, const skgpu::Swizzle& swizzle, in bindTexture() function in GrGLGpu
/external/angle/src/libANGLE/
DContext.cpp1485 void Context::bindTexture(TextureType target, TextureID handle) in bindTexture() function in gl::Context