/external/replicaisland/src/com/replica/replicaisland/ |
D | OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { in bindTexture() method in OpenGLSystem
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/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 92 void TextureManager::bindTexture(int unit, const glu::Texture2D *tex2D) in bindTexture() function in deqp::gls::TextureManager 97 void TextureManager::bindTexture(int unit, const glu::TextureCube *texCube) in bindTexture() function in deqp::gls::TextureManager
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/external/exoplayer/tree_8e57d3715f9092d5ec54ebe2e538f34bfcc34479/library/common/src/main/java/com/google/android/exoplayer2/util/ |
D | GlUtil.java | 437 /* package */ static void bindTexture(int textureTarget, int texId) { in bindTexture() method in GlUtil
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/external/deqp/external/openglcts/modules/common/ |
D | glcFramebufferCompleteness.cpp | 81 void TestContext::bindTexture(GLenum target, GLuint texId) in bindTexture() function in glcts::__anon7de50bae0111::TestContext
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D | glcCompressedFormatTests.cpp | 446 void ApiTestContext::bindTexture(GLenum target, GLuint texId) in bindTexture() function in glcts::__anon8e6d32480111::ApiTestContext
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 90 'bindTexture': {2: { 0:true }}, property
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 521 void StateManagerGL::bindTexture(gl::TextureType type, GLuint texture) in bindTexture() function in rx::StateManagerGL
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D | DispatchTableGL_autogen.h | 81 PFNGLBINDTEXTUREPROC bindTexture = nullptr; variable
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 170 void GLContext::bindTexture(uint32_t target, uint32_t texture) in bindTexture() function in sglr::GLContext
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D | sglrReferenceContext.cpp | 648 void ReferenceContext::bindTexture(uint32_t target, uint32_t texture) in bindTexture() function in sglr::ReferenceContext
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 29 glBindTextureFunc bindTexture; variable
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLGpu.cpp | 2840 void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, const skgpu::Swizzle& swizzle, in bindTexture() function in GrGLGpu
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/external/angle/src/libANGLE/ |
D | Context.cpp | 1485 void Context::bindTexture(TextureType target, TextureID handle) in bindTexture() function in gl::Context
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