Searched defs:bind_map (Results 1 – 11 of 11) sorted by relevance
77 const struct anv_pipeline_bind_map *bind_map) in anv_shader_bin_create()253 struct anv_pipeline_bind_map bind_map; in anv_shader_bin_deserialize() local317 const struct anv_pipeline_bind_map *bind_map) in anv_device_upload_kernel()
2746 const struct anv_pipeline_bind_map *bind_map = in cmd_buffer_emit_push_constant() local2815 const struct anv_pipeline_bind_map *bind_map = &shader->bind_map; in cmd_buffer_flush_push_constants() local2860 const struct anv_pipeline_bind_map *bind_map = &shader->bind_map; in cmd_buffer_flush_push_constants() local
356 struct anv_pipeline_bind_map bind_map; member
62 struct anv_pipeline_bind_map bind_map = { in upload_blorp_shader() local
2777 struct anv_pipeline_bind_map bind_map; member
111 const struct anv_pipeline_bind_map *bind_map) in anv_nir_loads_push_desc_buffer()157 const struct anv_pipeline_bind_map *bind_map) in anv_nir_push_desc_ubo_fully_promoted()
105 const struct anv_pipeline_bind_map *bind_map) in anv_shader_bin_get_embedded_samplers()186 const struct anv_pipeline_bind_map *bind_map, in anv_shader_bin_rewrite_embedded_samplers()253 const struct anv_pipeline_bind_map *bind_map, in anv_shader_bin_create()582 struct anv_pipeline_bind_map bind_map = {}; in anv_shader_bin_deserialize() local
349 const struct anv_pipeline_bind_map *bind_map = in cmd_buffer_emit_push_constant() local403 const struct anv_pipeline_bind_map *bind_map = in cmd_buffer_emit_push_constant_all() local449 const struct anv_pipeline_bind_map *bind_map = &shader->bind_map; in cmd_buffer_flush_gfx_push_constants() local500 const struct anv_pipeline_bind_map *bind_map = &shader->bind_map; in cmd_buffer_flush_gfx_push_constants() local577 const struct anv_pipeline_bind_map *bind_map = &shader->bind_map; in cmd_buffer_flush_mesh_inline_data() local600 const struct anv_pipeline_bind_map *bind_map = &shader->bind_map; in cmd_buffer_flush_mesh_inline_data() local
345 struct anv_pipeline_bind_map bind_map; member2932 const struct anv_pipeline_bind_map *bind_map = in anv_graphics_pipeline_emit() local
4689 const struct anv_pipeline_bind_map *bind_map; member4723 struct anv_pipeline_bind_map bind_map; member
49 struct anv_pipeline_bind_map bind_map = { in get_shader_bin() local