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Searched defs:bindingIndex (Results 1 – 25 of 31) sorted by relevance

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/external/angle/src/libANGLE/
DVertexArray.cpp134 for (size_t bindingIndex : mState.mBufferBindingMask) in onDestroy() local
195 for (size_t bindingIndex : mState.mBufferBindingMask) in detachBuffer() local
281 ANGLE_INLINE void VertexArray::setDirtyBindingBit(size_t bindingIndex, in setDirtyBindingBit()
338 ANGLE_INLINE void VertexArray::updateCachedTransformFeedbackBindingValidation(size_t bindingIndex, in updateCachedTransformFeedbackBindingValidation()
346 size_t bindingIndex, in bindVertexBufferImpl()
424 size_t bindingIndex, in bindVertexBuffer()
440 GLuint bindingIndex) in setVertexAttribBinding()
462 size_t bindingIndex, in setVertexBindingDivisor()
675 for (size_t bindingIndex : mState.getBufferBindingMask()) in onBind() local
710 for (size_t bindingIndex : mState.mBufferBindingMask) in onUnbind() local
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DVertexAttribute.cpp49 VertexAttribute::VertexAttribute(GLuint bindingIndex) in VertexAttribute()
DVertexAttribute.h91 GLuint bindingIndex; member
DVertexArray.h55 const VertexBinding &getVertexBinding(size_t bindingIndex) const in getVertexBinding()
DState.cpp2708 for (size_t bindingIndex = 0; bindingIndex < textureVector.size(); ++bindingIndex) in detachTexture() local
2989 GLuint bindingIndex, in bindVertexBuffer()
3010 void State::setVertexBindingDivisor(const Context *context, GLuint bindingIndex, GLuint divisor) in setVertexBindingDivisor()
DvalidationES31.cpp1168 GLuint bindingIndex, in ValidateBindVertexBuffer()
1217 GLuint bindingIndex, in ValidateVertexBindingDivisor()
1278 GLuint bindingIndex) in ValidateVertexAttribBinding()
/external/mesa3d/src/mesa/main/
Dvarray.c215 GLuint bindingIndex) in _mesa_vertex_attrib_binding()
332 GLuint bindingIndex, in vertex_binding_divisor()
3194 GLuint bindingIndex, GLuint buffer, GLintptr offset, in vertex_array_vertex_buffer()
3242 GLuint bindingIndex, GLuint buffer, in vertex_array_vertex_buffer_err()
3292 _mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer, in _mesa_BindVertexBuffer_no_error()
3303 _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, in _mesa_BindVertexBuffer()
3327 _mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex, in _mesa_VertexArrayVertexBuffer_no_error()
3340 _mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer, in _mesa_VertexArrayVertexBuffer()
3362 _mesa_VertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingIndex, GLuint buffer, in _mesa_VertexArrayBindVertexBufferEXT()
3825 GLuint attribIndex, GLuint bindingIndex, in vertex_array_attrib_binding()
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/external/skia/src/gpu/graphite/compute/
DDispatchGroup.cpp213 int bindingIndex = texturesUseDistinctIdxRanges ? texIndex : in appendStepInternal() local
224 int bindingIndex = 0; in appendStepInternal() local
/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp838 GLuint bindingIndex = mState.getVertexAttribute(attribIndex).bindingIndex; in updateAttribBinding() local
853 angle::Result VertexArrayGL::updateBindingBuffer(const gl::Context *context, size_t bindingIndex) in updateBindingBuffer()
878 angle::Result VertexArrayGL::updateBindingDivisor(const gl::Context *context, size_t bindingIndex) in updateBindingDivisor()
956 size_t bindingIndex, in syncDirtyBinding()
DStateManagerGL.h148 GLuint bindingIndex = 0; member
/external/skia/src/gpu/graphite/dawn/
DDawnComputePipeline.cpp111 uint32_t bindingIndex = bindGroupLayoutEntries.size() - 1; in Make() local
/external/angle/src/tests/gl_tests/
DVulkanDescriptorSetTest.cpp126 uint32_t bindingIndex; member
/external/angle/src/tests/perf_tests/
DBindingPerf.cpp192 size_t bindingIndex = it % bindingPointsSize; in drawBenchmark() local
/external/angle/src/libANGLE/renderer/wgpu/
DProgramExecutableWgpu.cpp78 auto addBindingToGroupIfNecessary = [&](uint32_t bindingIndex, gl::ShaderType shaderType) { in updateUniformsAndGetBindGroup()
379 wgpu::ShaderStage wgpuVisibility) { in genBindingLayoutIfNecessary()
/external/angle/src/compiler/translator/wgsl/
DOutputUniformBlocks.cpp295 const uint32_t bindingIndex = compiler->getShaderType() == GL_VERTEX_SHADER in OutputUniformBlocksAndSamplers() local
/external/intel-media-driver/media_softlet/agnostic/common/shared/packet/
Dmedia_render_cmd_packet.cpp594 uint32_t &bindingIndex, in SetSurfaceForHwAccess()
877 …T pRenderSurface, PRENDERHAL_SURFACE_STATE_PARAMS pSurfaceParams, uint32_t bindingIndex, bool bWri… in SetBufferForHwAccess()
/external/deqp/external/vulkancts/framework/vulkan/
DvkBuilderUtil.hpp96 uint32_t bindingIndex; member
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingDescriptorBufferTests.cpp3293 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in createDescriptorSetLayouts() local
3931 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in createGraphicsPipeline() local
4846 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in pushDescriptorSet() local
4974 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in pushDescriptorSet() local
5162 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in iterate() local
5288 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in iterate() local
5327 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in iterate() local
5465 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in iterate() local
/external/mesa3d/src/gfxstream/guest/vulkan_enc/
DDescriptorSetVirtualization.cpp61 uint32_t bindingIndex = binding.binding; in initializeReifiedDescriptorSet() local
/external/skia/src/gpu/graphite/
DDrawPass.cpp219 bool setCurrentTextureBindings(TextureBindingCache::Index bindingIndex) { in setCurrentTextureBindings()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp2799 for (size_t bindingIndex : vertexPointerBindings.flip()) in CaptureVertexArrayState() local
3753 for (size_t bindingIndex = 0; bindingIndex < currentBindings.size(); ++bindingIndex) in CaptureShareGroupMidExecutionSetup() local
4581 for (size_t bindingIndex = 0; bindingIndex < apiBindings.size(); ++bindingIndex) in CaptureMidExecutionSetup() local
4971 for (GLuint bindingIndex = 0; bindingIndex < static_cast<GLuint>(samplerBindings.size()); in CaptureMidExecutionSetup() local
4983 for (GLuint bindingIndex = 0; bindingIndex < static_cast<GLuint>(imageUnits.size()); in CaptureMidExecutionSetup() local
Dserialize.cpp1348 for (size_t bindingIndex = 0; bindingIndex < vertexBindings.size(); ++bindingIndex) in SerializeVertexBindingsVector() local
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp769 for (size_t bindingIndex : mState.getBufferBindingMask()) in syncState() local
Dvk_cache_utils.h1878 bool hasWriteDescAtIndex(uint32_t bindingIndex) const in hasWriteDescAtIndex()
1883 void incrementDescriptorCount(uint32_t bindingIndex, uint32_t count) in incrementDescriptorCount()
Dvk_cache_utils.cpp4968 void DescriptorSetLayoutDesc::addBinding(uint32_t bindingIndex, in addBinding()
5009 for (size_t bindingIndex = 0; bindingIndex < mDescriptorSetLayoutBindings.size(); in unpackBindings() local
5919 void WriteDescriptorDescs::updateWriteDesc(uint32_t bindingIndex, in updateWriteDesc()
6308 void DescriptorSetDescBuilder::updateUniformBuffer(uint32_t bindingIndex, in updateUniformBuffer()

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