/external/angle/src/libANGLE/ |
D | VertexArray.cpp | 134 for (size_t bindingIndex : mState.mBufferBindingMask) in onDestroy() local 195 for (size_t bindingIndex : mState.mBufferBindingMask) in detachBuffer() local 281 ANGLE_INLINE void VertexArray::setDirtyBindingBit(size_t bindingIndex, in setDirtyBindingBit() 338 ANGLE_INLINE void VertexArray::updateCachedTransformFeedbackBindingValidation(size_t bindingIndex, in updateCachedTransformFeedbackBindingValidation() 346 size_t bindingIndex, in bindVertexBufferImpl() 424 size_t bindingIndex, in bindVertexBuffer() 440 GLuint bindingIndex) in setVertexAttribBinding() 462 size_t bindingIndex, in setVertexBindingDivisor() 675 for (size_t bindingIndex : mState.getBufferBindingMask()) in onBind() local 710 for (size_t bindingIndex : mState.mBufferBindingMask) in onUnbind() local [all …]
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D | VertexAttribute.cpp | 49 VertexAttribute::VertexAttribute(GLuint bindingIndex) in VertexAttribute()
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D | VertexAttribute.h | 91 GLuint bindingIndex; member
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D | VertexArray.h | 55 const VertexBinding &getVertexBinding(size_t bindingIndex) const in getVertexBinding()
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D | State.cpp | 2708 for (size_t bindingIndex = 0; bindingIndex < textureVector.size(); ++bindingIndex) in detachTexture() local 2989 GLuint bindingIndex, in bindVertexBuffer() 3010 void State::setVertexBindingDivisor(const Context *context, GLuint bindingIndex, GLuint divisor) in setVertexBindingDivisor()
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D | validationES31.cpp | 1168 GLuint bindingIndex, in ValidateBindVertexBuffer() 1217 GLuint bindingIndex, in ValidateVertexBindingDivisor() 1278 GLuint bindingIndex) in ValidateVertexAttribBinding()
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/external/mesa3d/src/mesa/main/ |
D | varray.c | 215 GLuint bindingIndex) in _mesa_vertex_attrib_binding() 332 GLuint bindingIndex, in vertex_binding_divisor() 3194 GLuint bindingIndex, GLuint buffer, GLintptr offset, in vertex_array_vertex_buffer() 3242 GLuint bindingIndex, GLuint buffer, in vertex_array_vertex_buffer_err() 3292 _mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer, in _mesa_BindVertexBuffer_no_error() 3303 _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset, in _mesa_BindVertexBuffer() 3327 _mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex, in _mesa_VertexArrayVertexBuffer_no_error() 3340 _mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer, in _mesa_VertexArrayVertexBuffer() 3362 _mesa_VertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingIndex, GLuint buffer, in _mesa_VertexArrayBindVertexBufferEXT() 3825 GLuint attribIndex, GLuint bindingIndex, in vertex_array_attrib_binding() [all …]
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/external/skia/src/gpu/graphite/compute/ |
D | DispatchGroup.cpp | 213 int bindingIndex = texturesUseDistinctIdxRanges ? texIndex : in appendStepInternal() local 224 int bindingIndex = 0; in appendStepInternal() local
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/external/angle/src/libANGLE/renderer/gl/ |
D | VertexArrayGL.cpp | 838 GLuint bindingIndex = mState.getVertexAttribute(attribIndex).bindingIndex; in updateAttribBinding() local 853 angle::Result VertexArrayGL::updateBindingBuffer(const gl::Context *context, size_t bindingIndex) in updateBindingBuffer() 878 angle::Result VertexArrayGL::updateBindingDivisor(const gl::Context *context, size_t bindingIndex) in updateBindingDivisor() 956 size_t bindingIndex, in syncDirtyBinding()
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D | StateManagerGL.h | 148 GLuint bindingIndex = 0; member
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/external/skia/src/gpu/graphite/dawn/ |
D | DawnComputePipeline.cpp | 111 uint32_t bindingIndex = bindGroupLayoutEntries.size() - 1; in Make() local
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/external/angle/src/tests/gl_tests/ |
D | VulkanDescriptorSetTest.cpp | 126 uint32_t bindingIndex; member
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/external/angle/src/tests/perf_tests/ |
D | BindingPerf.cpp | 192 size_t bindingIndex = it % bindingPointsSize; in drawBenchmark() local
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/external/angle/src/libANGLE/renderer/wgpu/ |
D | ProgramExecutableWgpu.cpp | 78 auto addBindingToGroupIfNecessary = [&](uint32_t bindingIndex, gl::ShaderType shaderType) { in updateUniformsAndGetBindGroup() 379 wgpu::ShaderStage wgpuVisibility) { in genBindingLayoutIfNecessary()
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/external/angle/src/compiler/translator/wgsl/ |
D | OutputUniformBlocks.cpp | 295 const uint32_t bindingIndex = compiler->getShaderType() == GL_VERTEX_SHADER in OutputUniformBlocksAndSamplers() local
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/external/intel-media-driver/media_softlet/agnostic/common/shared/packet/ |
D | media_render_cmd_packet.cpp | 594 uint32_t &bindingIndex, in SetSurfaceForHwAccess() 877 …T pRenderSurface, PRENDERHAL_SURFACE_STATE_PARAMS pSurfaceParams, uint32_t bindingIndex, bool bWri… in SetBufferForHwAccess()
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/external/deqp/external/vulkancts/framework/vulkan/ |
D | vkBuilderUtil.hpp | 96 uint32_t bindingIndex; member
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/external/deqp/external/vulkancts/modules/vulkan/binding_model/ |
D | vktBindingDescriptorBufferTests.cpp | 3293 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in createDescriptorSetLayouts() local 3931 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in createGraphicsPipeline() local 4846 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in pushDescriptorSet() local 4974 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in pushDescriptorSet() local 5162 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in iterate() local 5288 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in iterate() local 5327 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in iterate() local 5465 for (uint32_t bindingIndex = 0; bindingIndex < u32(dsl.bindings.size()); ++bindingIndex) in iterate() local
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/external/mesa3d/src/gfxstream/guest/vulkan_enc/ |
D | DescriptorSetVirtualization.cpp | 61 uint32_t bindingIndex = binding.binding; in initializeReifiedDescriptorSet() local
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/external/skia/src/gpu/graphite/ |
D | DrawPass.cpp | 219 bool setCurrentTextureBindings(TextureBindingCache::Index bindingIndex) { in setCurrentTextureBindings()
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 2799 for (size_t bindingIndex : vertexPointerBindings.flip()) in CaptureVertexArrayState() local 3753 for (size_t bindingIndex = 0; bindingIndex < currentBindings.size(); ++bindingIndex) in CaptureShareGroupMidExecutionSetup() local 4581 for (size_t bindingIndex = 0; bindingIndex < apiBindings.size(); ++bindingIndex) in CaptureMidExecutionSetup() local 4971 for (GLuint bindingIndex = 0; bindingIndex < static_cast<GLuint>(samplerBindings.size()); in CaptureMidExecutionSetup() local 4983 for (GLuint bindingIndex = 0; bindingIndex < static_cast<GLuint>(imageUnits.size()); in CaptureMidExecutionSetup() local
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D | serialize.cpp | 1348 for (size_t bindingIndex = 0; bindingIndex < vertexBindings.size(); ++bindingIndex) in SerializeVertexBindingsVector() local
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.cpp | 769 for (size_t bindingIndex : mState.getBufferBindingMask()) in syncState() local
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D | vk_cache_utils.h | 1878 bool hasWriteDescAtIndex(uint32_t bindingIndex) const in hasWriteDescAtIndex() 1883 void incrementDescriptorCount(uint32_t bindingIndex, uint32_t count) in incrementDescriptorCount()
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D | vk_cache_utils.cpp | 4968 void DescriptorSetLayoutDesc::addBinding(uint32_t bindingIndex, in addBinding() 5009 for (size_t bindingIndex = 0; bindingIndex < mDescriptorSetLayoutBindings.size(); in unpackBindings() local 5919 void WriteDescriptorDescs::updateWriteDesc(uint32_t bindingIndex, in updateWriteDesc() 6308 void DescriptorSetDescBuilder::updateUniformBuffer(uint32_t bindingIndex, in updateUniformBuffer()
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