Searched defs:bindingNumber (Results 1 – 7 of 7) sorted by relevance
369 …const uint32_t bindingNumber = (m_params.groupingStrategy == GroupingStrategy::SINGLE_SET ? bindin… in init() local509 uint32_t bindingNumber; in init() local928 …const uint32_t bindingNumber = (m_params.groupingStrategy == GroupingStrategy::SINGLE_SET ? bindin… in init() local1100 uint32_t bindingNumber; in init() local1147 uint32_t bindingNumber; in init() local
289 …torSetLayout::getDescriptorPointer(DescriptorSet *descriptorSet, uint32_t bindingNumber, uint32_t … in getDescriptorPointer()
334 uint32_t bindingNumber = 0u; in calculateBindings() local
411 void IndirectCommandsLayoutBuilderExt::addVertexBufferToken(uint32_t offset, uint32_t bindingNumber) in addVertexBufferToken()
4113 const auto bindingNumber = (i == 0u ? i : colorLocations.at(i - 1u)); in iterate() local4214 const auto bindingNumber = (i == 0u ? i : colorLocations.at(i - 1u)); in iterate() local
976 const uint32_t bindingNumber = (asNeeded ? 2u : 1u); in updateDescriptorSet() local
1985 const auto bindingNumber = static_cast<uint32_t>(bindingIdx); in copyDescriptorSet() local