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1 /*
2  * Copyright 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <android/gui/BorderSettings.h>
20 #include <gui/DisplayLuts.h>
21 #include <math/mat4.h>
22 #include <math/vec3.h>
23 #include <renderengine/ExternalTexture.h>
24 #include <renderengine/PrintMatrix.h>
25 #include <ui/BlurRegion.h>
26 #include <ui/DebugUtils.h>
27 #include <ui/Fence.h>
28 #include <ui/FloatRect.h>
29 #include <ui/GraphicBuffer.h>
30 #include <ui/GraphicTypes.h>
31 #include <ui/Rect.h>
32 #include <ui/Region.h>
33 #include <ui/ShadowSettings.h>
34 #include <ui/StretchEffect.h>
35 #include <ui/Transform.h>
36 #include "ui/EdgeExtensionEffect.h"
37 
38 #include <iosfwd>
39 
40 namespace android {
41 namespace renderengine {
42 
43 // Metadata describing the input buffer to render from.
44 struct Buffer {
45     // Buffer containing the image that we will render.
46     // If buffer == nullptr, then the rest of the fields in this struct will be
47     // ignored.
48     std::shared_ptr<ExternalTexture> buffer = nullptr;
49 
50     // Fence that will fire when the buffer is ready to be bound.
51     sp<Fence> fence = nullptr;
52 
53     // Whether to use filtering when rendering the texture.
54     bool useTextureFiltering = false;
55 
56     // Transform matrix to apply to texture coordinates.
57     mat4 textureTransform = mat4();
58 
59     // Whether to use pre-multiplied alpha.
60     bool usePremultipliedAlpha = true;
61 
62     // Override flag that alpha for each pixel in the buffer *must* be 1.0.
63     // LayerSettings::alpha is still used if isOpaque==true - this flag only
64     // overrides the alpha channel of the buffer.
65     bool isOpaque = false;
66 
67     float maxLuminanceNits = 0.0;
68 };
69 
70 // Metadata describing the layer geometry.
71 struct Geometry {
72     // Boundaries of the layer.
73     FloatRect boundaries = FloatRect();
74 
75     // Boundaries of the layer before transparent region hint is subtracted.
76     // Effects like shadows and outline ignore the transparent region hint.
77     FloatRect originalBounds = FloatRect();
78 
79     // Transform matrix to apply to mesh coordinates.
80     mat4 positionTransform = mat4();
81 
82     // Radius of rounded corners, if greater than 0. Otherwise, this layer's
83     // corners are not rounded.
84     // Having corner radius will force GPU composition on the layer and its children, drawing it
85     // with a special shader. The shader will receive the radius and the crop rectangle as input,
86     // modifying the opacity of the destination texture, multiplying it by a number between 0 and 1.
87     // We query Layer#getRoundedCornerState() to retrieve the radius as well as the rounded crop
88     // rectangle to figure out how to apply the radius for this layer. The crop rectangle will be
89     // in local layer coordinate space, so we have to take the layer transform into account when
90     // walking up the tree.
91     vec2 roundedCornersRadius = vec2(0.0f, 0.0f);
92 
93     // Rectangle within which corners will be rounded.
94     FloatRect roundedCornersCrop = FloatRect();
95 };
96 
97 // Descriptor of the source pixels for this layer.
98 struct PixelSource {
99     // Source buffer
100     Buffer buffer = Buffer();
101 
102     // The solid color with which to fill the layer.
103     // This should only be populated if we don't render from an application
104     // buffer.
105     half3 solidColor = half3(0.0f, 0.0f, 0.0f);
106 };
107 
108 // The settings that RenderEngine requires for correctly rendering a Layer.
109 struct LayerSettings {
110     // Geometry information
111     Geometry geometry = Geometry();
112 
113     // Source pixels for this layer.
114     PixelSource source = PixelSource();
115 
116     // Alpha option to blend with the source pixels
117     half alpha = half(0.0);
118 
119     // Color space describing how the source pixels should be interpreted.
120     ui::Dataspace sourceDataspace = ui::Dataspace::UNKNOWN;
121 
122     // Additional layer-specific color transform to be applied before the global
123     // transform.
124     mat4 colorTransform = mat4();
125 
126     // True if blending will be forced to be disabled.
127     bool disableBlending = false;
128 
129     // If true, then this layer casts a shadow and/or blurs behind it, but it does
130     // not otherwise draw any of the layer's other contents.
131     bool skipContentDraw = false;
132 
133     ShadowSettings shadow;
134 
135     gui::BorderSettings borderSettings;
136 
137     int backgroundBlurRadius = 0;
138 
139     std::vector<BlurRegion> blurRegions;
140 
141     // Transform matrix used to convert the blurRegions geometry into the same
142     // coordinate space as LayerSettings.geometry
143     mat4 blurRegionTransform = mat4();
144 
145     StretchEffect stretchEffect;
146     EdgeExtensionEffect edgeExtensionEffect;
147 
148     // Name associated with the layer for debugging purposes.
149     std::string name;
150 
151     // Luminance of the white point for this layer. Used for linear dimming.
152     // Individual layers will be dimmed by (whitePointNits / maxWhitePoint).
153     // If white point nits are unknown, then this layer is assumed to have the
154     // same luminance as the brightest layer in the scene.
155     float whitePointNits = -1.f;
156 
157     std::shared_ptr<gui::DisplayLuts> luts;
158 };
159 
160 // Keep in sync with custom comparison function in
161 // compositionengine/impl/ClientCompositionRequestCache.cpp
162 static inline bool operator==(const Buffer& lhs, const Buffer& rhs) {
163     return lhs.buffer == rhs.buffer && lhs.fence == rhs.fence &&
164             lhs.useTextureFiltering == rhs.useTextureFiltering &&
165             lhs.textureTransform == rhs.textureTransform &&
166             lhs.usePremultipliedAlpha == rhs.usePremultipliedAlpha &&
167             lhs.isOpaque == rhs.isOpaque && lhs.maxLuminanceNits == rhs.maxLuminanceNits;
168 }
169 
170 static inline bool operator==(const Geometry& lhs, const Geometry& rhs) {
171     return lhs.boundaries == rhs.boundaries && lhs.positionTransform == rhs.positionTransform &&
172             lhs.roundedCornersRadius == rhs.roundedCornersRadius &&
173             lhs.roundedCornersCrop == rhs.roundedCornersCrop;
174 }
175 
176 static inline bool operator==(const PixelSource& lhs, const PixelSource& rhs) {
177     return lhs.buffer == rhs.buffer && lhs.solidColor == rhs.solidColor;
178 }
179 
180 static inline bool operator==(const LayerSettings& lhs, const LayerSettings& rhs) {
181     if (lhs.blurRegions.size() != rhs.blurRegions.size()) {
182         return false;
183     }
184     const auto size = lhs.blurRegions.size();
185     for (size_t i = 0; i < size; i++) {
186         if (lhs.blurRegions[i] != rhs.blurRegions[i]) {
187             return false;
188         }
189     }
190 
191     return lhs.geometry == rhs.geometry && lhs.source == rhs.source && lhs.alpha == rhs.alpha &&
192             lhs.sourceDataspace == rhs.sourceDataspace &&
193             lhs.colorTransform == rhs.colorTransform &&
194             lhs.disableBlending == rhs.disableBlending &&
195             lhs.skipContentDraw == rhs.skipContentDraw && lhs.shadow == rhs.shadow &&
196             lhs.backgroundBlurRadius == rhs.backgroundBlurRadius &&
197             lhs.blurRegionTransform == rhs.blurRegionTransform &&
198             lhs.stretchEffect == rhs.stretchEffect &&
199             lhs.edgeExtensionEffect == rhs.edgeExtensionEffect &&
200             lhs.whitePointNits == rhs.whitePointNits && lhs.luts == rhs.luts;
201 }
202 
PrintTo(const Buffer & settings,::std::ostream * os)203 static inline void PrintTo(const Buffer& settings, ::std::ostream* os) {
204     *os << "Buffer {";
205     *os << "\n    .buffer = " << settings.buffer.get() << " "
206         << (settings.buffer.get() ? decodePixelFormat(settings.buffer->getPixelFormat()).c_str()
207                                   : "");
208     *os << "\n    .fence = " << settings.fence.get();
209     *os << "\n    .useTextureFiltering = " << settings.useTextureFiltering;
210     *os << "\n    .textureTransform = ";
211     PrintMatrix(settings.textureTransform, os);
212     *os << "\n    .usePremultipliedAlpha = " << settings.usePremultipliedAlpha;
213     *os << "\n    .isOpaque = " << settings.isOpaque;
214     *os << "\n    .maxLuminanceNits = " << settings.maxLuminanceNits;
215     *os << "\n}";
216 }
217 
PrintTo(const Geometry & settings,::std::ostream * os)218 static inline void PrintTo(const Geometry& settings, ::std::ostream* os) {
219     *os << "Geometry {";
220     *os << "\n    .boundaries = ";
221     PrintTo(settings.boundaries, os);
222     *os << "\n    .positionTransform = ";
223     PrintMatrix(settings.positionTransform, os);
224     *os << "\n    .roundedCornersRadiusX = " << settings.roundedCornersRadius.x;
225     *os << "\n    .roundedCornersRadiusY = " << settings.roundedCornersRadius.y;
226     *os << "\n    .roundedCornersCrop = ";
227     PrintTo(settings.roundedCornersCrop, os);
228     *os << "\n}";
229 }
230 
PrintTo(const PixelSource & settings,::std::ostream * os)231 static inline void PrintTo(const PixelSource& settings, ::std::ostream* os) {
232     *os << "PixelSource {";
233     if (settings.buffer.buffer) {
234         *os << "\n    .buffer = ";
235         PrintTo(settings.buffer, os);
236         *os << "\n}";
237     } else {
238         *os << "\n    .solidColor = " << settings.solidColor;
239         *os << "\n}";
240     }
241 }
242 
PrintTo(const ShadowSettings & settings,::std::ostream * os)243 static inline void PrintTo(const ShadowSettings& settings, ::std::ostream* os) {
244     *os << "ShadowSettings {";
245     *os << "\n    .boundaries = ";
246     PrintTo(settings.boundaries, os);
247     *os << "\n    .ambientColor = " << settings.ambientColor;
248     *os << "\n    .spotColor = " << settings.spotColor;
249     *os << "\n    .lightPos = " << settings.lightPos;
250     *os << "\n    .lightRadius = " << settings.lightRadius;
251     *os << "\n    .length = " << settings.length;
252     *os << "\n    .casterIsTranslucent = " << settings.casterIsTranslucent;
253     *os << "\n}";
254 }
255 
PrintTo(const StretchEffect & effect,::std::ostream * os)256 static inline void PrintTo(const StretchEffect& effect, ::std::ostream* os) {
257     *os << "StretchEffect {";
258     *os << "\n     .width = " << effect.width;
259     *os << "\n     .height = " << effect.height;
260     *os << "\n     .vectorX = " << effect.vectorX;
261     *os << "\n     .vectorY = " << effect.vectorY;
262     *os << "\n     .maxAmountX = " << effect.maxAmountX;
263     *os << "\n     .maxAmountY = " << effect.maxAmountY;
264     *os << "\n     .mappedLeft = " << effect.mappedChildBounds.left;
265     *os << "\n     .mappedTop = " << effect.mappedChildBounds.top;
266     *os << "\n     .mappedRight = " << effect.mappedChildBounds.right;
267     *os << "\n     .mappedBottom = " << effect.mappedChildBounds.bottom;
268     *os << "\n}";
269 }
270 
PrintTo(const EdgeExtensionEffect & effect,::std::ostream * os)271 static inline void PrintTo(const EdgeExtensionEffect& effect, ::std::ostream* os) {
272     *os << effect;
273 }
274 
PrintTo(const LayerSettings & settings,::std::ostream * os)275 static inline void PrintTo(const LayerSettings& settings, ::std::ostream* os) {
276     *os << "LayerSettings for '" << settings.name.c_str() << "' {";
277     *os << "\n    .geometry = ";
278     PrintTo(settings.geometry, os);
279     *os << "\n    .source = ";
280     PrintTo(settings.source, os);
281     *os << "\n    .alpha = " << settings.alpha;
282     *os << "\n    .sourceDataspace = ";
283     PrintTo(settings.sourceDataspace, os);
284     *os << "\n    .colorTransform = ";
285     PrintMatrix(settings.colorTransform, os);
286     *os << "\n    .disableBlending = " << settings.disableBlending;
287     *os << "\n    .skipContentDraw = " << settings.skipContentDraw;
288     if (settings.shadow != ShadowSettings()) {
289         *os << "\n    .shadow = ";
290         PrintTo(settings.shadow, os);
291     }
292     *os << "\n    .backgroundBlurRadius = " << settings.backgroundBlurRadius;
293     if (settings.blurRegions.size()) {
294         *os << "\n    .blurRegions =";
295         for (auto blurRegion : settings.blurRegions) {
296             *os << "\n";
297             PrintTo(blurRegion, os);
298         }
299     }
300     *os << "\n    .blurRegionTransform = ";
301     PrintMatrix(settings.blurRegionTransform, os);
302     if (settings.stretchEffect != StretchEffect()) {
303         *os << "\n    .stretchEffect = ";
304         PrintTo(settings.stretchEffect, os);
305     }
306 
307     if (settings.edgeExtensionEffect.hasEffect()) {
308         *os << "\n    .edgeExtensionEffect = " << settings.edgeExtensionEffect;
309     }
310     *os << "\n    .whitePointNits = " << settings.whitePointNits;
311     if (settings.luts) {
312         *os << "\n    .luts = ";
313         PrintTo(settings.luts, os);
314     }
315     *os << "\n}";
316 }
317 
318 } // namespace renderengine
319 } // namespace android
320