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Searched defs:boundTextureUnits (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp1158 const std::vector<GLuint> &boundTextureUnits = executable.getSamplerBoundTextureUnits(); in updateActiveSamplers() local
2620 const std::vector<GLuint> &boundTextureUnits = mSamplerBoundTextureUnits; in getSamplerUniformBinding() local
2955 std::vector<GLint> boundTextureUnits; in setUniformValuesFromBindingQualifiers() local
3026 std::vector<GLuint> &boundTextureUnits = mSamplerBoundTextureUnits; in updateSamplerUniform() local