Searched defs:bufferBinding (Results 1 – 13 of 13) sorted by relevance
44 uint32_t bufferBinding; //!< GL_BUFFER_BINDING member
2914 GLenum GetBufferBindingQuery(gl::BufferBinding bufferBinding) in GetBufferBindingQuery()2950 std::string GetBufferBindingString(gl::BufferBinding bufferBinding) in GetBufferBindingString()
648 int bufferBinding = params[0]; in getAtomicCounterBufferSizeMap() local
1989 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = mState.getBuffer(); in setBuffer() local
198 const BindingPointer<Buffer> &bufferBinding = binding.getBuffer(); in detachBuffer() local
3519 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = mState.getBuffer(); in getRGBAConversionBufferHelper() local3532 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = mState.getBuffer(); in convertBufferToRGBA() local3580 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = mState.getBuffer(); in syncState() local
762 void UpdateBufferWithSharedCacheKey(const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding, in UpdateBufferWithSharedCacheKey()1945 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = in renderPassUsesStorageResources() local1966 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = in renderPassUsesStorageResources() local8988 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = in endRenderPassIfComputeReadAfterTransformFeedbackWrite() local
6516 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = buffers[bufferIndex]; in updateOneShaderBuffer() local6663 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = buffers[arrayElement]; in updateAtomicCounters() local
1170 const int bufferBinding = shader->getDefaultBlock().variables[ndx].layout.binding; in getAtomicCounterMaxBufferSize() local
2729 glw::GLint bufferBinding = -1; in iterate() local
609 rc::DataBuffer *bufferBinding; member
7804 int bufferBinding = TQualifier::layoutBindingEnd; in vkRelaxedRemapUniformVariable() local
7903 int bufferBinding = TQualifier::layoutBindingEnd; in vkRelaxedRemapUniformVariable() local