Home
last modified time | relevance | path

Searched defs:c00 (Results 1 – 24 of 24) sorted by relevance

/external/skia/src/core/
DSkMipmapHQDownSampler.cpp197 auto c00 = F::Expand(p0[0]); in downsample_1_2() local
215 auto c00 = F::Expand(p0[0]); in downsample_1_3() local
233 auto c00 = F::Expand(p0[0]); in downsample_2_1() local
249 auto c00 = F::Expand(p0[0]); in downsample_2_2() local
269 auto c00 = F::Expand(p0[0]); in downsample_2_3() local
291 auto c00 = c02; in downsample_3_1() local
/external/angle/third_party/abseil-cpp/absl/random/internal/
Dwide_multiply.h64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
/external/cronet/stable/third_party/abseil-cpp/absl/random/internal/
Dwide_multiply.h64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
/external/rust/android-crates-io/crates/grpcio-sys/grpc/third_party/abseil-cpp/absl/random/internal/
Dwide_multiply.h64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
/external/abseil-cpp/absl/random/internal/
Dwide_multiply.h64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
/external/cronet/tot/third_party/abseil-cpp/absl/random/internal/
Dwide_multiply.h64 const uint128 c00 = a00 * b00; in MultiplyU128ToU256() local
/external/clang/test/CXX/lex/lex.charset/
Dp2-cxx11.cpp3 char c00 = '\u0000'; // ok variable
Dp2-cxx98.cpp3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}} variable
/external/libdav1d/src/ppc/
Ditx_tmpl.c1312 #define identity_16_in(c00, c01, c02, c03, c04, c05, c06, c07, \ argument
1325 #define identity_16_out(c00, c01, c02, c03, c04, c05, c06, c07, \ argument
1337 #define IDCT_16_INNER(c00, c01, c02, c03, c04, c05, c06, c07, \ argument
1417 #define dct_16_out(c00, c01, c02, c03, c04, c05, c06, c07, \ argument
1433 #define dct_16_in(c00, c01, c02, c03, c04, c05, c06, c07, \ argument
1458 #define PACK_4x4(c00, c01, c02, c03, \ argument
1473 #define dct_4x4_out(c00, c01, c02, c03, \ argument
1511 #define identity_4x4_out(c00, c01, c02, c03, \ argument
1538 #define adst_4x4_out(c00, c01, c02, c03, \ argument
1566 #define flipadst_4x4_out(c00, c01, c02, c03, \ argument
[all …]
/external/skia/src/utils/
DSkPatchUtils.cpp165 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp()
173 const skvx::float4& c00, in bilerp()
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp480 …lateFloat(Vector4f &output, const Short4 &uuuu0, const Short4 &vvvv0, Vector4f &c00, Vector4f &c01… in bilinearInterpolateFloat()
516 …terpolate(Vector4s &output, const Short4 &uuuu0, const Short4 &vvvv0, Vector4s &c00, Vector4s &c01… in bilinearInterpolate()
878 Vector4s c00 = sampleTexel(uuuu0, vvvv0, wwww, layerIndex, sample, mipmap, buffer); in sampleQuad2D() local
1205 Vector4f c00 = sampleTexel(x0, y0, z, dRef, sample, mipmap, buffer); in sampleFloat2D() local
/external/libaom/aom_dsp/arm/
Dhadamard_neon.c215 const int32x4_t c00 = vaddq_s32(b00, b02); in aom_hadamard_16x16_neon() local
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp608 tcu::CubeFaceFloatCoords c00 = in initTexture() local
688 tcu::CubeFaceFloatCoords c00 = in initTexture() local
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp422 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords( in initTexture() local
/external/deqp/framework/common/
DtcuTexCompareVerifier.cpp873 const CubeFaceIntCoords c00 = in isSeamplessLinearMipmapLinearCompareResultValid() local
905 const CubeFaceIntCoords c00 = in isSeamplessLinearMipmapLinearCompareResultValid() local
986 const CubeFaceIntCoords c00 = in isSeamlessLinearCompareResultValid() local
DtcuTexLookupVerifier.cpp495 … const Vec4 c00 = quad00.p00 * (1.0f - a0) * (1.0f - b0) + quad00.p10 * a0 * (1.0f - b0) + in is3DTrilinearFilterResultValid() local
1518 const CubeFaceIntCoords c00 = in isSeamlessLinearSampleResultValid() local
1614 const CubeFaceIntCoords c00 = in isSeamplessLinearMipmapLinearSampleResultValid() local
1653 const CubeFaceIntCoords c00 = in isSeamplessLinearMipmapLinearSampleResultValid() local
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp826 Vec4 c00 = colors[v00]; in computeVertexReference() local
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp805 Vec4 c00 = colors[v00]; in computeVertexReference() local
/external/swiftshader/src/Device/
DBlitter.cpp1630 Float4 c00 = readFloat4(s00, state); in sample() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp1664 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords( in initTexture() local
1892 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords( in initTexture() local
3477 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoor… in TextureQueryLodInstance() local
DvktShaderRender.cpp2461 const tcu::Vec4 c00 = colors[v00]; in computeVertexReference() local
/external/libdrm/tests/tegra/
Dvic30.h227 uint64_t c00 : 20; /* 19..0 */ member
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp958 tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords( in initTexture() local
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_sample_soa.c1515 LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f; in lp_build_sample_image_linear() local