/external/libdav1d/src/ppc/ |
D | itx_tmpl.c | 138 #define APPLY_COEFF_4(a, b, c, d, c01, c23) \ argument 161 #define APPLY_COEFF_8x4(ab, cd, c01, c23) \ argument 252 #define dct_4_in(c0, c1, c2, c3, c01, c23) \ argument 263 #define dct_4_out(c0, c1, c2, c3, c01, c23) \ argument 269 #define IDENTITY_4(c01, c23) \ argument 278 #define identity_4_in(c0, c1, c2, c3, c01, c23) \ argument 287 #define identity_4_out(c0, c1, c2, c3, c01, c23) \ argument 339 #define adst_4_in(c0, c1, c2, c3, c01, c23) \ argument 344 #define flipadst_4_in(c0, c1, c2, c3, c01, c23) \ argument 349 #define adst_4_out(c0, c1, c2, c3, c01, c23) \ argument [all …]
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/external/swiftshader/src/Pipeline/ |
D | PixelRoutine.cpp | 911 Short4 c01; in readPixel() local 2760 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local 2791 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local 2822 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local 2853 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local 2883 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local 2913 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
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D | SamplerCore.cpp | 480 …r4f &output, const Short4 &uuuu0, const Short4 &vvvv0, Vector4f &c00, Vector4f &c01, Vector4f &c10… in bilinearInterpolateFloat() 516 …r4s &output, const Short4 &uuuu0, const Short4 &vvvv0, Vector4s &c00, Vector4s &c01, Vector4s &c10… in bilinearInterpolate() 880 Vector4s c01 = sampleTexel(uuuu0, vvvv1, wwww, layerIndex, sample, mipmap, buffer); in sampleQuad2D() local 1207 Vector4f c01 = sampleTexel(x0, y1, z, dRef, sample, mipmap, buffer); in sampleFloat2D() local
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/external/clang/test/CXX/lex/lex.charset/ |
D | p2-cxx11.cpp | 4 char c01 = '\u0001'; // ok variable
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D | p2-cxx98.cpp | 4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
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/external/libvpx/vp9/encoder/ |
D | vp9_segmentation.c | 106 const int c01 = segcounts[0] + segcounts[1]; in calc_segtree_probs() local 122 const int c01 = segcounts[0] + segcounts[1]; in cost_segmap() local
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/external/skia/src/core/ |
D | SkMipmapHQDownSampler.cpp | 234 auto c01 = F::Expand(p0[1]); in downsample_2_1() local 250 auto c01 = F::Expand(p0[1]); in downsample_2_2() local 270 auto c01 = F::Expand(p0[1]); in downsample_2_3() local 292 auto c01 = F::Expand(p0[1]); in downsample_3_1() local
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/external/skia/modules/skottie/src/effects/ |
D | VenetianBlindsEffect.cpp | 135 const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)), in onMakeMask() local
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/external/skia/src/utils/ |
D | SkPatchUtils.cpp | 165 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() 175 const skvx::float4& c01, in bilerp()
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/external/arm-optimized-routines/math/aarch64/advsimd/ |
D | log2f.c | 79 float32x4_t c01 = vfmaq_laneq_f32 (d->c0, r, c1357, 0); in V_NAME_F1() local
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D | log10f.c | 79 float32x4_t c01 = vfmaq_laneq_f32 (d->c0, r, c1357, 0); in V_NAME_F1() local
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/external/libaom/aom_dsp/flow_estimation/x86/ |
D | disflow_sse4.c | 71 const __m128i c01 = _mm_unpacklo_epi32(c0, c1); in compute_cubic_kernels() local
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D | disflow_avx2.c | 72 const __m128i c01 = _mm_unpacklo_epi32(c0, c1); in compute_cubic_kernels() local
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/external/libaom/aom_dsp/arm/ |
D | hadamard_neon.c | 216 const int32x4_t c01 = vaddq_s32(b01, b03); in aom_hadamard_16x16_neon() local
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 612 tcu::CubeFaceFloatCoords c01 = in initTexture() local 692 tcu::CubeFaceFloatCoords c01 = in initTexture() local
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/external/swiftshader/src/Device/ |
D | Blitter.cpp | 1631 Float4 c01 = readFloat4(s01, state); in sample() local 2176 uint32_t c01 = averageByte4(c0, c1); in fastResolve() local
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup_tri.c | 484 __m128i c01, c23, unused; in do_triangle_ccw() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 426 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords( in initTexture() local
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/external/deqp/framework/common/ |
D | tcuTexCompareVerifier.cpp | 877 const CubeFaceIntCoords c01 = in isSeamplessLinearMipmapLinearCompareResultValid() local 909 const CubeFaceIntCoords c01 = in isSeamplessLinearMipmapLinearCompareResultValid() local 990 const CubeFaceIntCoords c01 = in isSeamlessLinearCompareResultValid() local
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D | tcuTexLookupVerifier.cpp | 497 … const Vec4 c01 = quad01.p00 * (1.0f - a0) * (1.0f - b0) + quad01.p10 * a0 * (1.0f - b0) + in is3DTrilinearFilterResultValid() local 1522 const CubeFaceIntCoords c01 = in isSeamlessLinearSampleResultValid() local 1618 const CubeFaceIntCoords c01 = in isSeamplessLinearMipmapLinearSampleResultValid() local 1657 const CubeFaceIntCoords c01 = in isSeamplessLinearMipmapLinearSampleResultValid() local
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/external/pytorch/aten/src/ATen/native/cpu/ |
D | int4mm_kernel.cpp | 187 __m512i c01 = vec::cvtfp32_bf16(vc[row * 4 + 0], vc[row * 4 + 1]); in tinygemm_kernel() local
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/external/libvpx/vpx_dsp/arm/ |
D | intrapred_neon.c | 1379 uint8x8_t l0, l3, l1, l2, c0, c1, c01, d0, d1; in vpx_d207_predictor_4x4_neon() local 1481 c1_hi, c01[4]; in vpx_d207_predictor_32x32_neon() local
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/external/libhevc/encoder/arm/ |
D | ihevce_had_compute_neon.c | 151 int64x2_t c01, c23; in hadamard_sad4x4_4() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 827 Vec4 c01 = colors[v01]; in computeVertexReference() local
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/external/pytorch/aten/src/ATen/cpu/vec/vec256/ |
D | vec256_int.h | 1509 __m256i c01 = _mm256_or_si256(c0, c1); in shift_256_8() local
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