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Searched defs:c01 (Results 1 – 25 of 38) sorted by relevance

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/external/libdav1d/src/ppc/
Ditx_tmpl.c138 #define APPLY_COEFF_4(a, b, c, d, c01, c23) \ argument
161 #define APPLY_COEFF_8x4(ab, cd, c01, c23) \ argument
252 #define dct_4_in(c0, c1, c2, c3, c01, c23) \ argument
263 #define dct_4_out(c0, c1, c2, c3, c01, c23) \ argument
269 #define IDENTITY_4(c01, c23) \ argument
278 #define identity_4_in(c0, c1, c2, c3, c01, c23) \ argument
287 #define identity_4_out(c0, c1, c2, c3, c01, c23) \ argument
339 #define adst_4_in(c0, c1, c2, c3, c01, c23) \ argument
344 #define flipadst_4_in(c0, c1, c2, c3, c01, c23) \ argument
349 #define adst_4_out(c0, c1, c2, c3, c01, c23) \ argument
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/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp911 Short4 c01; in readPixel() local
2760 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
2791 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
2822 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
2853 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
2883 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
2913 Int c01 = Extract(As<Int2>(current), 0); in writeColor() local
DSamplerCore.cpp480 …r4f &output, const Short4 &uuuu0, const Short4 &vvvv0, Vector4f &c00, Vector4f &c01, Vector4f &c10… in bilinearInterpolateFloat()
516 …r4s &output, const Short4 &uuuu0, const Short4 &vvvv0, Vector4s &c00, Vector4s &c01, Vector4s &c10… in bilinearInterpolate()
880 Vector4s c01 = sampleTexel(uuuu0, vvvv1, wwww, layerIndex, sample, mipmap, buffer); in sampleQuad2D() local
1207 Vector4f c01 = sampleTexel(x0, y1, z, dRef, sample, mipmap, buffer); in sampleFloat2D() local
/external/clang/test/CXX/lex/lex.charset/
Dp2-cxx11.cpp4 char c01 = '\u0001'; // ok variable
Dp2-cxx98.cpp4 char c01 = '\u0001'; // expected-error {{universal character name refers to a control character}} variable
/external/libvpx/vp9/encoder/
Dvp9_segmentation.c106 const int c01 = segcounts[0] + segcounts[1]; in calc_segtree_probs() local
122 const int c01 = segcounts[0] + segcounts[1]; in cost_segmap() local
/external/skia/src/core/
DSkMipmapHQDownSampler.cpp234 auto c01 = F::Expand(p0[1]); in downsample_2_1() local
250 auto c01 = F::Expand(p0[1]); in downsample_2_2() local
270 auto c01 = F::Expand(p0[1]); in downsample_2_3() local
292 auto c01 = F::Expand(p0[1]); in downsample_3_1() local
/external/skia/modules/skottie/src/effects/
DVenetianBlindsEffect.cpp135 const SkColor c01 = SkColorSetA(SK_ColorWHITE, SkScalarRoundToInt(g01 * 0xff)), in onMakeMask() local
/external/skia/src/utils/
DSkPatchUtils.cpp165 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp()
175 const skvx::float4& c01, in bilerp()
/external/arm-optimized-routines/math/aarch64/advsimd/
Dlog2f.c79 float32x4_t c01 = vfmaq_laneq_f32 (d->c0, r, c1357, 0); in V_NAME_F1() local
Dlog10f.c79 float32x4_t c01 = vfmaq_laneq_f32 (d->c0, r, c1357, 0); in V_NAME_F1() local
/external/libaom/aom_dsp/flow_estimation/x86/
Ddisflow_sse4.c71 const __m128i c01 = _mm_unpacklo_epi32(c0, c1); in compute_cubic_kernels() local
Ddisflow_avx2.c72 const __m128i c01 = _mm_unpacklo_epi32(c0, c1); in compute_cubic_kernels() local
/external/libaom/aom_dsp/arm/
Dhadamard_neon.c216 const int32x4_t c01 = vaddq_s32(b01, b03); in aom_hadamard_16x16_neon() local
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp612 tcu::CubeFaceFloatCoords c01 = in initTexture() local
692 tcu::CubeFaceFloatCoords c01 = in initTexture() local
/external/swiftshader/src/Device/
DBlitter.cpp1631 Float4 c01 = readFloat4(s01, state); in sample() local
2176 uint32_t c01 = averageByte4(c0, c1); in fastResolve() local
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup_tri.c484 __m128i c01, c23, unused; in do_triangle_ccw() local
/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp426 tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords( in initTexture() local
/external/deqp/framework/common/
DtcuTexCompareVerifier.cpp877 const CubeFaceIntCoords c01 = in isSeamplessLinearMipmapLinearCompareResultValid() local
909 const CubeFaceIntCoords c01 = in isSeamplessLinearMipmapLinearCompareResultValid() local
990 const CubeFaceIntCoords c01 = in isSeamlessLinearCompareResultValid() local
DtcuTexLookupVerifier.cpp497 … const Vec4 c01 = quad01.p00 * (1.0f - a0) * (1.0f - b0) + quad01.p10 * a0 * (1.0f - b0) + in is3DTrilinearFilterResultValid() local
1522 const CubeFaceIntCoords c01 = in isSeamlessLinearSampleResultValid() local
1618 const CubeFaceIntCoords c01 = in isSeamplessLinearMipmapLinearSampleResultValid() local
1657 const CubeFaceIntCoords c01 = in isSeamplessLinearMipmapLinearSampleResultValid() local
/external/pytorch/aten/src/ATen/native/cpu/
Dint4mm_kernel.cpp187 __m512i c01 = vec::cvtfp32_bf16(vc[row * 4 + 0], vc[row * 4 + 1]); in tinygemm_kernel() local
/external/libvpx/vpx_dsp/arm/
Dintrapred_neon.c1379 uint8x8_t l0, l3, l1, l2, c0, c1, c01, d0, d1; in vpx_d207_predictor_4x4_neon() local
1481 c1_hi, c01[4]; in vpx_d207_predictor_32x32_neon() local
/external/libhevc/encoder/arm/
Dihevce_had_compute_neon.c151 int64x2_t c01, c23; in hadamard_sad4x4_4() local
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp827 Vec4 c01 = colors[v01]; in computeVertexReference() local
/external/pytorch/aten/src/ATen/cpu/vec/vec256/
Dvec256_int.h1509 __m256i c01 = _mm256_or_si256(c0, c1); in shift_256_8() local

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