Searched defs:cellX (Results 1 – 8 of 8) sorted by relevance
878 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local944 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local1007 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
390 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth - 2); in renderFloatReference() local421 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth - 2); in renderIntReference() local
485 const auto cellX = (((nCell) % m_gridSizeXYZ.x())); in createTLAS() local543 const auto cellX = (((nCell) % m_gridSizeXYZ.x())); in createTLAS() local596 const auto cellX = (((nInstance) % m_gridSizeXYZ.x())); in createTLAS() local661 const auto cellX = (((cellIndex) % m_gridSizeXYZ.x())); in createTLAS() local731 const auto cellX = (((cellIndex) % m_gridSizeXYZ.x())); in createTLAS() local784 const auto cellX = (((nCell) % m_gridSizeXYZ.x())); in fillVertexVec() local
1380 const int cellX = cellNdx % m_gridSize; in getAttributeData() local4371 const int cellX = cellNdx % m_gridSize; in generateAttributeData() local5096 const int cellX = (cellNdx / 2) % gridSize; in genVbo() local
2171 for (int cellX = 0; cellX < numRowsCols; cellX++) in render() local
2738 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local2762 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
3620 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local3646 for (int cellX = 0; cellX < numRowsCols; cellX++) in TEST_P() local
4340 for (int cellX = 0; cellX < scene.gridWidth; ++cellX) in generateLayeredGridVertexAttribData4C4V() local