Searched defs:cellY (Results 1 – 9 of 9) sorted by relevance
877 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local943 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local1006 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local
391 const int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight - 2); in renderFloatReference() local422 int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight - 2); in renderIntReference() local
199 SkCanvas* canvas, int cellY, sk_sp<SkMaskFilter> mf, SkColor color, const SkRRect& rr) { in draw_blurry_rrect()
486 const auto cellY = (((nCell / m_gridSizeXYZ.x()) % m_gridSizeXYZ.y())); in createTLAS() local544 const auto cellY = (((nCell / m_gridSizeXYZ.x()) % m_gridSizeXYZ.y())); in createTLAS() local597 const auto cellY = (((nInstance / m_gridSizeXYZ.x()) % m_gridSizeXYZ.y())); in createTLAS() local662 const auto cellY = (((cellIndex / m_gridSizeXYZ.x()) % m_gridSizeXYZ.y())); in createTLAS() local732 const auto cellY = (((cellIndex / m_gridSizeXYZ.x()) % m_gridSizeXYZ.y())); in createTLAS() local785 const auto cellY = (((nCell / m_gridSizeXYZ.x()) % m_gridSizeXYZ.y())); in fillVertexVec() local
1381 const int cellY = cellNdx / m_gridSize; in getAttributeData() local4372 const int cellY = cellNdx / m_gridSize; in generateAttributeData() local5097 const int cellY = (cellNdx / 2) / gridSize; in genVbo() local
2170 for (int cellY = 0; cellY < numRowsCols; cellY++) in render() local
2736 for (int cellY = 0; cellY < numRowsCols; cellY++) in TEST_P() local2760 for (int cellY = 0; cellY < numRowsCols; cellY++) in TEST_P() local
3618 for (int cellY = 0; cellY < numRowsCols; cellY++) in TEST_P() local3644 for (int cellY = 0; cellY < numRowsCols; cellY++) in TEST_P() local
4339 for (int cellY = 0; cellY < scene.gridHeight; ++cellY) in generateLayeredGridVertexAttribData4C4V() local